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  1. #1
    Content Designer KookieKobold's Avatar
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    Default U23 Items Feedback thread

    Feel free to leave feedback about the U23 items here!


    You can find the items on the western side of the Testdojo in the cabinet in the center of the room.

  2. #2
    Bounty Hunter slarden's Avatar
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    I love everything I've seen so far.

    Can you give some additional information about mythic items. You mentioned they are more rare than epic items.

    - Can you share a rough idea of the odds of getting compared to a regular epic item (1 in 10 1in 100 1 in 1000?)
    - What difficulty or difficulties does it drop on
    - Is there an upgrade path or is it just a very rare item?

    I think you've given the grinders the endless grind they've been wanting if it's extremely rare. Great idea!
    DC Warlock Reaper Build (U48)
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  3. #3
    Founder Delacroix21's Avatar
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    Default Taint of Evil

    There is a Taint of Evil on more then one item in update 23, will there be a way to remove this?


    Basically this ONLY hurts paladin splashes as no one cares about pure good weapons anymore (or can easily umd them). This is just silly to penalize one class.
    Making DDO a better game 1 post at a time!

    Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36

  4. #4
    Community Member Alternative's Avatar
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    Epic Fanged Gauntlets have ARCANE casting dexterity yet the stat on it is 11 wis, why not int and/or cha?

    When you made FOT version of Stormreaver Napkin you added cha to it even though it was an int item all along, yet it doesn't seem to work the other way around.

    It is as I feared then, the loot is biased against wizards even thought they have the lowest potential single school DCs already.

    Also sucks that the gear is all bound, as mentioned elsewhere, unbound loot makes the content run more when people who got the gear they need can get items for trades.

  5. #5
    Community Member PermaBanned's Avatar
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    Default Reposted from the "Unnofical Loot Thread"

    A question about the armors: are Insight bonuses now stacking?

    • Insightful Spell Save +1: +1 Insight bonus to all saves vs spells

    • Insight +5: +5 Insight bonus to all Fort, Ref & Will saves

    Doesn't the latter simply over write the former? What's the purpose/benefit of the combination, especially being on the same item? Perhaps the Spell Save should be changed to Exceptional?
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  6. #6
    Community Member Ryethiel's Avatar
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    Default Accuracy and Doubleshot.

    I don't know if every single new item is listed in the other Thread, I just hope you guys remembered Accuracy X/XI and "Double-Doublestrike", somewhere. (The kind of "Doublestrike" that also gives Doubleshot.) It seems like most other stats that anyone would care about has been covered.

    Fantastic so far!
    Last edited by Ryethielnas; 08-21-2014 at 04:00 PM.
    ||| Ghallanda - Ryethieldus |||

  7. #7
    Hero patang01's Avatar
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    Quote Originally Posted by KookieKobold View Post
    Feel free to leave feedback about the U23 items here!


    You can find the items on the western side of the Testdojo in the cabinet in the center of the room.
    First - most of these items are actually very nice high end items without giving away the kitchen sink. Well complemented. I like that there are plenty of BTA items - perfect. I really like the idea of upgrading augments only. I find that a perfect solution instead of an incremental increase in one of the abilities. You get to use the full effect of the item but not the augment slots until you upgrade. Great solution. And to be able to choose the augment type is just smart. Well done.

    There are a few items that are a little on the bad side tho.

    Like ring of unknown origin. Not to say anything about the actual stats, but I don't think anyone will use it. +8 is not going to do anything - unless it's an immunity no one will bother. It's just not worth it at all. My suggestion is to beef it up or make it an actual poison etc immunity. Do it - it's after all a high end ring and it would be the only item. It's annoying enough with all that silly stat damage stuff but it would make the item unique.

    The rune arm seems yummy and the type of force based item I can actually see myself using. I don't know about the knives tho - I hope it's not indirect aiming since it's really borked right now and more like 'homing' like the current force and acid rune arms. I'm not lazy, just tired of wasting shots because there is a slight hump in front of me.

