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  1. #141
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Steelstar View Post
    The items in the Cabinet on Lamannia are all the items currently planned for this update.
    This IS a mistake.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  2. #142
    Community Member Thar's Avatar
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    Quote Originally Posted by Steelstar View Post
    The items in the Cabinet on Lamannia are all the items currently planned for this update.
    Aren't there more raid items? unless i'm checking the wrong cabinet... Thought abbott/litnany had more than we see here?

    Shield of morning isn't retroactively updating to the new version.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  3. #143
    Developer Steelstar's Avatar
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    Quote Originally Posted by Thar View Post
    Aren't there more raid items? unless i'm checking the wrong cabinet... Thought abbott/litnany had more than we see here?

    Shield of morning isn't retroactively updating to the new version.
    The Heroic Raid has 13 items. The new Raid has 9, and the ingredients to upgrade almost every Raid/Quest item in the pack.

    We'll take a look at the Shield, thanks.

  4. #144
    Community Member barecm's Avatar
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    Quote Originally Posted by Steelstar View Post
    The items in the Cabinet on Lamannia are all the items currently planned for this update.
    Not having the weapons made Epic is a big fail. Some of the most iconic weapons are found here. Unwavering Ardency still has the coolest look of any weapon in the game imho. Not having epic versions is sad. I understand not wanting to override Thunder Forged, but that system has other issues to deal with currently that raid items are not subjected to.

    All the other crafting systems still hold their value, so it is safe to assume TF would as well. We are only talking about a couple different weapon types anyway.

  5. #145
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Steelstar View Post
    The Heroic Raid has 13 items. The new Raid has 9, and the ingredients to upgrade almost every Raid/Quest item in the pack.
    Boo for no Epic Devastation!
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  6. #146
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Steelstar View Post
    The items in the Cabinet on Lamannia are all the items currently planned for this update.
    No weapons? Why are there no weapons?

  7. #147
    Community Member Loromir's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    No weapons? Why are there no weapons?

    Not that it is anything special, but I would like to see an epic fell rapier....just because.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  8. #148
    The Mad Multiclasser Failedlegend's Avatar
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    sorry double post
    Last edited by Failedlegend; 08-29-2014 at 02:39 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #149
    The Mad Multiclasser Failedlegend's Avatar
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    Sorry if some of these things have already been said, I've been very busy over the last week and have been unable to follow this thread.

    Circle of Malevolence

    Since this is an upgrade of the Circle of Hatred this still seems to been 100% designed for my wizard tank but I have one request...please add at least Light Resistance 30...Divine punishment is way too deadly to a PM since it has no save or SR and currently there's very few items with this (Lvl 14 Robe, Lvl 20 Cloak, Lvl 20 Rod) and none that are any good imo.

    Epic Chord of Reprisals

    My Swashbuckler will definitely be hunting this one done, the sheltering is a bit out of place imo maybe replace it with anthem, but I'm fine either way other than that I think it needs a guard of some sort to suit the name "Reprisals"


    Epic Fanged Gloves

    Unless this is designed specifically for a Arcane/Divine Multi-class than I question the +Wisdom on this item and the lack of a "Practiced Spellcaster" effect, I'd say remove that and add +11 Cha and Int (or make to version one cha, one int if you think thats OP), Also maybe upgrade it to Greater Arcane Dexterity since it's a Lvl 27 item (ACD can be found on a Lvl 9 time)


    Epic Mentau's Goggles

    Pretty good item except for the Str boosts, everything else about this item screams, sneaky, dexterous, backstabber,etc. imo the str should be raplced with equal dex


    Epic/Mythic Minos Legends

    Change to the fort save boost to all saves and your golden.


    Epic Muffled Veneer

    Again I'd say either drop the reflex save for something else or make it all saves, If you drop it might I suggest Improved (or "Epic") Deception.


    Litany of the Dead

    Not anything mechanically wrong with this, especially since I think it's the only item source of profane stat boosts but the "Light the Dawn" seems very out of place to me...I'd say same effect but necro damage.


    Epic Purging the Pantheon

    Quelling strikes has ALOT of requirements....it's Vorpal only, it's a 50% chance and only works for 3 seconds every 12 seconds...I'd say remove the vorpal requirement or make it a 100% chance.

    Fire/Light Absorption 10% - This seems extremely weak for a Lvl 28 item...there's Lvl 9 items with 33% reduction...I'd say boost it up to that if not higher (like 40?)


