Originally Posted by
Arkantios
So far quite a few good comments. Lets try to get some more posts in the area of "I don't like this because...." and "I think it should be changed to...." "because....". Constructive criticism goes a long way. Also being able to say whats wrong and what we think should be done to fix it in small words can be useful. I like some of the posts saying that they dont like the enhancement trees and then saying why, and saying where to move different things.
One thing a friend of mine and I were thinking is that in pnp dnd 3.5 the Rogue's bonus feats at 10/13/16/19 could either be used for the small list of bonus feats given or any other feat. Of course asking for every other feat for those four levels would be slightly ludicrous, so I've compiled a small list of feats I believe that should be added to the rogue bonus feat list.
Combat Expertise - Defensive combat stance. 13 int. Acrobats taking this would have a nice and needed increase to their AC and it is a pre-req for the currently broken Improved Feint, which is exceeding useful for Acrobats as well as Assassins.
Improved Feint - This needs to be fixed first but it is an exceptional feat for a Rogue to have. As a Rogue, I know that we need more ways of obtaining SA, or getting aggro off us for that couple seconds. If fixed, since it's a feat, adding 2-3W would be wonderful.
Hamstring - This feat is highly underutilized. Mostly so because we don't have the extra feat slot for it. I know personally I've needed to get away from a few things because I was low on health, so I use to hamstring them, go use a heal scroll, and jump back into combat. *Rogue Thinking 101*. Also, since feat, add 2-3W.
Insightful Reflexes - Come on, this is made for rogues, we all know it. Assassins and mechs need to pump int for max DC and damage and acrobats still use int quite a bit. This feat just seems obvious to have included in the bonus list.
Precise Shot/Rapid Shot/Point Blank Shot/Imp Precise Shot - First things first, Artificers get them as bonus feats. If a rogue is heavily spec'd into mechanic he should be able to take these feats as bonus feats. Rogues in general are extremely burdened with low feats and trying to be a ranged rogue is almost impossible to get all the ranged feats without sacrificing all sorts of other things. These are 4/7 of the basic feats we get at heroic. Add imp crit, possibly insightful reflexes, and completionist and you're already maxed unless you're a human.
Weapon Finesse - "Dagger in the Back: You can now use your Dexterity for damage with Daggers and Kukris. If you possess the Weapon Finesse feat, this also applies to melee weapons with which you can use your Dexterity modifier to hit. This enhancement does not work with handwraps or unarmed attacks."
Sap - "When this feat is activated, a melee special attack is made. If it hits, the victim is dazed for 18 seconds normally or 30 seconds from a successful sneak attack. (Whether or not your character can normally perform sneak attacks) or until they are damaged. Unlike Trip and Stunning Blow, no save is made against this effect, as of Module 4. Creatures who cannot be sneak attacked will not be affected." This being a 2-3W attack would be recommended if, and only if, the damage is done before the Sap effect, otherwise it would not be quite as useful.
Force of Personality - Rogue's are pictured as suave. Always have been. We use cha for bluff, diplo, umd, etc, so to us it can be rather important. Adding this would stop the most of us who just dump it because it's only used for skills.
On the end note from Force of Personality, for the love of god please take Bluff and Diplomacy off the same timer. I don't know anyone who actually uses Diplo instead of Bluff. Because they are on the same timer, most of the time I only put points into it because of the optionals in the crucible. Only reason.
Thank you for reading this longer post.