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  1. #181
    Community Member Wizza's Avatar
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    A couple of quick comments:

    No intelligence on Mythic Muffled even if makes absolutely sense. It's absolutely fine for an item to have +11 str AND insight str +4 but nop, Rogues don't deserve Intelligence on their new helm because they are afraid they would become OP. Right. I think you should put +11 Superpower STR on Emerald gaze btw.

    Doublestrike 9% is cool, not enough thou.

    You thought boots of innocent were OP and all you did was remove Tendon slice?

    Mythic Emerald gaze makes no sense as item. Immunity to fear is useless and Shatter is useless.


    And all the other changes were upgrading Sheltering and saves. Wasn't expecting anything better really.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  2. #182
    Community Member Psiandron's Avatar
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    So, adjusted the sheltering a bit, swapped some of the save +10 for insightful saves boosts. That makes sense. Boots of the Innocent lost tendon slice, that's too bad, but their still pretty alright for a melee. The rings are still pretty much just augment holders unless I missed something. Too bad about Mentau's Goggles. That was a nice item, but one for the dustbin now.
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  3. #183
    Community Member the_one_dwarfforged's Avatar
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    putting the good parts of mentaus goggles onto mythic emerald gaze really hurts. i have no interest in using that helmet because it means i cant wear black dragon set (5% dmg buff is 5% dmg buff) while only gaining 6% tendon slice, +1 enhancement str bonus, and +1 insight str bonus (over +3 item which i dont think i can slot, so thats +2 over an augment).

    thats just not a good trade in my opinion. and this really hurts builds without divine might much more than it hurts builds that do have it, because now anyone with dm will just ignore that +11 str and continue getting maximum insightful str at no cost. so they only miss 1 str compared to non dm builds (which are already weaker in dps and tactics) which miss 2-3 str, on top of the fact that dm adds 10+ str non dm builds cant get.

    also putting the insightful on a mythic item (assuming they actually have a really low drop rate) will further de-incentivize this helmet.

    +12 shatter and +5 insight combat mastery (seeing as you are aware of the fact that this is an insight bonus, do you think you could change it to a different type bonus, or change know the angles to a different type bonus, since they are both insight it makes know the angles pretty worthless) are 100% unnecessary because by the time someone pulls this mediocre at best item (and its mythic...) they will already have a +5 insight tactics item.


    allow this to be part of the black dragon set and ill like it. otherwise, its just annoying and meh.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  4. #184
    Community Member B0ltdrag0n's Avatar
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    You made Mythic Emerald Gaze too strong while full on blasting the usefulness of Mentaus goggles. Changing the Speed on the Quiver seems an odd choice as well.

    Mytihic Minos is actually a item I might consider with the update, and your change to the boots of the innocent make them still useable but no where near as nice for ranged toons.

    Overall I give these changes a B. Simply changing what slot the ridiculous Str Item is in and combining it with combat mastery 5 on top of everything else it had? That is a questionable decision.
    Officer of Renowned

  5. #185
    The Mad Multiclasser Failedlegend's Avatar
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    The circle of melefiecence and the fanged gloves will be my targets
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #186
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    Less important, but: Shields have weird [W].
    Bucklers have 1[2d4], small shields have 1[2d8].

  7. #187
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Wizza View Post
    - Epic Mentau's Goggles:

    Seeker +10
    Exceptional Seeker +2
    Ghostly
    UMD +5
    Dexterity +11

    It has now Dexterity +11 instead of the Strenght +11
    It doesn't have Insightful Strenght +4
    What would have been so wrong about simply removing the Insight +4 or something like that? As they are now they are rather meh to say the least! My Rogue will probably want them but that is about it depending on what I can get elsewhere... *sigh* I was really looking forward to this update but now it all seems rather pointless to be honest.

    Stoner81.

  8. #188
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    Quote Originally Posted by Blackheartox View Post
    So mentau googs became over night a best in slot for melles that all drolled over to a maybe best in slot for shuriken builds..
    Yea makes sense, seems devs love me since im playing one...

    Weird change, dont like it personally and quiver became less interesting now.
    You wont get 22% ranged speed with it anyways, it offers only 4 sneak /masque more, a 50 concentration debuff which hurts 10 k and umd.
    And i seriously dont know about any current meta build that doesnt want threat..
    Really bad item.
    Il assume the ranged speed doesnt even give you striding anymore? If no then its worse then heroic quiver, heck is worse then large wide quiver due to debuff.
    When i was dreaming about quiver i was thinking about a item with unique on hit effects, not this garbage they gave us.
    Also boots of innocent still seem to op to me and fanged gloves to good for shiradi robots and palemasters, would be nice to add 11 charisma and 30% amp for sorcs

    Well, is there any item in this update like really good for sorcs?
    To lazy to look up and rad on all of them atm and still away from ddo
    Depends what kind of sorc I guess Deific Diadem is very solid though, unless you are pure shiradi sorc - 11 cha, stacking 2 spell DC to any spell school until you cast a spell from a different school (so good for both DC sorcs in exalted angel and evocation nukers) and of course the litany is nice but that's must have for anyone except pallys lol and the fanged gloves are ok, 11 int isn't very useful but 10% sp discount is cool (again - unless you are shiradi) and arcane dexterity is nice if you are warforged or want to wear some kind of armor for some reason inferno bracers (11 con, 144 combustion, 20 spellcraft, 2 slots) and noxious embers (150 combustion, 17% spell lore, 2 slots) are also good to consider

  9. #189
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    Quote Originally Posted by Stoner81 View Post
    What would have been so wrong about simply removing the Insight +4 or something like that? As they are now they are rather meh to say the least! My Rogue will probably want them but that is about it depending on what I can get elsewhere... *sigh* I was really looking forward to this update but now it all seems rather pointless to be honest.

