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  1. #1
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    Default Conjure Bolts: No Point for Higher Levels

    Conjure Bolt scrolls work now - wonderful, this is something that was sorely needed for a long time, and makes non-Arti Repeater builds actually viable.

    That being established, maybe we can get a small tweak to how the spell functions natively, to do two things: make it more useful to use natively than from scrolls, and make it more useful to invest in more Arti levels. Right now, there's no functional difference in the type of bolts summoned, because the +bonus from your xbow is always going to be more than the +bonus from the bolts you can summon. Even a L20 Arti might as well just carry a stack of scrolls (not that there's anything more worthwhile to slot in L1, though).

    Instead of just a non-stacking and pointless Enhancement bonus, add a multiselector with additional options as the CL of the spell improves, to provide some of the functionality for dedicated Arti RXB users that dedicated Archers get with AA?

    CL1: Summon a stack of +1 bolts
    CL3: Summon a stack of +1 Morphic bolts (ie, Bludgeon+Slash+Pierce)
    CL6: Summon a stack of +1 Metalline bolts
    CL12: Summon a stack of +1 Aligned bolts
    CL18: Summon a stack of +1 Vorpal bolts (for the proc damage, obviously not the +[W] part)
    CL20: Summon a stack of +1 Improved Vorpal bolts

    So, again, this provides a reward for people going deep into Arti for RXB output (not just for spell DCs and L6 infusions on caster-focused Artis). It doesn't completely deprecate the Aligned/Metal weapon enchantments since you still have DRs like Silver+Good that'd require both ammo and weapon enchantment (and Aligned and Metal Weapons aren't used much now anyway). It provides Artis the same diversity in DR that AAs have (for the same reason).

  2. #2
    Community Member FranOhmsford's Avatar
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    Nice ideas.

    However: I will say that the none stacking does help with crafting i.e. no need to add a + to your crafted X-bow and therefore can get better Pre and Suffixes.

  3. #3
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    Quote Originally Posted by FranOhmsford View Post
    Nice ideas.

    However: I will say that the none stacking does help with crafting i.e. no need to add a + to your crafted X-bow and therefore can get better Pre and Suffixes.
    I thought of that, on paper But in reality, the conditions required so that a conjured bolt is more effective than on-weapon Enhancement are very few and specific.

    But, heck, there's no reason they actually all have to be +1. Keep the incremented Enhancement bonus, so it goes from +1 at CL1 to +6 at CL20, if that's not technically troublesome. The whole problem was that bonus was largely pointless anyway....so leave it in for the few times it isn't pointless

  4. #4
    Community Member Toro12's Avatar
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    It is a level 1 spell with little to no opportunity cost.
    Log in cast a bunch and your done for the session.

    If the spell cost increased significantly at each of the tiers and bolts disappeared at rest and or quest entrances, maybe.

  5. #5
    Community Member UurlockYgmeov's Avatar
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    if you want all that - be an AA.

    conjure bolts increase + with levels; but do not return.
    summon arrows (AA) are static +1; but do return.

    Seems a fair trade off.

    If you want other things - there is already a wand/spell/scroll that conjures fire bolt/arrow/et al.

  6. #6
    Community Member dontmater's Avatar
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    2.5 years in the making... do the deadly scrolls work too now?

  7. #7
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    Quote Originally Posted by dontmater View Post
    2.5 years in the making... do the deadly scrolls work too now?
    They work just fine. They enchant the scroll you're wielding, just as the spell says

    Actually, you can use them for TWF, cant you, by enchanting each weapon in the offhand? Just horribly expensive since they're uncommon drops

  8. #8
    Community Member dontmater's Avatar
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    Quote Originally Posted by droid327 View Post
    They work just fine. They enchant the scroll you're wielding, just as the spell says

    Actually, you can use them for TWF, cant you, by enchanting each weapon in the offhand? Just horribly expensive since they're uncommon drops
    try casting them on someone else..

  9. #9
    Community Member G_Lich's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    if you want all that - be an AA.

    conjure bolts increase + with levels; but do not return.
    summon arrows (AA) are static +1; but do return.

    Seems a fair trade off.

