
Originally Posted by
bbqzor
Sorry but this hit a nerve.
I imagine you feel much differently about this than we do. We were promised, over a year ago now, 3+ trees per class, and 1+ trees per race (depending on how dragonmark heir fit in). There were 8 races at the time, and 13 classes. Thats 47+ trees.
What we got was Artificer abilities split into 2 trees so everyone had to divide their character up. Barbarian abilities spit into 2 trees, with a third one which basically does nothing and makes no sense. Bard only had 2 until recently. Cleric was given 3, but shares one with Fvs. Fvs only even has 2, and one of them is shared. Druid still only has 2. Fighter has 2, one of which is basically a monk tree (until we see vanguard, not counting it). Monk has 3, but in the transfer lost its ability to use void strikes without a T5 (nerfing Curse of Void and Moment of Clarity) as well as eliminating any way for Shintao to power up its Light finisher outside of waiting on 3x cd. Paladin has 2, one of which was broken until now (again, until vanguards live no dice, and even still its another shared tree). Ranger got its 3 okay, though theres still a balance pass needed. Rogue has 3, but one of them is basically useless (never seen a T5/capstone mechanic in serious play). Sorcerer technically has enough, but its really just one tree (Elemental Savant) with all the abilities taken off being a Multiselector. No sign of the Acolyte of the skin still. Wizard has 3 by virtue of EK, but again thats shared with sorc.
What that really boils down to is, from the original missing PrEs, most of the new ones are either Shared between trees, or only exist because they were split out of one tree. The only actual unique new one is Swashbuckler, and it kinda shows with it being generally pretty cool. With this approach youre never going to hit that 47+ unique situation. Its going to be more like "well, every class has 1-2 unique trees, then a lot of common/shared ground thats just generally appealing, oh and then a few lucky classes get 3 trees of stuff focusing on their abilities woo!".
The reason bards are cool now? They actually have full support behind them, with contemporary gameplay elements taken into account when implemented. The reason other several of the other classes lack so much? They dont have full support, and arnet getting full support, and the only element taken into consideration for implementation seems to be "can we do it before patch time".
What we need is a clear message of direction that you are, still, intending to go back in and give each class the unique support it deserves to highlight its abilities and make pure class work. Because all these "common ground" abilities and "shared trees" homogenize game play.
(cue tie in to harper): You know why harper is going to be successful? Not because its T5 is any good, and not because its core is any good. But because anyone can splash 10-15 or whatever points into it, and grab some of that "appeals to everyone" stuff and help their multiclass 16/4 or 18/2 or 16/2/2 build out with it. Thats whats going to happen.
Your concerns about Cha stacking? Unfounded. No Cha focused build can sink another 22 points into this tree to get 2 more Cha in T3 and T4. If they do, theyre taking Cha away from somewhere else. But it does highlight the situation where a lack of unique and focused enhancement support doesnt prop up anything other than sitting there multiclassing out trying to max bonuses. Because thats what the current system does with its "shared trees that have to appeal to everyone" approach.
No, with Vanguard you havent done anything. We dont have it yet. In a players world, it does nothing. It means nothing. It addresses zero problems we have, and fills no gaps. Furthermore, the idea that those two classes will essentially share 2 of their 3 trees (between sacred and stalwart is pretty cosmetic, when you start considering what people will actually find room to spend AP on) just blends it together even more. Thats ... less than ideal shall we say, since anything else may land me in hot water.
A lot of work? Like what happened to bards? With total redesigns, new coding, and a complete overhaul? Oh no, you mean "we added cleaves and made your d6s scale, woo". If you think those minor changes and the ones to the defender trees are even close to what was needed, especially in light of how great the bard work was, I am not sure what to say. This is like giving one kid a chocolate factor, and another one a chocolate peanut, and being like "hey kids you both got chocolate, high five". My paladins allergic to peanuts =(.
We need to know that this isnt the only paladin adjustment. That youre going to do a little more later on to plug the gaps. If this is it... uh... let me say I hope U23 is really, really delayed so you can fit more in. It needs some custom attention. Being told "well your T5 weak-vorpal-clone is just staying lame because no time" doesnt actually address the class needing something good in T5. It just says youre out of luck. Thats no good....
Now Im afraid that druid and fvs will share a tree with artificer.
As for sorc coming later... well.. when you take one element it locks out another. So they really only have EK plus 2 Element trees at a time. Still, thats 3, so not saying they should be moved up. (Additionally, as a class, theyre doing rather well so no need there either). Just saying, special case for having four, okay, but you need to also realize its a special case because its the ONLY class where taking trees PREVENTS other trees. Those 4 elements are really 2 trees, because thats all it lets you use at a time.
I even made a post about this. Theres a half dozen bugs and a half dozen suggestions easily. Some of the implementation isnt even there. As in: *you couldnt have possibly logged in and hit the button once to see if its even working, because it isnt, and one single button press would have shown your own testers that*. So why do we need to bug report this exactly? Havent you, at one time or another, even had a human sit down in house and like, oh I dont know, hit smite? That classic paladin thing? And seen if he got 10 melee power? Seems like something you might do when making an enhancement which does exactly that. Just saying. Hope someone over at turbine reads that post, because even if you didnt log in to look I did.
Sorry if its slightly off topic (some of its about harper at least) but man. Good progress..... No. Some progress yes. Some of it was even good progress. But cut and pasting new trees into multiple classes, and then adding more trees shared by everyone, so that everything is a generic "+stat everyone can use" feel isnt going to really solve anything except your ability to meet a deadline. Every class should have what bards got. What rangers could easily have with some tweaking. What we hope barbarians get since they have 3 trees already to patch up. Three unique trees, focused to help that class out, and highlight it to make it shine. I guess /rant off. Hopefully still helpful, in some capacity. Sigh.