    Stoner81.
    Yeah, have to agree, especially with the epic abbot loot (I know turbine's drop rates and saw how unforgiving the raid could be) - you will need probably at least 6 months to gear up just 1 toon and they gonna increase cap in 2 months lol and make more gear, higher ml gear... so, old gear will be obsolete... Epic GH all over again... You farm and farm and farm and 2 months later they add more levels and new gear.

  10. #190
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    I'm disappointed that the devs bowed to pressure on the Fanged Gloves as I was looking forward to having a new slot for wisdom. Why not add INT 11 with WIS 11? Why did you have to take the Wisdom away completely? You seem dead set on us using goggles for WIS 11 while giving other arcanes many more options to slot 11 CHA and INT, some with both stats on the same items. Throw the druids a bone guys!

  11. #191
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Stoner81 View Post
    What would have been so wrong about simply removing the Insight +4 or something like that? As they are now they are rather meh to say the least! My Rogue will probably want them but that is about it depending on what I can get elsewhere... *sigh* I was really looking forward to this update but now it all seems rather pointless to be honest.

    Stoner81.
    Str is not the only combat stat anymore so having a non-Str based combat item is nice for ALOT of builds

    Quote Originally Posted by Mandelia View Post
    I'm disappointed that the devs bowed to pressure on the Fanged Gloves as I was looking forward to having a new slot for wisdom. Why not add INT 11 with WIS 11? Why did you have to take the Wisdom away completely? You seem dead set on us using goggles for WIS 11 while giving other arcanes many more options to slot 11 CHA and INT, some with both stats on the same items. Throw the druids a bone guys!
    Uh...probably because there is no Wis-Based arcanes...I see you mentioned Druids, druids are not arcane spellcasters, they draw from the primal power source and do not suffer any ASF their restriction is only that they must not wear anything metal, basically only natural stuff (hide, leather, dragon scale, etc.)

    That said I'd like to see a Cha version of this as well or just put both +11 Int & Cha on here.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  12. #192
    Community Member Psiandron's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Str is not the only combat stat anymore so having a non-Str based combat item is nice for ALOT of builds
    I agree it's not the only one, it is still however, the norm and also the most effective. Changing the item the way that they did alter it from being a main-stream desirable item to something that is largely for a niche build. Imo anyway, I'm sure that you still disagree, but oh well.
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  13. #193
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    Quote Originally Posted by Mandelia View Post
    I'm disappointed that the devs bowed to pressure on the Fanged Gloves as I was looking forward to having a new slot for wisdom. Why not add INT 11 with WIS 11? Why did you have to take the Wisdom away completely? You seem dead set on us using goggles for WIS 11 while giving other arcanes many more options to slot 11 CHA and INT, some with both stats on the same items. Throw the druids a bone guys!
    Ya, while I'll say I didn't like the combo on the gloves, at least that was a new slot for the wis. Now we have 2 goggles that give wisdom 11 and 2 sets of gloves that give int 11. That blows.

  14. #194
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by Wizza View Post
    - Epic Fanged Gloves:

    Arcane Casting Dexterity -10%
    Blurry
    Intelligence +11
    Magical Efficiency 10%

    It has now Intelligence +11 instead of Wisdom +11
    Devs, you tease us with maybe having the option of finally putting Wisdom in a different slot, then yank it away to put Intelligence in the exact same slot it is already available in, via the Gloves of Master Illusionist? Meanwhile, you're already giving the Int folks new slotting options via the ring in this pack.

    Do you really wonder why we think you hate divines?

    The combo didn't make sense, but leave the Wisdom alone, and replace the Arcane Casting Dexterity instead.
    Last edited by SirValentine; 09-13-2014 at 06:30 AM.

  15. #195
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    Quote Originally Posted by Steelstar View Post
    To paraphrase from earlier: There are INT-based casters who are not Pale Masters, and those can definitely use the absorption.
    No, really, they basically can't use the absorption.

    The percentage reduction to negative damage on new-style Deathblock items is a design failure, because players almost never care about reducing their incoming negative damage. They easily cast Deathward spells for 100% immunity to negative damage. In situations where you can't cast Deathward, it's probably not negative hitpoint damage you care about, but some other negative effect that's much more hazardous. The result is that the primary effect of Deathblock having negative absorption is to make those items bad for Pale Masters, not attractive to anyone else.

    There are numerous approaches you could try to make the Deathblock absorption effect practically helpful. Perhaps most obviously, it could have a chance to negate ability damage or negative levels.
    Last edited by Scrabbler; 09-13-2014 at 09:43 AM.

  16. #196
    Community Member kmoustakas's Avatar
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    The changes to items make them a lot better. Thank you developers for listening to feedback. I don't approve all of them but I applaud the fact there were changes.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  17. #197
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    Quote Originally Posted by Wizza View Post

    - Epic Cloak of Ice:

    Superior Fire Resistance +40
    Fire shield, cold
    Fire shield (Cold) Miss-chance
    Freezing Ice

    It has now Superior Fire Resistance +40
    This item just became way to OP

  18. #198
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by moo_cow View Post
    This item just became way to OP
    What's the dc on the freezing? Please tell me it's awesome because I really want to wear that cloak.
    Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
    Sereine De'Corenai Paladin. Because ETR.

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    Fors Fortis, Officer

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  19. #199
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    Quote Originally Posted by Nightmanis View Post
    What's the dc on the freezing? Please tell me it's awesome because I really want to wear that cloak.
    lol

  20. #200
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by moo_cow View Post
    lol
    101dc? ****, they're really planning ahead!
    Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
    Sereine De'Corenai Paladin. Because ETR.

    Guild of Won, Officer
    Fors Fortis, Officer

    Hate to twist your mind, but God ain't on your side

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