    If you want other things - there is already a wand/spell/scroll that conjures fire bolt/arrow/et al.
    Sounds like a dev's thought process, economical and logical, as you probably have to be... juggling a million tasks

    Knowing how its designed and not how its being played is uninformed and uninformed comments then those devs have to dig through piles if **** to get the solid nuggets of useful info.

    D&D takes the highest of the ammo or the weapon. Ammo never goes above the average weapon plus that one uses from level 10 forward. i.e. conjured +6 bolts would be as good as +0 bolts in a +6 weapon.

    The "benefit" of summoning higher ammo falls flat when +5 weapons are plentiful. Arti/Mech may not have imbues, but they could definitely use a serious bump. Yes you can craft a WoP and use at level 7 with no +bonus but again this stops being good dead at level 11. and is pointless at 20+ - design runs out when epic is arrived but wouldnt help much considering battle engineer will take your thunderforged all the way up to +15

    A returning bolt would be preferred to running out of bolts in the middle of a fusillade unless you want to micromanage bag space in quest. annoying... not fun
    Last edited by G_Lich; 08-26-2014 at 07:05 PM.
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  10. #10
    Community Member Kipling's Avatar
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    Quote Originally Posted by G_Lich View Post
    Sounds like a dev's thought process, economical and logical, as you probably have to be... juggling a million tasks

    Knowing how its designed and not how its being played is uninformed and uninformed comments then those devs have to dig through piles if **** to get the solid nuggets of useful info.

    D&D takes the highest of the ammo or the weapon. Ammo never goes above the average weapon plus that one uses from level 10 forward. i.e. conjured +6 bolts would be as good as +0 bolts in a +6 weapon.

    The "benefit" of summoning higher ammo falls flat when +5 weapons are plentiful. Arti/Mech may not have imbues, but they could definitely use a serious bump. Yes you can craft a WoP and use at level 7 with no +bonus but again this stops being good dead at level 11. and is pointless at 20+ - design runs out when epic is arrived but wouldnt help much considering battle engineer will take your thunderforged all the way up to +15

    A returning bolt would be preferred to running out of bolts in the middle of a fusillade unless you want to micromanage bag space in quest. annoying... not fun

    One large thin quiver will hold 3k bolts. If 2k are 75% returning, how many quivers do you need for one quest?

  11. #11
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    Quote Originally Posted by Kipling View Post
    One large thin quiver will hold 3k bolts. If 2k are 75% returning, how many quivers do you need for one quest?
    I generally go through about 1 stack per quest, on average (more on Hard, less on Normal).

    2k at 75% + 1k at 0% is 9k. I generally go through about 1k per quest on average (more on Hard, less on Normal, and depending on quest length). That means you'd have to run back to Deneith every 9th quest, or carry multiple quivers. That's inconvenient to the point of being inviable.

    But the scrolls work now, so no one has to - what was the point with that? You can conjure up enough bolts for a quest when you buff up at the start.

    Forgot about BE imbues, that's a good point - if you're getting your Enhancement bonus from your bolts, you lose out on the +1 at 3 and +2 at 12.

  12. #12
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Kipling View Post
    One large thin quiver will hold 3k bolts. If 2k are 75% returning, how many quivers do you need for one quest?
    Much rather buy a stack of 100 conjure scrolls every other week than buy 3k bolts at the end of every quest chain.

  13. #13
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Kipling View Post
    One large thin quiver will hold 3k bolts. If 2k are 75% returning, how many quivers do you need for one quest?
    Quivers have multiple slots BUT don't allow you to stack the same bolts in more than one slot!

    Conjured Bolts don't even go in Quivers!

    I cast 5 x Conjure Bolts on my Artis when I log on - Within 2 or 3 quests I'm casting more!

    Having to go back to House D and buy up multiple types of Bolts every coupla quests is irritating and pure time wasting!

    AND buying Multiple Quivers is all well and good but you cannot swap these in from your bar and have to open inventory to do so!

    Also: Can we please get Bolt Cases AND have Quivers set to just accept Arrows! - 1 stack of Arrows picked up in a quest can really be annoying on a Rogue Mech!

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