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  1. #41
    Founder Lifespawn's Avatar
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    why is dc boosted less than the other melee destinies?

    how the heck did we go from too much damage to not noticeable there is a middle ground here


    Harper tree?

    this will give every class the ability to just max int and con especially useful for int based classes now it's the best of all worlds and the harper tree gives more melee power than some epic destinies lol ***
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #42
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    Quote Originally Posted by ArcaneArcher52689 View Post
    Um... What's this about a harper tree?????? as neat as it seems, Something tells me it shouldn't be here... And where's vanguard?
    I had the same reaction - hope to get an answer.

  3. #43
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    Quote Originally Posted by ArcaneArcher52689 View Post
    Keep in mind that LD is losing a lot of Melee power from blitz, so if LD grants 50+3*6=68+3*8=92 melee power. of that 92 melee power, 48 of it will be available to those other destinies. Basically, the melee gap went from +250% blitz vs. non-blitz to about +50% blitz vs. non-blitz
    What am I "keeping in mind?".


    The other destinies mentioned are practically worthless to melee as they offer no real dps increases (GMoF petal strikes dont scale, and have a VERY low save even with 80 wisdom). Fury archers, shiradi casters, shiradi shurkiens lost none of there power and they were the viable EE builds pre update 23. The ONLY viable melee builds pre update 23 were Blitzers, but those are dead now.


    Not sure what i am supposed to "keeping in mind." Tell me this= What is my incentive to play a melee over ranged/caster with these changes aside from flavor?
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  4. #44
    Founder Delacroix21's Avatar
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    Eh, I still see no reason to roll a melee character for EE endgame.


    Its just not worth it.
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  5. #45
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    I really like how the developers designed the new enhancement tree! completely out of the blue! and with no player feedback!
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  6. #46
    Bounty Hunter slarden's Avatar
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    Default Will there be any changes to Divine Grace in U23

    There was an official topic discussion where Sev was considering a change to divine grace where the benefit would be limited based on the # of paladin levels.

    Is this still on the table? I don't see it in the release notes unless I missed it.
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  7. #47
    Community Member Pescha's Avatar
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    melee = dead

  8. #48
    Community Member Sylvurdragon's Avatar
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    Looks cool, but I have a legitimate question regarding this...posting in another thread...
    Last edited by Sylvurdragon; 08-29-2014 at 12:41 PM.
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  9. #49
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    I love the smell of nerf-tears in the afternoon.

    Though MAYBE the MP might have been dialed-back a bit much, will have to test stuff to see.

  10. #50
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    Read release notes, did not see Shadowdancer in the melee power area outside a icon fix? Could someone tell me what it's bonuses are?

  11. #51
    Community Member LuKaSu's Avatar
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    Quote Originally Posted by Forul View Post
    I really like how the developers designed the new enhancement tree! completely out of the blue! and with no player feedback!
    I'm not saying that I am their inspiration or anything, but about three months ago, I put together an idea for a Harper Iconic that shares a few interesting features. So it's not 100% without input from the playerbase.

    https://www.ddo.com/forums/showthrea...alf-Elf-Harper

    Similar themes/ideas:
    (Various from half elf, like the healing amp stuff, extra spell points, and stuff)
    -- adding a selectable favored enemy
    -- Freedom-themed SLA
    -- Extending buffs (I had had a level increase for all non-offensive spells, but this is pretty much the same intent)

    Obviously, I'm not trying to say that I started it or anything, but I feel that it was at least a contribution or an idea-spawning part.


    All that being said, I'm intrigued by the concept of being able to piecemeal buy enhancement trees for whichever class you want. Definitely possible blanding of the class differences, but still some neat possibilities as well. I look forward to seeing if there might be more of these one-off trees coming down the line. Maybe having exclusions between the purchasable enhancement trees, in order to make sure they people don't completely abandon class trees to use the purchased ones.
    Last edited by LuKaSu; 08-28-2014 at 04:48 PM.
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  12. #52
    Community Member redoubt's Avatar
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    Quote Originally Posted by AlteredState View Post
    Read release notes, did not see Shadowdancer in the melee power area outside a icon fix? Could someone tell me what it's bonuses are?
    Yes please. I thought there was some early talk that did mention shadowdancer getting some melee power. Was this idea scrapped, or was it just forgotten in the release notes?

  13. #53
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    Quote Originally Posted by redoubt View Post
    Yes please. I thought there was some early talk that did mention shadowdancer getting some melee power. Was this idea scrapped, or was it just forgotten in the release notes?
    Yes, Shadowdancer did get melee power

    https://www.ddo.com/forums/showthrea...=1#post5416394 - as confirmed by Sev in other discussion topics -

  14. #54
    Community Member Lorianna's Avatar
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    The Harper Agent tree seems really, really powerful to me. Not just that it can give you a bunch of melee/ranged power, but +3 to all skills, +4 to all henchmen/summon/pet stats (combine that with augmented summons and the artificer/necro +6 to str/dex/con ones, and you're getting +14 to your pet's stats...will it make them viable in EE? Probably not, but it might help a bit), free eschew materials (trivial bonus for most people, but hey, more inventory slots because of no more spell comps! WHEE!), insightful attack/damage (eek, kind of makes the elven dex-to-damage ability pointless, doesn't it? just pump int instead and pick up insightful reflexes, and you get a ton of extra skill points to boot, and for like 6 points vs 19)...

    Seems like a really potent tree. Almost too good in a lot of ways.

  15. #55
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    Quote Originally Posted by Forul View Post
    I really like how the developers designed the new enhancement tree! completely out of the blue! and with no player feedback!
    I have been looking at it awhile now, please feedback now, its your moment to shine!

  16. #56
    Community Member Portalcat's Avatar
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    Negative energy healing for PMs is still reduced by MRR
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  17. #57
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Portalcat View Post
    Negative energy healing for PMs is still reduced by MRR
    lol. Expected however... Submit bug reports and pray
    Thelanis

  18. #58
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    I really like the idea of the Harper tree, always nice to see more enhancements and more of them would be nice to play around with, HOWEVER, I hope you don't put it out as is and listen to player feedback a bit.

    If you do decide to add this (and maybe more in the future) I think there should be SOME restrictions on it. (it's really nice for the pure characters who might not have enough points of stuff they absolutely want to spend into)

  19. #59
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by barecm View Post
    I don't think that is really an issue. The value of Greensteel is independent of similar lvl raid items, so TF should not be an issue either. My personal opinion is that it comes down to dev cycles, time and money, not replay value. TF has mods that are customizable and will not be found elsewhere so there should not be conflict with epic Abbot weapons. This is just a lame excuse in my opinion.
    the Devs. have said absolutely nothing (as far as I have seen) as to why they left out EVERY SINGLE WEAPON. This is the best guess we have.

    I suggest making the Mythic and with truly Mythic effects.

    Think ESOS but for level 28 better maybe than thunderforged but, with a unknown grind. Compared to Thunderforged customizability and measureable grind.
    Last edited by Oxarhamar; 08-28-2014 at 11:33 PM.

  20. #60
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    Quote Originally Posted by Oxarhamar View Post
    the Devs. have said absolutely nothing (as far as I have seen) as to why they left out EVERY SINGLE WEAPON. This is the best guess we have.

    I suggest making the Mythic and with truly Mythic effects.

    Think ESOS but for level 28 better maybe than thunderforged but, with a unknown grind. Compared to Thunderforged customizability and measureable grind.
    they shelves the sentient weapon idea (the one that has it's own exp system) for later. maybe that is why they don;t want to introduce any new weapons as they will pick that idea up and flesh it out when they are ready for it?
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