    I also like the idea of the sets, armor and helmet, but some of the armor are a little on the low side considering they're level 28/27. +3 con? The necklace from Haunted haul is a +4 after upgrade and it's ML 26. You can find ML 22 named items with +3 insightful stats. And if this will be competing with shadow scale armor I suggest you make that one stat a little bit juicier. Like +4. Because the rest of it is not all that enticing. Over all most of these are good, worthy of raid loot and a good reason for people to run Epic Necro 4. Well done.

  8. #8
    Hero patang01's Avatar
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    Quote Originally Posted by Alternative View Post
    Epic Fanged Gauntlets have ARCANE casting dexterity yet the stat on it is 11 wis, why not int and/or cha?

    When you made FOT version of Stormreaver Napkin you added cha to it even though it was an int item all along, yet it doesn't seem to work the other way around.

    It is as I feared then, the loot is biased against wizards even thought they have the lowest potential single school DCs already.

    Also sucks that the gear is all bound, as mentioned elsewhere, unbound loot makes the content run more when people who got the gear they need can get items for trades.
    And the bad part is that if it can be trade few runs it - they just buy it, play a few quests and then takes a break until the next update. the shard AH was and is a big mistake, especially when trading named items.

  9. #9
    Hatchery Founder Ganak's Avatar
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    Quote Originally Posted by slarden View Post
    Can you give some additional information about mythic items. You mentioned they are more rare than epic items.

    - Can you share a rough idea of the odds of getting compared to a regular epic item (1 in 10 1in 100 1 in 1000?)
    - What difficulty or difficulties does it drop on
    Yeah more info please!
    The Nak Abides - Argo - Ascent
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  10. #10
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    While I was playing on Lamannia it was mentioned that mythic items "have much greater drop rate on harder difficulties" or something like that.

  11. #11
    Developer Steelstar's Avatar
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    Hey, everyone! Thanks for the feedback so far.

    Quote Originally Posted by slarden View Post
    I love everything I've seen so far.

    Can you give some additional information about mythic items. You mentioned they are more rare than epic items.

    - Can you share a rough idea of the odds of getting compared to a regular epic item (1 in 10 1in 100 1 in 1000?)
    - What difficulty or difficulties does it drop on
    - Is there an upgrade path or is it just a very rare item?

    I think you've given the grinders the endless grind they've been wanting if it's extremely rare. Great idea!
    Mythic items are rare, more powerful versions of particular Epic items. Not every item has a Mythic version; for U23, there are four Mythic items (all Helms).

    The drop rate for Mythic versions will vary from dungeon to dungeon, but it's generally much lower than its non-Mythic counterpart. They do appear on all difficulties, but your chances are much higher (though still rare) in Epic Elite. There is no upgrade path from Epic to Mythic.

    Quote Originally Posted by Delacroix21 View Post
    There is a Taint of Evil on more then one item in update 23, will there be a way to remove this?

    Basically this ONLY hurts paladin splashes as no one cares about pure good weapons anymore (or can easily umd them). This is just silly to penalize one class.
    Paladins aren't the only Lawful Good characters. And not every item needs to work well for every class.

    Quote Originally Posted by PermaBanned View Post
    A question about the armors: are Insight bonuses now stacking?

    • Insightful Spell Save +1: +1 Insight bonus to all saves vs spells

    • Insight +5: +5 Insight bonus to all Fort, Ref & Will saves

    Doesn't the latter simply over write the former? What's the purpose/benefit of the combination, especially being on the same item? Perhaps the Spell Save should be changed to Exceptional?
    Insight bonuses don't directly stack, so this may just be an error. We'll take a look at this, thanks.

    Quote Originally Posted by patang01 View Post
    The rune arm seems yummy and the type of force based item I can actually see myself using. I don't know about the knives tho - I hope it's not indirect aiming since it's really borked right now and more like 'homing' like the current force and acid rune arms. I'm not lazy, just tired of wasting shots because there is a slight hump in front of me.

    I also like the idea of the sets, armor and helmet, but some of the armor are a little on the low side considering they're level 28/27. +3 con? The necklace from Haunted haul is a +4 after upgrade and it's ML 26. You can find ML 22 named items with +3 insightful stats. And if this will be competing with shadow scale armor I suggest you make that one stat a little bit juicier. Like +4. Because the rest of it is not all that enticing. Over all most of these are good, worthy of raid loot and a good reason for people to run Epic Necro 4. Well done.
    The Rune Arm shot is a little different than any of the other ones. Give it a try if you get a chance.

