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  1. #1
    2014 DDO Players Council hale99's Avatar
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    Default Killsteal's Endgame Sorcerer Build

    I figured I should post my main's endgame build, enough people have been asking me too and I want to be able to also say here's a link to my build too. This is my first time posting a build and or pictures on the forums so go easy on me =p

    Some background on the build: Kill was my first character on DDO that I made, and he was also the first to get to 20, Tr, and all that good stuff so he became my main. His first life was as a Water Savant, being new to the game at the time I had my best friend help me build him. I had a blast (literally)! So Kill went through a bunch of Tr's and he eventually stopped as my 12 Fighter 6 Ranger 2 Monk Kensai AA build that everyone seems to remember me being so much, and that was supposedly gonna be his endgame build... but i went on the TR train again and I did a second sorcerer life and I fell in love with a pure sorcerer nuker all over... with some changes and a lot more lifes ^-^

    This build is meant to do a lot of things, it has tremendous survivability, with a resistance item in place (I don't have one at the moment, trying to fit that augment in) it will survive. When I'm running EE Tor and we do the Blue Dragon the lightning traps hit me for a max 10 points of damage. In this build I have tanked EH Stormreaver, EN&EH Dragons in FOTP (pulled agro and the tank couldn't get it back hehe)

    The build also has very high DC's for enchantment spells which is very nice for running EE's and being able to mass hold followed by a Energy Burst. This build is not a solely for DC's!

    My build is as follows:


    Race: Morninglord
    Class: Sorcerer
    Split: 20 Sorcerer – 8 Epic

    Past Life’s: Sorcerer x8 || Wizard x3 || FvS x3 || Pally x3 || Fighter x3 || Barbarian x3 || Warlock - Cleric – Druid – Arti – Rogue – Ranger – Monk – Bard x1

    Epic Past Lives: Colors x3 || Double Shot x3 || Enchant x3 || Energy Crit x3 || || Arcane Alacrity x3 || Brace x3 || Power over Life & Death x3 || Fort x3 || Fast Healing x3 || Energy Block x3 || Skill Mastery x2 || (I will be doing the last 4 eTr's slowly as I please)
    Note: I use Colors, Energy Crit, Fort and Life over Death for my build.

    Iconic Past Lives: Morninglord x3 || PDK x3 || Bladeforged x3


    Stats (Starting)
    Strength: 8
    Dexterity: 8
    Constitution: 16
    Intelligence: 14
    Wisdom: 8
    Charisma: 18 (All level up into here)

    Stat Tomes: Needing to get all +7
    Strength: 6
    Dexterity: 6
    Constitution: 6
    Intelligence: 6
    Wisdom: 6
    Charisma: 6

    Skill Points: As a Sorcerer I use 4 main skills - Spellcraft, Heal, UMD, and Diplomacy. However I have Points also added into Concentration and Bluff. When I level Kill I start with 16 Skill Points, from there I go 4 into Spellcraft/Heal/UMD and the remaining 4 into Tumble so I can Tumble. After that Its simple, 4 points per level for a while so I go Spellcraft/Heal/Diplo/UMD... As I get more Skill points I add into other skills like Concentration then Bluff. At level 19 I make sure my main skills are even in ranks then at 20 I just throw everything into Concentration and Bluff for the extra boost to them since they got added later. Note: With Augments I can uuse Search for **Most** hidden doors and I can use others skills like Preform if there is a option, an example being eE Lines of Supply.





    Feats (Heroic//Epic):
    1: Maximize
    3: Empower
    6: Mental Toughness
    9: Improved Mental Toughness
    12: Heighten
    15: Quicken
    18: Spell Focus – Enchant
    Epic Feats:
    21: Completionist or Greater Spell Focus Enchantment
    24: Embolden
    26: (ED – Arcane) Spell Power: Cold
    27: Ruin
    28: (ED – Arcane) Hell Ball
    29: Deific Warding
    30: Scion of the Plane of Air
    30: Intensify Spell

    Character Sheet:


    Spells:
    I won't explain all of them however, since I'm cold based and no other real element I went with some insta-death spells since I can get my DC's for them fairly high. Also even though I'm Enchant spec'ed I carry Web because for those things that are under mind affects, this way I can still CC them.



