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  1. #161
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    Quote Originally Posted by maddmatt70 View Post
    The Lammania form is an improvement over the live form of Blitz. Hopefully they tweak it some more, but really I just want the devs to remove it from the game and make the LD epic moment on par with Fury of the Wild and Grandmaster of Flowers which are what epic moments should be.
    For the next 40 seconds, your basic attacks hit any enemy in range.

    or

    For the next 40 seconds, you get +10 to your tactical DCs, +10% to dodge and dodgecap, +10% to damage, immunity to stun/paralyze/hold/etc.

    or

    For the next 60 seconds, your tactical abilities get +100 MP

    or

    The next 100 attacks you make get +100 MP


    Personally I think any of them are more interesting than just +damage. If you keep it at stacks, work in +tactical DC in the stacks.

  2. #162
    Community Member Pescha's Avatar
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    Quote Originally Posted by Thrudh View Post
    Okay, I was wrong... Thank you for correcting me...

    Now tell me again that you DON'T NOTICE 50% more damage? Say that again... I want to hear you say it that 50% more damage isn't much at all... not even noticeable.

    In fact Pescha thinks it's a "slap in the face".... 50% more damage, a slap in the face...
    Yes i do still consider it a slap in the face if you are blitzing. Maxiumum achievable melee power on lammania is
    102 (including blitz, i don't care about harper) and 52 (without blitz, i don't care about harper),
    blitz on live provides 250 (3.5 multiplier) melee power and 0 (1.0 multiplier) melee power outside of blitz,
    that means if you are not blitzing you will feel your dps increase by x1.52 or (52 %)
    if you are blitzing you will feel your dps decrease by 41% and thats still a big slap in the face.
    Last edited by Pescha; 08-30-2014 at 10:24 AM.

  3. #163
    Community Member vryxnr's Avatar
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    Just going to give my personal experience on using Blitz on live vs on Lam, based on the last hour of me running around in both.

    On live I am level 24 pure fighter, 2hander falchion user. Sometimes I will use Xuum. Not the epic version, but the simple, ML10 base item Xuum. With that equipped and blitz at 10 stacks, I was actually able to crit for just over 3000 damage from time to time, with my average non-crit damage being around 750 or so.

    On Lam I leveled up to 28, equipped a Tier 2 Thunder-Forged Falchion (ML26), and ran through a few places with blitz on. Even when I got up to 10 stacks, my high end crits were topping off at about 1300, and my average non-crit damage was around 325.

    Damage numbers from my own personal experience from only about 1 hour of playtime aside, I did like that the blitz on Lam could be build/maintained on a boss instead of vanishing on one. I also like that I no longer felt the urge to stand at the entrance of a quest cleaving and tripping nothing to build it. Thirdly, I also liked that I didn't need to strike the killing blow to maintain it either (that has always bothered me on live. It really is (in my experience and personal opinion) potentially damaging to the group/party mentality/playstyle).

    The general damage increase to non-LD melee's was nice (though not as much as I thought it would be, to be honest)... but as for the Blitz itself - while I do enjoy some of the changes to how it works - the effect on DPS does seem (to me) to be a massive nerf.
    Last edited by vryxnr; 08-30-2014 at 08:45 PM.

  4. #164
    Community Member Pescha's Avatar
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    Quote Originally Posted by vryxnr View Post
    Just going to give my personal experience on using Blitz on live vs on Lam, based on the last hour of me running around in both.

    On live I am level 24 pure fighter, 2hander falchion user. Sometimes I will use Xuum. Not the epic version, but the simple, ML10 base item Xuum. With that equipped and blitz at 10 stacks, I was actually able to crit for just over 3000 damage from time to time, with my average non-crit damage being around 750 or so.

    On Lam I leveled up to 28, equipped a Tier 2 Thunder-Forged Falchion (ML26), and ran through a few places with blitz on. Even when I got up to 10 stacks, my high end crits were topping off at about 1300, and my average non-crit damage was around 325.

    Damage numbers from my own personal experience from only about 1 hour of playtime aside, I did like that the blitz on Lam could be build/maintained on a boss instead of vanishing on one. I also like that I no longer felt the urge to stand at the entrance of a quest cleaving and tripping nothing to build it. Thirdly, I also liked that I didn't need to strike the killing blow to maintain it either (that has always bothered me on live. It really is (in my experience and personal opinion) potentially damaging to the group/party mentality/playstyle).