    As for the Armors, unlike Shadowscale, they aren't Raid Loot, and shouldn't necessarily be as strong as Shadowscale as a result.

  12. #12
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    Quote Originally Posted by Steelstar View Post
    The drop rate for Mythic versions will vary from dungeon to dungeon, but it's generally much lower than its non-Mythic counterpart. They do appear on all difficulties, but your chances are much higher (though still rare) in Epic Elite. There is no upgrade path from Epic to Mythic.
    If you ask me, this is about as perfect as it can get.

  13. #13
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Dilbon View Post
    If you ask me, this is about as perfect as it can get.
    My thoughts exactly. A epic version which has an easier to obtain path, and a mythic version that is a harder to obtain path. Hopefully the EE difficulty is a high enough chance that you get a mythic in about 20 runs.

  14. #14
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    Oh, and is there a quest chain that can have the epic version of the items on its end reward list?

  15. #15
    2014 DDO Players Council
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    Quote Originally Posted by Steelstar View Post
    Paladins aren't the only Lawful Good characters.
    So far as I know, Paladins indeed are the only class required to be Good.

    The fact that other classes may choose to be Good misses the point; Paladin's can't choose not to be Good.

  16. #16
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    Quote Originally Posted by SirValentine View Post
    So far as I know, Paladins indeed are the only class required to be Good.

    The fact that other classes may choose to be Good misses the point; Paladin's can't choose not to be Good.
    The new +4 insightful strength item hurts paladin's quite a bit too, further devaluing divine might.

  17. #17
    Community Member poltt48's Avatar
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    Okay where to begin. There only 1 +4 insightful bonus when HH 26 level gear has few +4 insightful bonuses why did we go back to +3 with high level gear? The only insightful bonuses I see at all here are Con and Str should casters not get insightful bonuses at all on there gear? Armor is nice idea but +3 insight con is useless at this point if you look 90% of every toon that is 28 has HH necklace now with insight 4 con there no way people going to trade a insight 4 dex 4 con necklace for crappy 3 on armor. Really think should have been a different stat then insight 3 con on armor. The sheltering for 27 level items suck one items has 16 another 18 and max 21 when again more then half your players in the game are already using bracers from shadow dragon raid with 30. The buckler is garbage both bucklers from E3BC are better and there only level 24 loots. There few really nice items but some garbage too for level 27 loots.
    Soulsavour 28 cleric completionist/epic completionist, Soundofthe Melodymaster 20 lock completionist/triple epic completionist (working on triple normal completionist), Holypoo 28 pally epic completionist, Edgeofshadows 28 rogue

  18. #18
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    The items all around look pretty good. A few things though. Several of the items I was hoping were gonna be turned to epic weren't. There is a lot more potential for items that have yet to be made epic out of the necro 4 area, and am a little sad that you guys only did a few of them. The helms, shields, and armor look kinda meh but the other items are really nice. The quiver ability with -50 concentration needs to go.

    I am hoping that these items aren't too easy to get and I hope there is a point to running the quests on ee.

    Why do some of the items only have +3 insightful?

    Overall, moar items!!!

  19. #19
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Steelstar View Post

    The Rune Arm shot is a little different than any of the other ones. Give it a try if you get a chance.
    .
    Player asks if rune arm will have the terrible buggy to aim get lost in the terrian shot like others on live...

    You say try it!

    I will when it hits live!

    However if this rune arm shot actually is useable maybe it's worth fixing the other shot types they are aweful.


    Still I would not add this rune arm to my arsenal /not impressed

    The imbue is pierce that's likely to be useless on half the endgame mobs undead etc.. And the 10% proc of 10d6 is not much different than a second imbue of 1d6.

    I guess for a force spec caster Arti it's ok otherwise nothing special
    Last edited by Oxarhamar; 08-21-2014 at 06:59 PM.

  20. #20
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Krelar View Post
    The new +4 insightful strength item hurts paladin's quite a bit too, further devaluing divine might.
    This a thousand times over! FvS's get Divine Might too and having it NOT STACK with Insightful STR is beyond stupid please please change it back to a Sacred Bonus or something.

    Stoner81.

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