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  1. #61
    Community Member B0ltdrag0n's Avatar
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    Quote Originally Posted by Pescha View Post
    Max melee power is now 102, 24 from epic levels + 18 from destiny (cores) + 10 thf (all 3 feats) + 50 blitz.

    Melees just got a big slap in the face...
    This is not correct.
    24 from epic levels
    The change to cores is 18 AND 30
    50 from blitz
    10 from weapon style
    Epic Destinies

    132% Which is still down a significant amount of course.

    (LAMANNIA UPDATE): Fury of the Wild and Legendary Dreadnought grants +3 Melee Power per Innate Ability.

    Legendary Dreadnaught:
    Master's Blitz is now a multi-selector, which allows a character to choose the Dodge version, which caps as it always has, or a new version that adds 30 PRR and MRR when it builds up.
    The requirement of using 50 tactical abilities to activate Master's Blitz has been removed.
    When activated, the ability builds as enemies are hit.
    The destiny's innate abilities each provide a passive and cumulative 5 Melee Power.
    (LAMANNIA UPDATE): Master's Blitz now builds up to 50 Melee Power and Ranged Power through charges.
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  2. #62
    Executive Producer Severlin's Avatar
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    We made these changes based on both internal testing and a lot of feedback by players about what they were experiencing in the game on Lamannia.

    On live Master's Blitz is fairly useless on long boss fights. It is also fairly useless in larger groups unless people are holding back DPS to let the blitzer kill enemies. The version we are testing works well on boss fights, and works well in teams even with multiple blitzers. Players who tested the ability felt that these advantages went a long way to making Master's Blitz powerful. The changes also remove some of the aspects of the ability that were less fun and discouraged grouping.

    We are eager to hear some more feedback as players get to play with the new changes.

    Sev~

  3. #63
    Community Member B0ltdrag0n's Avatar
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    For Comparison on Melee Power in each destiny as it is written in the notes. assuming a 10% combat style bonus
    82% Non blitzing Legendary (132 blitzing) (or if it was massively nerfed as suggested 52%/102%
    44% Divine Crusader.
    50% Fury of the Wild
    Other Melee Trees 56%

    I know that makes only 2 of them useful still. Eyes Divine and Legendary...
    Last edited by B0ltdrag0n; 08-28-2014 at 05:54 PM.
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  4. #64
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Severlin View Post
    We made these changes based on both internal testing and a lot of feedback by players about what they were experiencing in the game on Lamannia.

    On live Master's Blitz is fairly useless on long boss fights. It is also fairly useless in larger groups unless people are holding back DPS to let the blitzer kill enemies. The version we are testing works well on boss fights, and works well in teams even with multiple blitzers. Players who tested the ability felt that these advantages went a long way to making Master's Blitz powerful. The changes also remove some of the aspects of the ability that were less fun and discouraged grouping.

    We are eager to hear some more feedback as players get to play with the new changes.

    Sev~
    You should think of tunning Adrenaline down from a+400% down to +200% to bring it down a bit. But current blitz and MP values look fabulous on paper.

  5. #65
    Community Member Pescha's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    This is not correct.
    24 from epic levels
    The change to cores is 18 AND 30
    50 from blitz
    10 from weapon style
    24(epic levels) + 18(destiny innates) + 50(blitz) + 10(combat style) = 102 isn't it ? where did you get 30 from ?
    Last edited by Pescha; 08-28-2014 at 05:41 PM.

  6. #66
    Community Member B0ltdrag0n's Avatar
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    Quote Originally Posted by Pescha View Post
    24 + 18 + 50 + 10 = 102 isn't it ? where did you get 30 from ?
    I quoted it.
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  7. #67
    Community Member Takllin's Avatar
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    Quote Originally Posted by Severlin View Post
    We made these changes based on both internal testing and a lot of feedback by players about what they were experiencing in the game on Lamannia.

    On live Master's Blitz is fairly useless on long boss fights. It is also fairly useless in larger groups unless people are holding back DPS to let the blitzer kill enemies. The version we are testing works well on boss fights, and works well in teams even with multiple blitzers. Players who tested the ability felt that these advantages went a long way to making Master's Blitz powerful. The changes also remove some of the aspects of the ability that were less fun and discouraged grouping.

    We are eager to hear some more feedback as players get to play with the new changes.

    Sev~
    Seriously? I think most can agree that the complaint was not about how much melee power Blitz had, but about the mechanic....

    Yet you go and nerf the amount of power and keep the same mechanic...