    Epic Ring of Unknown Origins

    Is there a limit to how many effects you can put on an item, because I read a dev earlier saying something similar too "how many utilities can we cram in this" so I'd say stick feather falling, underwater breathing, the under dark "dark vision" (work in Rainbow in the dark too?) and freedom of movement on it as well and maybe even add Transform Kinetic Energy.

    Also the non-epic version has int/cha boosts...maybe add that.

    Knives Eternal

    Can the spike guard effect all physical attacks instead of just melee. Also whats it's dice notation..like the imbue is obviously 2d10 but I'm having trouble figuring out what 510 - 700 damage is in dice form.
    Last edited by Failedlegend; 08-29-2014 at 03:15 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  10. #150
    Community Member poltt48's Avatar
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    Quote Originally Posted by Steelstar View Post
    Yes, though it may not be up on Lamannia yet in round 2.



    I believe this is the first non-Raid item to have Assassination +4. Sounds like most of the properties you mentioned (the skill boosts) come from the Epic version, which in turn are upgraded versions of the Heroic version's effects. This is one of the items where we stuck somewhat close to what the Heroic one did; if there's a strong desire for that to change, we can probably do that.



    It would make for a nice helm, but it would also make the two items very similar, especially since they're in the same slot.



    1. We can certainly look into that, at least.
    2. It should do less imbue than the Glass Cannon, which does more imbue damage than any other Rune Arm at the cost of -25% Fortification. As for Toven's Hammer, that does 2-16 per hit while Knives Eternal does 2-20. We'll investigate if it should be higher.
    4. The effect on Knives Eternal is the same one as is on the Harness, so it would theoretically act the same. If it's not working for Ranged weapons, please file a bug and let us know which weapon(s) you tried it with, thanks.



    The Strength and Constitution bonuses of Blood Rage stack with everything - If your character's built in a way that relies on Self-Healing via Magic (yes, we know that's a lot of characters at this point), this is probably not the best item for that character.

    We may make some adjustments to the effects of Blood Rage, but the prevention of spellcasting while under the effect is likely to stay.



    A few people mentioned the Boots as perhaps being a bit overpowered. We may shuffle a few of its effects around with other items.



    We'll look into this, thanks.



    Rare Encounters in the landscape drop ~2 Epic Tapestry pieces, sure, but the End Chests for the quest drop significantly more, especially on higher difficulties.
    Masterwork Tapestry Shreds drop exclusively from the Raid, yes.


    (First off, thanks to you and everyone else who did a full item-by-item breakdown; we really like that!)



    Unlikely, at least for now (same with other proc effects listed in your post).



    It's the first 150% Fort item, and grants the ability to shut down spellcasters, which hasn't been done much on items. Were there specific aspects of it that made it seem weak to you?



    The Sheltering may be a bit low, we'll investigate that. That said, it may be the only Neck-slot item with Healing Amp.


    Most Sheltering effects now include both PRR and MRR, this one included.



    It's very utilitarian. This was an interesting one to bring into Epics, as the Heroic version wasn't a whole lot better in terms of the issues you state here; the direction we went was "As many immunities as could work on one item". It may be best as a swap item for some people, and that's probably fine. If any of you have suggestions about how to improve this item while keeping the spirit of the Heroic one, we're all ears!



    This is the other item that many seemed to think was overpowered; it's likely to be toned down a bit, or swap an effect or two with other items.

    More to come, just wanted to split this into multiple posts.
    Wow we told you what was wrong with these items being end game and outside raid only 2 items where worth getting at all and your great answer to that is nerf the 2 good item so all items outside the raid are worst then 20 and 25th level gear I can already get way to go turbine.
    Soulsavour 28 cleric completionist/epic completionist, Soundofthe Melodymaster 20 lock completionist/triple epic completionist (working on triple normal completionist), Holypoo 28 pally epic completionist, Edgeofshadows 28 rogue

  11. #151
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    Quote Originally Posted by Failedlegend View Post
    Litany of the Dead

    Not anything mechanically wrong with this, especially since I think it's the only item source of profane stat boosts but the "Light the Dawn" seems very out of place to me...I'd say same effect but necro damage.


    Epic Purging the Pantheon

    Quelling strikes has ALOT of requirements....it's Vorpal only, it's a 50% chance and only works for 3 seconds every 12 seconds...I'd say remove the vorpal requirement or make it a 100% chance.