    Enhancements:


    ED:At level 30 I have 5 twists: T4: Sence Weakness / T3: Piercing Spellcraft / T2: Enchantment Specialist / T1: Cacoon / T1: Endless Faith



    Gear:
    Head: Legendary Boundless
    Goggles: Supreme Tyrant Green Steel Goggles of Smoke (+45 Hp / Blur)
    Armor: Robe of the Celestial Sage
    Bracers: Dumathoin's Bracers
    Ring #1: The Band of the Immeterial
    Boots: Orcish Privateer's Boots
    Gloves: Gauntlets of the Arcane Soldier
    Ring #2: Legendary Brazenband
    Belt: Epic Belt of Thoughtful Rememberance
    Cloak: Legendary Green Steel Weave Cloak of Concordant Opposition
    Trinket: Epic Litany of the Dead
    Necklace: Necklace of Mystic Eidolons

    Weapons:
    Legendary Green Steel Sickle: Charisma +15 - Insiteful +7 - Exceptional +2
    Complete Thunder-Forged Alloy Sickle– Dwarven Potency|| Spell Pen +7 || Spell Lore 17%



    My highest crits:


    If you have any questions feel free to hit me up on Khyber on Killsteal or Grandeene or on Skiadrum.
    Last edited by hale99; 02-06-2016 at 11:54 AM.


    Main ~ Killsteal

  2. #2
    2014 DDO Players Council hale99's Avatar
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    Default DC's

    Since I forgot to post my DC's here they are: Enchant being my main is my highest, however I have found that having my Necro and Illusion DC's where they are really help with trash. Both DC's work in LH Raiding, and I would say 3/4 the time in LE.

    Enchantment:67

    Necro: 58

    Illusion: 64
    Last edited by hale99; 02-06-2016 at 11:54 AM.


    Main ~ Killsteal

  3. #3
    Community Member Blackheartox's Avatar
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    Dcs are lacking for horns, also mental toughnes line is utter waste of feats on a dc sorc, smart use of sp discount clickies will benefit you more since you can use those feats for better things.

    But overall a regular cc nuking sorc, which is one of the best builds atm

    Gear wise, for googs you could use 3bc googs for sp discount.
    Halycon boots are a waste, rather use a ran gen there for con/false life or whatever.
    Gauntlets, i would rather use the 3bc gloves as well since devotion can be slotted and the crit isnt that nesessary as the possible amp, also why draconic soul game if you have dum bracers alrdy?
    I dont know about ward token either, i use lantern ring personally since you can get amplified light spp from sun elf plife and it adds that little dps that is always nice.
    Triket, try to get littany, really a must slot in.
    Element wise, its rather simple, go with air imo since its rather good for almost all content beside web quests.
    I prefer air/Fire now and will do it even later since immolation and weakness help me for boss fights.
    Keep in mind that empyrian magic is also amplified by fire spells so fire is a must use, air i personally go only for mobility.
    It allows me to reposition myself better in fights and land better holds.

    Hope it helps.
    Over will prolly be a drow or human sorc once he has attained triplle all completionist (couple epic lifes left), so i like to keep track on how others apprroach the sorc concept.
    Keep up the good work
    Last edited by Blackheartox; 09-19-2014 at 06:07 PM.

  4. #4
    2014 DDO Players Council hale99's Avatar
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    Quote Originally Posted by Blackheartox View Post
    Dcs are lacking for horns, also mental toughnes line is utter waste of feats on a dc sorc, smart use of sp discount clickies will benefit you more since you can use those feats for better things.
    I never said it was a sole DC build. The build is a DPS one with High DC's - now I know the DC's dont work so well in Horns, however I switch to EA for the extra boost to them. If i wantted to go pure DC spec I would be playing a wizard.

    But overall a regular cc nuking sorc, which is one of the best builds atm

    Gear wise, for googs you could use 3bc googs for sp discount.
    Where SP discount would be nice - I would rather have perma blue and an extra 45 HP. Having almost 5k mana makes up in the mana department and I also have some SP clickies if i really need to use them.

