You are giving THF a +20 Melee power bonus. You are giving SWF a +20 Melee Power bonus. Where is TWF?
Is there really anything to add to this? TWF is already behind both those fighting styles. Give them a +20 Melee Power too. Period.
You are giving THF a +20 Melee power bonus. You are giving SWF a +20 Melee Power bonus. Where is TWF?
Is there really anything to add to this? TWF is already behind both those fighting styles. Give them a +20 Melee Power too. Period.
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You are the one choosing not to play alts.
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Read again.SWF is actualy getting nerfed, losing the +200% stat bonus going down to 150%, in favor of gaining 20 melee power.But im ok with it, and i use it every day.
This makes no sense, if its not beign affected by melee power, its likely bugged then.Any dev response on this before it goes live and we never know if its WAI or not?
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Point of information: Melee power from each combat style has the bonus type Combat Style.
With the current design, having all Shield, SWF, and THF feats gives +20 Melee Power total.
any1 read this from lamannia relase note ?
Tempest : Dance of Death now has a 15 second cooldown, so Melee Dual Wielding Attack: Deals +1/+3/+5[W] damage. Your basic attacks when dual wielding strike 2/3/4 targets per swing instead of one for 6 seconds with 15 second cooldown
The Growing Storm now has a 30 second cooldown Melee Dual Wielding Attack: Attacks an opponent. For the next 5/10/15 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times.
u cry about: what about Two Weapon Fighting? but give me reason bk again to ranger and stay TWF. good job Dev's i waiting for this
Hey Vargouille have two questions.
Melee Power stacks additively or multiplicatively with other % damage modifiers already in game (ex.: Damage Boost, Crusade, Song from Warchanter...) ?
Melee power works like Damage Boost with the addition of working on some enhancements (ex.: paladin light damage, rogue shadow dagger ?) ?
Z.
Last edited by Zerkul; 08-22-2014 at 02:37 PM. Reason: corrections
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Given that THF gets glancing blows while moving, I say at least give TWF a more reliable animation while moving.
It's currently comical trying to hit things while moving for TWFighters.
Actually, SWF is getting buffed compared to how it is now. Say you do 150 damage per swing currently sitting at say 60 str. That 60 str is a 25 modifier. Or 50 damage currently.
After the patch it'll be 37.5 damage from strength, so 137.5 damage per swing instead. But, you're getting 20 melee power. If you are anything but LD you're sitting at 70 MP base, or 90 with the new SWF.
That means 137.5*1.9 vs 150*1.7. Or 261 vs 255.
The more base damage per swing, the greater the benefit from MP, but the more MP (say you go LD for 170 MP), the less benefit from the new SWF.
In most scenarios, it'll likely end up as a buff to SWF.
Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.