Page 19 of 20 FirstFirst ... 9151617181920 LastLast
Results 361 to 380 of 398
  1. #361
    Community Member
    Join Date
    Apr 2010
    Posts
    7

    Default

    can someone enlighten me on how this will benefit Assassins? my current build spends at least 30AP just to acquire assassinate and at least 20AP to make me less squishy and more capable of not just being a one-hit wonder (read, disables + UMD etc).

    so, I have to give up some APs to acquire INT to damage and other nice stuff available in this enhancement? maybe someone could direct me to a AP management seminar.

  2. #362
    Community Member
    Join Date
    May 2013
    Posts
    477

    Default

    Quote Originally Posted by traderstan View Post
    can someone enlighten me on how this will benefit Assassins? my current build spends at least 30AP just to acquire assassinate and at least 20AP to make me less squishy and more capable of not just being a one-hit wonder (read, disables + UMD etc).

    so, I have to give up some APs to acquire INT to damage and other nice stuff available in this enhancement? maybe someone could direct me to a AP management seminar.
    With an int of 66, if you spent 7 points you get +14 damage on both you main and your offhand.
    14 unconditional base damage, that does multiply with crits and melee power.

    If you reset all your trees, put in those 7 points and just not spent the other 73 you're probably still better off. Sigh.

  3. #363
    Community Member
    Join Date
    Mar 2006
    Posts
    111

    Default

    Quote Originally Posted by traderstan View Post
    can someone enlighten me on how this will benefit Assassins? my current build spends at least 30AP just to acquire assassinate and at least 20AP to make me less squishy and more capable of not just being a one-hit wonder (read, disables + UMD etc).

    so, I have to give up some APs to acquire INT to damage and other nice stuff available in this enhancement? maybe someone could direct me to a AP management seminar.
    Help my math - 30 (no argument here, gotta have assassinate), + 20 (again, no arguement here) = 50. That should leave you 30 AP to frolic about with. you only need to spend 11ap to get Int to hit, Int to damage and 1/2 Int bonus via Know the Angles.

    That should leave 19 more ap to do whatever have you with. Maybe spend 11 more in assassinate for the capstone? then 8 more in race for funsies?

    I fail to see where 11 ap to get the stat that increases your skills / assassinate dc to apply itself to your to hit, and your damage (1.5x in point of fact) is some sort of deal breaker.

    Or to put it another way - what do you get for 11 ap that is better than +int mod to hit, and +1.5 int mod to damage?

  4. #364
    Community Member
    Join Date
    Jun 2013
    Posts
    31

    Wink Love the new tree!

    Playing around with it on Lamania was nice, although man the cost in points. Any devs looking into doing an ap tome similar to the fate point tome? I know they don't really want to give us a whole lot of points as you should have to choose between what you want more and it encourages build diversity which is what so many love about this game. Would still kill for a few extra points though, in fact where is that epic abbot? Maybe he will drop one if I take him out eh?

  5. #365
    Community Member
    Join Date
    Dec 2013
    Posts
    1,853

    Default

    Wow.. interesting. Are there going to be more trees later? Maybe next year?

  6. #366
    Community Member Janitorman's Avatar
    Join Date
    Feb 2011
    Posts
    51

    Question Vigor of life

    Does anyone know if the vigor of life enhancements from this tree stack with the vigor of life enhancements from knight of the chalice? Sorry if this has already been asked/answered, late to the discussion.
    Still love this game...

  7. #367
    Community Member Singular's Avatar
    Join Date
    Mar 2010
    Posts
    2,464

    Default

    Quote Originally Posted by patang01 View Post
    Unfortunately you need to spend a lot of points in both arti trees to be a good viable pure arti and there won't be many points over for this. So it's either strong in main abilities, or meh in a lot of them.
    I disagree. Arcanotechnician is nearly useless for pure xbow arties who run EE. The dog lasts about 8 seconds in combat, none of the SLAs are useful in EE content, and the bonus to crit is only 4% if you max it while having your primary tree in BE. The only bit I'll miss from AT is Palliative Admixture and Scroll Mastery. Well, I will likely take Scroll Mastery anyways.

  8. #368
    Community Member Singular's Avatar
    Join Date
    Mar 2010
    Posts
    2,464

    Default

    Quote Originally Posted by Severlin View Post
    ~ When we were playing with the tree with extra Charisma in the higher up parts of the tree it gave too much Charisma to Bard builds who just got a big boost in that department, and played a little too well with Paladin. We needed to cut out some Charisma.

    ~ Versatile Adept is probably too good and should probably be 1/2/3 instead of 2/4/6. That's my bad, as I wrote up the tree early in the Melee Power cycle and didn't adjust. We will be looking for player feedback on these specific enhancements.

    ~ Yes, Strength does stack higher than other attributes because of, in part, Tenser's and Rage. Strength as a stat is also gives no additional build benefit outside of damage and some tactical DCs. While we did want to give an alternate to Divine Might for other attributes, I doubt we'd want to mimic every Strength boost in the game for all other stats because that would risk making Strength builds obsolete.