    The general damage increase to non-LD melee's was nice (though not as much as I thought it would be, to be honest)... but as for the Blitz itself - while I do enjoy some of the changes to how it works - the effect on DPS does seem (to me) to be a massive nerf.
    Yep those numbers indicate a massive nerf.

  5. #165
    Community Member Thayion516's Avatar
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    Yes I also agree. Blitz is hum drum at best now at +50MR. I thought the whole point of blitz was to umm.. Blitz? Feel powerful as you advance rapidly on your opponent? Currently I'm rather disappointed with the 150% nerf to it. It does not feel fun or exciting any more. The damage output is now relatively average and no real survivability options in the tree is also a disappointment.

    The Blitz counters need to be increased to 10 counters = 100 MR. Legendary Dreadnought should have a marginal damage increase over the Divine trees given their healing and defensive capacities.

  6. #166
    Community Member Pescha's Avatar
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    Quote Originally Posted by Thayion516 View Post
    Yes I also agree. Blitz is hum drum at best now at +50MR. I thought the whole point of blitz was to umm.. Blitz? Feel powerful as you advance rapidly on your opponent? Currently I'm rather disappointed with the 150% nerf to it. It does not feel fun or exciting any more. The damage output is now relatively average and no real survivability options in the tree is also a disappointment.

    The Blitz counters need to be increased to 10 counters = 100 MR. Legendary Dreadnought should have a marginal damage increase over the Divine trees given their healing and defensive capacities.
    Agreed, devs please change it back to 100 melee power.

  7. #167
    Community Member Forzah's Avatar
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    Quote Originally Posted by Pescha View Post
    Agreed, devs please change it back to 100 melee power.
    You have repeated this many times. Anything you say further will only decrease your chances of getting what you want.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #168
    Community Member Pescha's Avatar
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    Quote Originally Posted by Forzah View Post
    You have repeated this many times. Anything you say further will only decrease your chances of getting what you want.
    Who knows i wouldn't be surprised if they suddenly removed blitz because of *sniff* *sniff* it is so overpowered drama.

  9. #169
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    Default Leave it like it is now on Lam or make it short duration great power

    Quote Originally Posted by Pescha View Post
    Agreed, devs please change it back to 100 melee power.
    Hm, well, I think it should either be like it is on Lamannia now (i.e. a longer term sustainable boost to damage and some defence - even Cetus mentioned he found it fun to play with all the changes) or make it something that is harder to obtain (but not kill as it was - it really did hurt socials/grouping) and especially hard to maintain for a longer time and make it superb damage (for example giving 100 MP).

  10. #170
    Community Member B0ltdrag0n's Avatar
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    Im curious with how it is now on live 52% base would it be someting to consider to make it trickle down similar to Zeal of the Righteous.

    Let it stack to 20 Stacks of 5 Melee Power that tick down 1 stack every 15 seconds.

    I would even keep the on hit This would give on button press 152% Melee power which decays as follows
    152 15 sec 15 sec total
    147 15 sec 30 sec total
    142 15 sec 45 sec total
    ... ... .....
    57 15 sec 300 sec total

    I would then set the cooldown to remain at 300 seconds. This gives us the following damage curve.

    Total percentage damage in normalized over the 300 seconds +94% or 194% base damage.

    The current version gives us perhaps a higher output though it can take longer to charge. I do not have a length to the graphs made before however but this version sees a constant damage increase. It adds a bit of skill and tactics back for those that want to see it in place (i.e. when to just gain =52% and save the higher portions of damage for when it is needed) or can just be putton pressed every five minutes to keep a constant stream of damage as you chug through the quest.

    This has the upside of returning the 100 melee power for some period of time to the destiny.

    It is only a thought.
    Officer of Renowned

  11. #171
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Pescha View Post
    Who knows i wouldn't be surprised if they suddenly removed blitz because of *sniff* *sniff* it is so overpowered drama.
    no. Sev even said they are trying to make it in line with other epic moments and not the clear obvious choice for most melees as it is right now.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  12. #172
    Community Member Pescha's Avatar
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    Quote Originally Posted by Qhualor View Post
    no. Sev even said they are trying to make it in line with other epic moments and not the clear obvious choice for most melees as it is right now.
    Haha nice one, by in line you mean brutally stomp it into the ground and name it weaksaucenought.

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