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  1. #1
    Content Designer KookieKobold's Avatar
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    Jul 2011
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    Default U23 Quest Feedback - Epic Inferno of the Damned

    Feel free to leave feedback here for the quest Epic Inferno of the Damned!

  2. #2
    The Hatchery Mryal's Avatar
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    May 2012
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    Ran with cookie on EE with a 4 man party for a bit, but unfortunely had to leave for RL issues, sorry again
    This is a lot and i mean a LOT harder than vol on EE was.The mob selections feels very different here, theres even magma ragers...and they hit me for 200+100 physical + fire trought my 170 PRR/91 MRR and DR 30/, hell even the regular human mobs packed quite a punch.The traps were pretty deadly too, i died a few times before having to go, rest of party too, except kookie wich stayed at -2k hp alive and well (Hacks!).It has the 'EE' feel, i liked :P
    Give every person a gun and the richest man is the one that sells crutches

  3. #3
    Community Member UurlockYgmeov's Avatar
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    sounds fun!

    Think we need to remember that these quests were not supposed to be available until next week; but do to an ill-behaving teleporting mechanism - were swapped in at the last minute. I would expect lots of changes / improvements over the next couple of weeks.

  4. #4
    Community Member Monkey_Archer's Avatar
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    Ran this solo EE on my paladin in about 40 minutes. (2 heroic past lives, 0 epic past lives, Divine Crusader S&B defender with live gear)

    Good
    • Cinderspawn and magma brutes can be dangerous to squishies. Even with 244 PRR and 145 MRR the magma brutes were a bit too dangerous to gather up and face tank easily.
    • Adding magma brutes and air eles instead of mephits was a good decision. Mob diversity is good in this quest
    • Liches hurt. Paralysing touch and disintegrate makes them a real threat.


    Bad
    • Magmabrutes and fire elemental spell damage is too weak
    • Cinderspawn and caster spell damage is absurdly weak
    • Cinnis' ranged and spell damage is literally 0. He will endlessly throw 0 damage spells, even though his melee attacks can hurt if you decide to get close to him.
    Thelanis

  5. #5
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Ran this solo EE on my paladin in about 40 minutes. (2 heroic past lives, 0 epic past lives, Divine Crusader S&B defender with live gear)

    Good
    • Cinderspawn and magma brutes can be dangerous to squishies. Even with 244 PRR and 145 MRR the magma brutes were a bit too dangerous to gather up and face tank easily.
    • Adding magma brutes and air eles instead of mephits was a good decision. Mob diversity is good in this quest
    • Liches hurt. Paralysing touch and disintegrate makes them a real threat.


    Bad
    • Magmabrutes and fire elemental spell damage is too weak
    • Cinderspawn and caster spell damage is absurdly weak
    • Cinnis' ranged and spell damage is literally 0. He will endlessly throw 0 damage spells, even though his melee attacks can hurt if you decide to get close to him.
    The fact that you completed on ee solo is bad to me. It should have required you to pull store pots all over the place to keep yourself alive.

    However , I like your feedback.

  6. #6
    Community Member Draiden's Avatar
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    Initially posted in the wrong forum, it seems. Sorry about that... but here is my feedback from an initial EE run.
    Proud Leader of Redemption

  7. #7
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Seikojin View Post
    The fact that you completed on ee solo is bad to me. It should have required you to pull store pots all over the place to keep yourself alive.

    However , I like your feedback.
    The funny thing is that with the MRR bug, having 145 MRR meant that I was doing the quest with a 60% healing amp penalty. Despite that inconvenience, cocoon and consecration was still easily enough healing to gather up and face tank everything except the magma brutes.
    Thelanis

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