    Fire/Light Absorption 10% - This seems extremely weak for a Lvl 28 item...there's Lvl 9 items with 33% reduction...I'd say boost it up to that if not higher (like 40?)


    Knives Eternal

    Can the spike guard effect all physical attacks instead of just melee. All whats it's dice notation..like the imbue is obviously 2d10 but I'm having trouble figuring out what 510 - 700 damage is in dice form.
    I agree with most of your suggestions accept a couple.

    If litany did negative damage, it'd be useless against undead.

    absorption's all stack, like healing amp, so smaller values aren't necessarily useless.

    and if i'm right, it's 500+10d20 damage on the rune arm

  12. #152
    Community Member nivarch's Avatar
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    Quote Originally Posted by Steelstar View Post
    (First off, thanks to you and everyone else who did a full item-by-item breakdown; we really like that!)
    Welcome


    Quote Originally Posted by Steelstar View Post
    Unlikely, at least for now (same with other proc effects listed in your post).
    This is sad, this would give value to these items.
    This removes the most interesting aspect of Melee Power which would be to increase the value of on hit effects versus crits.

    Quote Originally Posted by Steelstar View Post
    It's the first 150% Fort item, and grants the ability to shut down spellcasters, which hasn't been done much on items. Were there specific aspects of it that made it seem weak to you?
    Well shutting down spellcasters is ususally easy with stunning blow since they have a low fort save. If it works on bosses (red and purples named) then ok, this is amazingly amazing, but I doubt it will.
    150% forts is not bad, but I am not sure it is worth an item slot in the current metagame.
    The other properties are on the weak side.

    By increasing Light Absorption to 30% you could give another niche to this item.

    Quote Originally Posted by Steelstar View Post
    The Sheltering may be a bit low, we'll investigate that. That said, it may be the only Neck-slot item with Healing Amp.
    Yes the item has some value for the healing amp in a less common slot.
    If you give it 24PRR it will increase the value since it will be on par with other loots, and people who value PRR but don't want to sacrifice bracer slot will us

    Quote Originally Posted by Steelstar View Post
    Most Sheltering effects now include both PRR and MRR, this one included.
    Yes what I meant to say is that 5 extra PRR when you have 100 or 150 is not much.
    However since MRR will be lower than PRR an extra 5 will be more meaningful.

    Quote Originally Posted by Steelstar View Post
    It's very utilitarian. This was an interesting one to bring into Epics, as the Heroic version wasn't a whole lot better in terms of the issues you state here; the direction we went was "As many immunities as could work on one item". It may be best as a swap item for some people, and that's probably fine. If any of you have suggestions about how to improve this item while keeping the spirit of the Heroic one, we're all ears!
    Well this ring in heroic offers near to the best intel and charisma available at the same level.
    Why not add the same to remain in the spirit of the item?

    Give it 10 intel ; 10 charisma ; 2 insightful intel and 2 insightful charisma.
    This is one below the maximum available at this level, meaning anyone who really cares about intelligence and charisma won't use it, but it may be a step for people who can't find +3 Insightful or +11 items.
    It is still a niche, doesn't offer power creep, and remains faithful to the original item.

    Otherwise well, just add Level Drain immunity and be done with it.
    It will be the best immunity item, and will be very valued by anyone who runs the raid.
    Also negative level immunity doesn't seem OP when BF, a race that would be considered great without the immunity, offers it too.

    Quote Originally Posted by Steelstar View Post
    This is the other item that many seemed to think was overpowered; it's likely to be toned down a bit, or swap an effect or two with other items.
    Well I don't think it is really overpowered it is just very nice.
    I would love if it was converted into raid loot, rather than nerfed.
    Sarlona ~ Endgame

  13. #153
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Lifespawn View Post
    Partial loot from the area partial loot from raid and litany is not epic very sad day I was really looking forward to All the orchard loot being upgraded.
    Glass half-full or half-empty?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #154
    Community Member Thrudh's Avatar
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    Quote Originally Posted by barecm View Post
    All the other crafting systems still hold their value, so it is safe to assume TF would as well. We are only talking about a couple different weapon types anyway.
    They do? Who still crafts alchemical weapons from Lord of Blades?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  15. #155
    Community Member Thrudh's Avatar
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    Quote Originally Posted by nivarch View Post
    Well shutting down spellcasters is ususally easy with stunning blow since they have a low fort save
    You never fight more than one spell-caster at a time?