    I also highly disagree that it is fairly useless in larger groups. If you need the party to hold back DPS so that you can keep your 10 stacks of Blitz going...then you should not be Blitzing in the first place.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
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  8. #68
    Community Member B0ltdrag0n's Avatar
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    Quote Originally Posted by Grailhawk View Post
    You should think of tunning Adrenaline down from a+400% down to +200% to bring it down a bit. But current blitz and MP values look fabulous on paper.
    No they shouldn't. I think the fact that ranged builds are being driven to this as their exclusive tree is bad enough without destroying the only thing they have. A short burst dps role.
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  9. #69
    Community Member Pescha's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    I quoted it.
    (LAMANNIA UPDATE): Fury of the Wild and Legendary Dreadnought grants +3 Melee Power per Innate Ability. (New)

    the destiny's innate abilities each provide a passive and cumulative 5 Melee Power. (Outdated)

  10. #70
    Community Member B0ltdrag0n's Avatar
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    Quote Originally Posted by Pescha View Post
    (LAMANNIA UPDATE): Fury of the Wild and Legendary Dreadnought grants +3 Melee Power per Innate Ability. (New)

    the destiny's innate abilities each provide a passive and cumulative 5 Melee Power. (Outdated)
    Incorrect On the previous build it was getting 10 per core now its 8 per core.
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  11. #71
    Community Member Pescha's Avatar
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    Quote Originally Posted by Takllin View Post
    Seriously? I think most can agree that the complaint was not about how much melee power Blitz had, but about the mechanic....

    Yet you go and nerf the amount of power and keep the same mechanic...

    I also highly disagree that it is fairly useless in larger groups. If you need the party to hold back DPS so that you can keep your 10 stacks of Blitz going...then you should not be Blitzing in the first place.
    +1

  12. #72
    Community Member Pescha's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    Incorrect On the previous build it was getting 10 per core now its 8 per core.
    I am on lammania right now and i am getting 3 per core for a total of 18.

  13. #73
    Community Member B0ltdrag0n's Avatar
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    Quote Originally Posted by Pescha View Post
    I am on lammania right now and i am getting 3 per core for a total of 18.
    Then they nerfed it by 7 from the last build and did not remove the 2nd note. As it was getting 5 for cores and an additional 5 on the previous build.

    Thats very sad.

    Still though our choices are still
    LD or DC if we are melee. The other trees are still terrible. Fury if ranged.
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  14. #74
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Takllin View Post
    Seriously? I think most can agree that the complaint was not about how much melee power Blitz had, but about the mechanic....

    Yet you go and nerf the amount of power and keep the same mechanic...

    I also highly disagree that it is fairly useless in larger groups. If you need the party to hold back DPS so that you can keep your 10 stacks of Blitz going...then you should not be Blitzing in the first place.
    I was fine with this until the end. try telling a blitzer they shouldn't be blitzing if the group had to hold back dps. too much unnecessary drama going on in these kinds of groups over a necessary mechanic to keep an ability going. to this day we still have people who compare a players dps to kill count. for me personally, I refused to take Blitz because of all the drama and detesting an ability that relies so much on kills.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  15. #75
    Community Member Pescha's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    Then they nerfed it by 7 from the last build and did not remove the 2nd note. As it was getting 5 for cores and an additional 5 on the previous build.

    Thats very sad.

    Still though our choices are still
    LD or DC if we are melee. The other trees are still terrible. Fury if ranged.
    Only exception is shadow dancer (4 MP per innate).

  16. #76
    Community Member B0ltdrag0n's Avatar
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    Quote Originally Posted by Pescha View Post
    Only exception is shadow dancer (4 MP per innate).
    I do not agree. Nothing in that tree is good enough to give up either of the others.
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  17. #77
    Community Member Pescha's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    I do not agree. Nothing in that tree is good enough to give up either of the others.
    Yep, just wanted to point that out hehe.

  18. #78
    Community Member B0ltdrag0n's Avatar
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    How does this change your plans to scale the Light abilities in KoTC and other such effects since that was the main reason we were sold on the melee power changes to begin with along with the phrase that you did not plan on nerfing any builds.

    The light damage abilities will not scale as high as previously indicated thus relegating them to 'I probably wont spend points on them again' status.
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  19. #79
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    Quote Originally Posted by Takllin View Post
    Seriously? I think most can agree that the complaint was not about how much melee power Blitz had, but about the mechanic....

    Yet you go and nerf the amount of power and keep the same mechanic...

    I also highly disagree that it is fairly useless in larger groups. If you need the party to hold back DPS so that you can keep your 10 stacks of Blitz going...then you should not be Blitzing in the first place.
    Yes. This.

    If a group is holding back DPS so a blitzer can get kills, they already have plenty of DPS without the melee blitzing. It's a non-issue in those groups.

  20. #80
    Community Member Pescha's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    How does this change your plans to scale the Light abilities in KoTC and other such effects since that was the main reason we were sold on the melee power changes to begin with along with the phrase that you did plan on nerfing any builds.

    The light damage abilities will not scale as high as previously indicated thus relegating them to 'I probably wont spend points on them again' status.
    fixed that for ya.

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