    Halycon boots are a waste, rather use a ran gen there for con/false life or whatever.
    If you look at my gear set up I have Con and FL already slotted in. I use the boots because I get Dex 8 which works until I get Dum and also I get Striding + extra slots which are a big help.

    Gauntlets, i would rather use the 3bc gloves as well since devotion can be slotted and the crit isnt that nesessary as the possible amp, also why draconic soul game if you have dum bracers alrdy?
    I Like the Devotion and the crit chance as I level up - having 3 pally PL's makes up for the lack in heal amp. I use the draconic in there because I'm still eTR'ing a lot.

    I dont know about ward token either, i use lantern ring personally since you can get amplified light spp from sun elf plife and it adds that little dps that is always nice.
    Yes lantern is nive however I like the extended range on the token - if something really hits me that hard and I go to -40 I have a chance to healed by a party member and survive.

    Triket, try to get littany, really a must slot in.
    Once again extra HP is nice and I always have my 5% extra XP. Littney does jack squat because my cha is at a 60. Littney is not a must for me.

    [QUOTE Element wise, its rather simple, go with air imo since its rather good for almost all content beside web quests.
    I prefer air/Fire now and will do it even later since immolation and weakness help me for boss fights.
    Keep in mind that empyrian magic is also amplified by fire spells so fire is a must use, air i personally go only for mobility.
    It allows me to reposition myself better in fights and land better holds. [/QUOTE]
    Kill has and always will be Ice. It is the superior in my mind and a huge personal preference. My only real weakness is against things that are immune to ice, I have party memers and H-E-L-L ball for that, plus some other spells if i really want to cats them.

    Hope it helps.
    Over will prolly be a drow or human sorc once he has attained triplle all completionist (couple epic lifes left), so i like to keep track on how others apprroach the sorc concept.
    Keep up the good work
    Feedback is nice, however I much prefer what I have, Morninglord is my ideal simply because I get the Mass DW, I get extra manna and a + to enchantment spells. Triple is not needed for me however I will eventually get it just to have it.

    Thanks for the comment and constructive criticism.


    Main ~ Killsteal

  5. #5
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    Just a bit of feedback

    - Drow would net you +4 more charisma (and they get the +1 enchant as well, you would lose 100 spell points but you may find the dc's more worth it)
    - I agree with Blackheart on a few points such as the use of mental toughness feats and dc's. I think you should take away the mental toughness feats and replace it with extra dc's.
    - You don't seem to have a spec in evocation, if you can't hold the mobs what is your tactic? Blackguards in stormhorns seem to save against will saves no matter what your dc is. So I would recommend speccing a bit into it
    - The dc's IMO are lacking a bit, I would try and get a 60 enchant dc for running the higher end ee's.
    - In your ED I see you spent 3 points on getting +6 to reflex saves and 2 on getting flyby attack, I would recommend dropping both of those and nabbing the evocation dc's and a charisma point. (your saves won't be high enough as a pure sorc for ee's)
    - Sense weakness is a nice twist (with the extra damage on held mobs you can save sp by killing mobs faster)
    - I would highly recommend picking up the Eledars electric dot. Even if your secondary spec is not in electric, this dot will still be some of the best dps for red names.

  6. #6
    2014 DDO Players Council hale99's Avatar
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    Quote Originally Posted by moo_cow View Post
    Just a bit of feedback

    - Drow would net you +4 more charisma (and they get the +1 enchant as well, you would lose 100 spell points but you may find the dc's more worth it)
    - I agree with Blackheart on a few points such as the use of mental toughness feats and dc's. I think you should take away the mental toughness feats and replace it with extra dc's.
    I understand where you are coming from however, my build is more for high dps with DC's able to do 90% of eE's out there. Playing and running with the people I do, my DC's work perfectly well on most eE's and when they aren't working I have enough backup from other party members to get what needs done done.