    And not every melee has stunning blow.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #156
    Community Member the_one_dwarfforged's Avatar
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    please do not change the boots at all, im begging you.

    and leave the str bonuses as is on the goggles, but adjust the seeker to make sense.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  17. #157
    Community Member kmoustakas's Avatar
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    Epic chord of reprisals: This seems like an auto-include in all bard builds. Nice item

    Epic fanged gloves: +11 wisdom and arcane spell failure combo? I don't understand, it's meant to be for wisdom based arcane casters? The heroic version had strength. Why was it changed to wisdom?

    Epic locus of vol: I like the abilities here. People who use blood rage have worked out ways to mitigate the negatives and I won't start that conversation here. Great item. Manslayer is especially a nice touch.

    Epic Mentau's googles: The strength bonus here seems misplaced. THe seeker keeps in line with the heroic item. Maybe the two strength bonuses from here belong to the fanged gloves and the wisdom from the gloves or the tactics from the boots here? I don't like ghostly on a set of googles (etheral is more like it yet a lot weaker). Where's the necromancy focus?!?

    Epic Boots of the innocent: I don't understand how a pair of boots helps with tactics. Maybe the tactics set belongs with the googles? Great item other than that. Why is tendon slice only 6? Is 10 or 12 considered too powerful? This would still be a nice item even without the tactics.

    Epic Belt of thoughtful rememberance: Very powerful. Want.

    Epic litany: much better than I expected, I just don't understand what a light dmg proc called 'dawn' is doing in a cursed, absolute evil book. Makes no sense whatsoever. Will be using

    Shroud of ardent: on reading ardent, I thought it was an armor item (abbots shroud). On a necklace, the abilities are great but it's a shame it's a necklace and it's taking over finger necklace. Good abilities on it.

    Epic cloak of ice: very very weak compared to the heroic version and weaker still compared to the old heroic version

    Epic etheral bracers: very good, very powerful.

    Epic inferno bracers: very powerful, noted the change though from dexterity to constitution in epic. Why change the flavor of an item on epic? I don't understand the reasoning if anything else that 'ok is this more powerful with con or dex?'

    - Note on sheltering: THe items with sheltering look as if the numbers set on them don't take into account that their values do not stack. Since they don't stack, any value so far less that other items of lower level is a waste of power on an item.

    The same goes with resistance: anything less that +10 to everything on a level 27-28 item is basically a waste if not trolling since it's readily available on random loot. If you want to give a bonus to a single save, it has to be way more than the highest plus to everything. THink parasitic breastplate upgrade. It was a great item because it gave +10 reflex in a world where +6 was the absolute max on epic. So those +10 to one save should either be +10 resistance, +15 to one save or scrapped all together.

    Remeber what happened with madstone boots and halcyon boots. People don't really want to see their great heroic items changed into a total different item in use and spirit in epic. Many items, even though powerful are different than their heroic counterparts. Fanged gloves, the fighter/mage item now gives wisdom and mentau's googles make you stronger? Inferno bracers now give constitution? Granted, back then the bracers where one of two only dexterity bracers item and thus had a uniqueness, mentau's one of only three non weapon seeker items. Now that loot is kinda splattered all around the walls and tables such things don't matter.

    Sidenote: we do hope to see the weapons from there too. Shinning devastation, unwavering ardency, even the poor enduring condition that was a victim of 'you can't have banishing on a slashing weapon lolwhut but you can have vorpal on a mace now because feather-ing of the sun-loot. Have it planned for some next update, both the raid and the tome of legend weapons.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  18. #158
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Thrudh View Post
    They do? Who still crafts alchemical weapons from Lord of Blades?
    Obviously nobody does but thats more because the drop rates are borked than the lack of interest.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  19. #159
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Thrudh View Post
    You never fight more than one spell-caster at a time?

    And not every melee has stunning blow.
    The item won't change that it can only proc every 12 seconds (about once an encounter) and thats if it only effects spell casters...if it affects all targets the odds of it actually affecting a target you want it to is miniscule
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  20. #160
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    I just checked out the raid items and some of them are really AWESOME! please, about the 20th list, make sure that not all items are on the list at once. I think this would be great, just because people then would not have a 100% chance on having the items they want, and, therefore, would play the raid longer, just like it is/was done with the heroic abbot raid.

    thanks in advance

    Oh and about the Ward Goggles against the Quells: please check the ward because it seems that the quells can debuff through it.
    Last edited by Derana; 08-30-2014 at 12:02 PM.

    Completionists: Heroic 42/42, Epic 36/36, "Iconic" 15/15

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