Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
Sereine De'Corenai Paladin. Because ETR.
Guild of Won, Officer
Fors Fortis, Officer
Hate to twist your mind, but God ain't on your side
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
Personally, I think they should keep it basically as is on live, but change the charging mechanic to 50 successful tactical attacks (Meaning, you have to actually hit something).
Leader of Legion of Eberron on Cannith.
Characters: Loromir & Baldomir....among others.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
Sereine De'Corenai Paladin. Because ETR.
Guild of Won, Officer
Fors Fortis, Officer
Hate to twist your mind, but God ain't on your side
Last edited by Zoda; 08-29-2014 at 11:16 AM.
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
Anyone got a idea for what to pick for the last 3 levels ? (i know its off topic).
One possiblity is 14 paladin 6 monk but i would loose zeal and instead get shadow veil.
Last edited by Pescha; 08-29-2014 at 11:51 AM.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Even if the change as it is now is good, I still don't see why LD has to have the epic moment on all the time. However, toning its melee power down so it doesn't eclipse the quests is a decent workaround.
I still think it should be strong, but an actual moment. Build charges via hits (10%), deaths, and tacticals, activate to start charging and get the defensive perk, build stacks with hits (10%), deaths, tactical uses, no depreciation timer on them, total timer of 2 minutes and a 5 minute cooldown on the ability. Let the stacks go higher so it has the power feel to it, and still works as a moment.
However, this would lead people to build up blitz, rage for 2 minutes, pause, build up blitz, rage, etc. So maybe a toned down on all the time ability is best?
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
LOL... They doubled the damage of every melee not using blitz (which is a LOT of us)...
Makes many melee stronger without making melee TOO strong...
And melee with Blitz in live are TOO strong... Glad they are nerfing that... while bringing up all the other EDs...
Excellent work devs.
Ummm, no, not on the current version of Lamm they didn't. Not using Blitz will add 44%-56% damage to other melees, as I said above, I could barely notice the increase from Live. Blitz, on the other hand, DOES double your damage output from Live (although it is not as good as it is on Live right now).
When U23 goes Live, I will simply never use any other ED than LD for EE, ofc, I might run in other EDs for EH. I think they dialed back MP way too far.
Okay, I was wrong... Thank you for correcting me...
Now tell me again that you DON'T NOTICE 50% more damage? Say that again... I want to hear you say it that 50% more damage isn't much at all... not even noticeable.
In fact Pescha thinks it's a "slap in the face".... 50% more damage, a slap in the face...
I'm sorry, I didn't notice it. I realize my builds suck. On Live my damage numbers tend to run from 80-100 (main number only), on Lamm, they seemed to run from 80-100 in any ED but LD when Blitzing. Now possibly on Live I am actually running 75-high 90s and on Lamm, maybe I'm running low 80s to slightly over 100, but if I am getting 50% more damage, shouldn't I see my lowest numbers being closer to 100? I am NOT seeing that.
Now, full out in Blitz I am seeing numbers in the high 180s to low 200s (I had 122 MP with full Blitz, there does seem to be a bug with THF where at least the number shown on the character sheet is still 20, though it was supposed to be lowered to 10). Those numbers are about what i expected to see, being slightly over double what I have on Live right now.
But yeah, in the other EDs, the 40-50% seems hardly noticeable to me.
There ya go, I said it again, just for you.
X + X(1.00) is double damage. That did not happen to any melee class in game with base MR.
X + X(.65) is what is currently happening for all melee without abilities.
Blitz grants +(.50) with 10 counters.
Just for referance. Unbridled Fury gives +(4.00) with a garuanteed crit.
Okay, I'm also back here to eat my words tonight. Honestly, I must have had a weird bug last night on Lamm. I logged in today and BOOM, all of my damage numbers were right where I thought they should be, in any destiny (of course LD was working for me last night, but was the only one). So, yeah, my damage increase was VERY noticeable, even in US (wow, who woudda thunk it, US).
Sorry I was posting incorrect information in these threads, but I gotta say, I really was seeing NO damage increase from Live at all last night, and I was VERY unhappy. I'm glad whatever it was stopped happening to me, and I was able to actually test the new numbers. They look pretty spiffy to me.
Thumbs up!