    Sev~
    The arties kind of need the 2/4/6 bit for ranged. Is it possible to keep that for ranged, while just making melee power 1/2/3?

  9. #369
    Community Member Feralthyrtiaq's Avatar
    Join Date
    Sep 2009
    Posts
    1,497

    Default I for one am all for it.

    Love the theme. Like the fact that it does bolster some classes and encourages build variety.

    I don't believe it will be game breaking or crucial to FotM builds but it has GREAT potential.

    I am F2P and own most content (missing Catacombs, Restless Isles, Sharn Syndicate).

    I feel it can fill several niches and would be worth spending TP on.

    However, HELLO Wisdom Based Race, Wisdom to hit/damage Enhancements...Kalashtar, Gith, Aasimar Psionics? Anyone? Anyone?

  10. #370
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    1,271

    Default

    Unfortunately this game has turned into Monks & Dragons. Pretty much any build possible is greatly improved with a Monk splash, archers, melees and casters. At least DC Wizards had a reason to stay pure, well that is no longer the case with this Harper Tree DISASTER. Pale Masters will now be amongst the most powerful melees while maintaining their casting power. Between this ridiculous change and the rampant cheating, it is a very sad day for this game.

  11. #371
    Community Member Oxarhamar's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Singular View Post
    The arties kind of need the 2/4/6 bit for ranged. Is it possible to keep that for ranged, while just making melee power 1/2/3?
    We will just have to wait for Atificer pass I guess

    I'll just keep multiclassing oh well.

  12. #372
    Community Member
    Join Date
    Jan 2014
    Posts
    1,241

    Default

    Quote Originally Posted by Satyriasys View Post
    Unfortunately this game has turned into Monks & Dragons.
    Make a Dragon Monk! Bing!

  13. #373
    Community Member
    Join Date
    Sep 2009
    Posts
    241

    Default

    Quote Originally Posted by Singular View Post
    The arties kind of need the 2/4/6 bit for ranged. Is it possible to keep that for ranged, while just making melee power 1/2/3?
    Considering artificers have strong synergy with intelligence and the tree allows intelligence to damage plus half it doesn't really make sense they need ranged power more then other ranged builds.

  14. #374
    Community Member Oxarhamar's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Synthetic View Post
    Considering artificers have strong synergy with intelligence and the tree allows intelligence to damage plus half it doesn't really make sense they need ranged power more then other ranged builds.
    I'd have to disagee measured 1 to 1 against other ranged builds Artificer probably falls behind

    10kstars Manyshot

    Harper will be a buff for Arti but, it won't level the field by any means

  15. #375
    Community Member
    Join Date
    Sep 2009
    Posts
    241

    Default

    Quote Originally Posted by Oxarhamar View Post
    I'd have to disagee measured 1 to 1 against other ranged builds Artificer probably falls behind

    10kstars Manyshot

    Harper will be a buff for Arti but, it won't level the field by any means
    I.e. if you're not first your last.

    Artificer has a lot going for it outside of pure ranged DPS, and now has more ranged casting synergy with the addition of the harper tree which also adds a lot to hybrid builds.

  16. #376
    Community Member Oxarhamar's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Synthetic View Post
    I.e. if you're not first your last.

    Artificer has a lot going for it outside of pure ranged DPS, and now has more ranged casting synergy with the addition of the harper tree which also adds a lot to hybrid builds.
    It's not a matter of if your not first your last.

    By your logic Bard & Paladin would have never been buffed.

    Harper tree won't convince me to go pure, take up offensive casting, or using the rune arm again. I'll still ignore those and multi class for actual ranged damage trees.

    But that's more of a problem with Artificer than Harper
    Last edited by Oxarhamar; 09-19-2014 at 04:26 PM.

  17. #377
    Community Member
    Join Date
    May 2010
    Posts
    1,573

    Default

    This may be a little late for feedback, but spending 3 points to get 3 USP is too low to be useful. 3 spell power for 3 points doesn't make any sense compared to what you can gain as a caster in your main trees.

  18. #378
    Community Member
    Join Date
    Oct 2009
    Posts
    334

    Default what about making throat dagger accept max and empower metamagics ?

    too bad throat dagger doesnt accept maximize and empower...

  19. #379
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    No Dev activity in this thread for 3 weeks at this point. No changes to the Op since the day it was posted.

    We got to be getting close to U23 at this point. Is this thing going live like this?
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  20. #380
    Community Member
    Join Date
    May 2010
    Posts
    1,573

    Default

    Quote Originally Posted by Impaqt View Post
    No Dev activity in this thread for 3 weeks at this point. No changes to the Op since the day it was posted.

    We got to be getting close to U23 at this point. Is this thing going live like this?
    I would hope they would be busy fixing the last few items and fixing exploits and bugs.

Page 19 of 20 FirstFirst ... 9151617181920 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload