Since the other one got closed. I'd like to hear some pros and cons about the mechanic itself compared to its version on live, the melee/ranged power number can be tweaked, I don't think that's the important question here.
Pros:
um???
Cons:
-Available to every build regardless of it having tactical feats or not (you could technically charge it with only sunder and trip, but if you do you deserve it!)
-Available during boss fights for the full party, making raids way too easy (and spellcasters by no means competitive dps aside from Joy)
-With the option to get 30 prr out of it and its new availability during boss fights even tanks will pick it over Sentinel for most raids (I'm sure I will, and I tank as many e/e raids as one can nowdays on Argo)
-It's technically a passive that takes like 30 seconds to turn on (if you have doubts about how fast it charges, I can upload a video of cleaving the test kobolds)
I think releasing it on live in this form would be a trainwreck.