    - You don't seem to have a spec in evocation, if you can't hold the mobs what is your tactic? Blackguards in stormhorns seem to save against will saves no matter what your dc is. So I would recommend speccing a bit into it
    I know I wont hold blackgaurds, however for horns like I have previously stated I switch to EA for a bit of a boost to my DC's. I also have +2 to evoc slotted and even with just that my spells are more than fine. If things arnt being held it gets killed a little slower not a big deal.

    - The dc's IMO are lacking a bit, I would try and get a 60 enchant dc for running the higher end ee's.
    DC's lack for horns and GH on EE thats it. It works perfectly well for everywhere else. Having a 55 DC on a sorc that also only has spell focus is pretty darn good to me, that's all I honestly want to have, all my other feats go to DPS.

    - In your ED I see you spent 3 points on getting +6 to reflex saves and 2 on getting flyby attack, I would recommend dropping both of those and nabbing the evocation dc's and a charisma point. (your saves won't be high enough as a pure sorc for ee's)
    I Like both because I do have fairly high saves for a pure sorc which does help with damage reduction from spells and traps, making me more survivable. Fly by is nice too because its a extra boost for speed and it also knocks things over which can be a big help in a pinch.

    - Sense weakness is a nice twist (with the extra damage on held mobs you can save sp by killing mobs faster)
    As far as I knew this wouldn't work on spells and it would be a waste mainly because they usually get one shotted on eH and darn near dead on eE.

    - I would highly recommend picking up the Eledars electric dot. Even if your secondary spec is not in electric, this dot will still be some of the best dps for red names.
    I would but the dots don't do much so its really pointless for me seeing how most f the bosses out there aren't immune to ice.


    My build is a different build that works very well for me and those close to me that have played it on their toons. It's something I'm really proud of - when you are known on the server for being the sorc that mass holds everything and then just energy bursts it - that brings a smile to my face.


    Main ~ Killsteal

  7. #7
    Community Member Loromir's Avatar
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    When you post a build on here, you open yourself up for critism...that's just the way it is for this community. If this build works for you...then more power to ya. Do what feels good to you.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  8. #8
    2014 DDO Players Council hale99's Avatar
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    Quote Originally Posted by kinggartk View Post
    When you post a build on here, you open yourself up for critism...that's just the way it is for this community. If this build works for you...then more power to ya. Do what feels good to you.
    ...That's the whole point on why I made the post. Because it works beautifully. I mean people can say what they will however at the end of the day the build is mine, has worked for several people who I have given the build specs too and as well I wont change it simply because of some criticism.

    It has taken me a long time to get Kill to how he is, it's something im very proud to have done and the results are amazing. So I will be bullheaded when it comes to criticism.
    Last edited by hale99; 09-23-2014 at 01:48 PM.


    Main ~ Killsteal

  9. #9
    Community Member Purkilius's Avatar
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    Quote Originally Posted by hale99 View Post
    ...That's the whole point on why I made the post. Because it works beautifully. I mean people can say what they will however at the end of the day the build is mine, has worked for several people who I have given the build specs too and as well I wont change it simply because of some criticism.

    It has taken me a long time to get Kill to how he is, it's something im very proud to have done and the results are amazing. So I will be bullheaded when it comes to criticism.
    It is not criticism, just suggestions relax
    Argo: Hilmir - Purkilius - Jinu - Vignir

  10. #10
    Community Member Blackheartox's Avatar
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    As i have soloed all horns on ee including wgu on my sorc life for funs sake, im pretty sure that my suggestions are ok more or less.
    What i look forward to is when im back to sorc with sense/empyrian/enchant and cocoon as twists.
    Took me hella long to get to that point. But cant now, since sorc generally kinda sucks for new raid, need to play a monkcher or palie smthn to gather gear first (looking at you epic litanny!!)

    Bdw, sense part with 30% more damage against helpless works with spells, thats sole reason people like me build for high enchant

  11. #11
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    Quote Originally Posted by Blackheartox View Post
    But cant now, since sorc generally kinda sucks for new raid, need to play a monkcher or palie smthn to gather gear first (looking at you epic litanny!!)
    Just pike, that's what I'm gonna do :P

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