I figured I should post my main's endgame build, enough people have been asking me too and I want to be able to also say here's a link to my build too. This is my first time posting a build and or pictures on the forums so go easy on me =p
Some background on the build: Kill was my first character on DDO that I made, and he was also the first to get to 20, Tr, and all that good stuff so he became my main. His first life was as a Water Savant, being new to the game at the time I had my best friend help me build him. I had a blast (literally)! So Kill went through a bunch of Tr's and he eventually stopped as my 12 Fighter 6 Ranger 2 Monk Kensai AA build that everyone seems to remember me being so much, and that was supposedly gonna be his endgame build... but i went on the TR train again and I did a second sorcerer life and I fell in love with a pure sorcerer nuker all over... with some changes and a lot more lifes ^-^
This build is meant to do a lot of things, it has tremendous survivability, with a resistance item in place (I don't have one at the moment, trying to fit that augment in) it will survive. When I'm running EE Tor and we do the Blue Dragon the lightning traps hit me for a max 10 points of damage. In this build I have tanked EH Stormreaver, EN&EH Dragons in FOTP (pulled agro and the tank couldn't get it back hehe)
The build also has very high DC's for enchantment spells which is very nice for running EE's and being able to mass hold followed by a Energy Burst. This build is not a solely for DC's!
My build is as follows:
Race: Morninglord
Class: Sorcerer
Split: 20 Sorcerer – 8 Epic
Past Life’s: Sorcerer x8 || Wizard x3 || FvS x3 || Pally x3 || Fighter x3 || Barbarian x3 || Warlock - Cleric – Druid – Arti – Rogue – Ranger – Monk – Bard x1
Epic Past Lives: Colors x3 || Double Shot x3 || Enchant x3 || Energy Crit x3 || || Arcane Alacrity x3 || Brace x3 || Power over Life & Death x3 || Fort x3 || Fast Healing x3 || Energy Block x3 || Skill Mastery x2 || (I will be doing the last 4 eTr's slowly as I please)
Note: I use Colors, Energy Crit, Fort and Life over Death for my build.
Iconic Past Lives: Morninglord x3 || PDK x3 || Bladeforged x3
Stats (Starting)
Strength: 8
Dexterity: 8
Constitution: 16
Intelligence: 14
Wisdom: 8
Charisma: 18 (All level up into here)
Stat Tomes: Needing to get all +7
Strength: 6
Dexterity: 6
Constitution: 6
Intelligence: 6
Wisdom: 6
Charisma: 6
Skill Points: As a Sorcerer I use 4 main skills - Spellcraft, Heal, UMD, and Diplomacy. However I have Points also added into Concentration and Bluff. When I level Kill I start with 16 Skill Points, from there I go 4 into Spellcraft/Heal/UMD and the remaining 4 into Tumble so I can Tumble. After that Its simple, 4 points per level for a while so I go Spellcraft/Heal/Diplo/UMD... As I get more Skill points I add into other skills like Concentration then Bluff. At level 19 I make sure my main skills are even in ranks then at 20 I just throw everything into Concentration and Bluff for the extra boost to them since they got added later. Note: With Augments I can uuse Search for **Most** hidden doors and I can use others skills like Preform if there is a option, an example being eE Lines of Supply.
Feats (Heroic//Epic):
1: Maximize
3: Empower
6: Mental Toughness
9: Improved Mental Toughness
12: Heighten
15: Quicken
18: Spell Focus – Enchant
Epic Feats:
21: Completionist or Greater Spell Focus Enchantment
24: Embolden
26: (ED – Arcane) Spell Power: Cold
27: Ruin
28: (ED – Arcane) Hell Ball
29: Deific Warding
30: Scion of the Plane of Air
30: Intensify Spell
Character Sheet:
Spells:
I won't explain all of them however, since I'm cold based and no other real element I went with some insta-death spells since I can get my DC's for them fairly high. Also even though I'm Enchant spec'ed I carry Web because for those things that are under mind affects, this way I can still CC them.
Enhancements:
ED:At level 30 I have 5 twists: T4: Sence Weakness / T3: Piercing Spellcraft / T2: Enchantment Specialist / T1: Cacoon / T1: Endless Faith
Gear:
Head: Legendary Boundless
Goggles: Supreme Tyrant Green Steel Goggles of Smoke (+45 Hp / Blur)
Armor: Robe of the Celestial Sage
Bracers: Dumathoin's Bracers
Ring #1: The Band of the Immeterial
Boots: Orcish Privateer's Boots
Gloves: Gauntlets of the Arcane Soldier
Ring #2: Legendary Brazenband
Belt: Epic Belt of Thoughtful Rememberance
Cloak: Legendary Green Steel Weave Cloak of Concordant Opposition
Trinket: Epic Litany of the Dead
Necklace: Necklace of Mystic Eidolons
Weapons:
Legendary Green Steel Sickle: Charisma +15 - Insiteful +7 - Exceptional +2
Complete Thunder-Forged Alloy Sickle– Dwarven Potency|| Spell Pen +7 || Spell Lore 17%
My highest crits:
If you have any questions feel free to hit me up on Khyber on Killsteal or Grandeene or on Skiadrum.