I'm pretty sure anyone who doesn't give at least 2/3 of these items credit for being best in slot on some of the current EE endgame builds loses all credibility for reviewing these. There's a lot here that either doesn't exist or only exists in one specific slot and without 2 augment colors of your choice.
Almost everything here is going to be used - this represents substantial power creep, which given this is a new set of quests and raid at level 30, makes sense.
The biggest problem with the U23 loot is BtA. There is no meaningful in-game economy right now for items or ingredients. There was an economy for items when there were rare best-in-slot items from EE or good wondrous craftmanship slottings, but there's very little left to farm for sale anymore. There was an economy for ingredients, but that disappeared after repeated mass dupings, and it doesn't help that best-in-slot weapons are based on ingredients that are now cheap as dirt.
This lack of incentive shortens the endgame.
Are we to assume that the devs have decided that the ASAH was a bad idea and have chosen to deprecate it going forward? I realize that some people would argue that's a good thing, but I would say that it gives me a purpose in decking out my toons and incentive to keep playing them after I do.