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  1. #1
    Community Member Captain_Wizbang's Avatar
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    Default Make CitW worth running again

    After the raiders box debacle, a well designed raid has had no work done on the drop rates.
    Which, if that was tweaked even a little, people would start running it again.

    Is this just another, "same old song?"


    Or is there hope for a fix this year.

  2. #2
    Community Member Vellrad's Avatar
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    Even if they'd increase drop rates to 100% it wouldn't help much.
    Some people would run once, then never return because its awful quest.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #3
    Community Member Kawai's Avatar
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    Cool

    Quote Originally Posted by Vellrad View Post
    Even if they'd increase drop rates to 100% it wouldn't help much.
    Some people would run once, then never return because its awful quest.
    ...and others would run it a lot and make up for the grumblybutts who run it once and sulk.

  4. #4
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Kawai View Post
    ...and others would run it a lot and make up for the grumblybutts who run it once and sulk.
    i didnt know we have so much masochists in ddo.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  5. #5
    Community Member Franke's Avatar
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    Quote Originally Posted by Vellrad View Post
    i didnt know we have so much masochists in ddo.
    DDO is a game exclusively for masochists

  6. #6
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    If the quest has a bit shorter then people would run it more often.

    Run, brief fight, whack belly button, brief fight, run, brief fight, run, brief fight, run, brief fight, run, whack belly button, brief coordinated fight, run, dialogue, open chests, get skunked, and complete.

  7. #7
    The Hatchery Paleus's Avatar
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    Quote Originally Posted by Gljosh View Post
    whack belly button
    Here-in lies a significant issue with the raid, its just, how do I put this....lame for fighting a god. Also, Elminster.
    Kobold never forgive....kobold remember waterworks.

    Quote Originally Posted by KookieKobold View Post
    i'll be putting a bug into our system.

  8. #8
    Hero JOTMON's Avatar
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    I rather enjoyed the raid itself,..

    The 2 thing I didn't appreciate...
    1st.. no endchest goodies for healers.
    2nd was Lloths mana drain. wiped out my SP bar every hit on EE.
    I have no interest in potfest raids like this one, or EE Lord of Blades (no shrine on EE).

    Some day DDO producers will realize that potfest does not equal more challenging fun for casters/healers.
    and all they really had to do was have a mana regen options like when ditsychic is disabling orbs.. a aoe mana regen.... or beat on legs or some such thing.. something like the eggs in Von6, or orbs in Master Artificer.
    Argo: Degenerate Matter - 200
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    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  9. #9
    Community Member SealedInSong's Avatar
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    Default I wouldn't say it's even designed well

    Quote Originally Posted by ferd View Post
    After the raiders box debacle, a well designed raid has had no work done on the drop rates.
    Which, if that was tweaked even a little, people would start running it again.

    Is this just another, "same old song?"


    Or is there hope for a fix this year.
    Not to be a big complainer, but the time invested vs. rewards is terrible
    Respawning mobs that all look the same (purple and holographic)
    Babysitting, not escorting, a moron NPC
    SP drain
    healing curse
    atrocious drop rates
    stationary GODDESS whose most dangerous weapon is boring you to death

    I think MotU was fantastically done, but I would actually run CitW for FUN (novel concept) if they did anything to increase the pace and make rewards commensurate with effort.

    If EE had an almost guaranteed drop of one named item for the party, and all the legs spawned at once, and the hand followed you around again, etc etc. it'd at least feel dynamic and worthwhile.
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  10. #10
    The Hatchery zwiebelring's Avatar
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    Yes, please do! Thunderforged weapons take very long to craft and CoHs should be available as often in CiTW as in FoT to give valuable alternatives till TFs are done.

    And while your at it, change hitbox of Lolth. Millions of hp and I have to click every attack separately? You gave Auto Attack for a reason!
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  11. #11
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    This raid has horrible loot drop rate and horrible XP. The only reason I will play this is when I have enough time and I feel like doing something for a change. To make this raid more competitive it will have to drop at least 2 comms and at least 1 named item per party on EN. The XP can also use a boost but then the other raids might not be played that much if it's too much.

  12. #12
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    Quote Originally Posted by zwiebelring View Post
    Yes, please do! Thunderforged weapons take very long to craft and CoHs should be available as often in CiTW as in FoT to give valuable alternatives till TFs are done.

    And while your at it, change hitbox of Lolth. Millions of hp and I have to click every attack separately? You gave Auto Attack for a reason!
    Thunderforged raid is another example of a horrible raid. No item drops and horribly low ingredient drop rate. The only reason this is still run is that it has the best end game weapons, but soon it will become another CitW

  13. #13
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by ferd View Post
    After the raiders box debacle, a well designed raid has had no work done on the drop rates.
    Which, if that was tweaked even a little, people would start running it again.

    Is this just another, "same old song?"


    Or is there hope for a fix this year.
    I disagree it's a "well designed raid". It was a steaming pile of poo on release, and it continues to be. However, at the time of release the items were pretty awesome, and it took breaking lootgen at least twice for them to stop being awesome. Also, the raid does have some fans. One person's poo is another person's fertilizer.

    Adjusting a couple of the weapons (not all, but Twilight's spell powers stand out, and a few of the other weapons are weakish compared to lootgen), and increasing the comm drop rate to guarantee at least 1 on normal, 2 on hard, 2-with-a-chance-for-3 on elite. Also, ...either significantly increasing the drop rate, OR, the 20th list has to list _all_ weapons.

    Finally, fix Celestia. Yes yes, the poor overworked Turbine code staff "don't wanna", but this is part of the messy legacy Feather of Sun left that has to be cleaned up. Right now, Celestia's light damage is designed to be it's own singular type of damage that breaks all DR. MANY MANY fixes have been suggested in the forums, but what needs to happen is that (in one form or another) it becomes an attack that instead *does every kind of damage*. That way, when special attacks add typed damage, it doesn't break Celestia's light damage. And whoever fixes it has to think ahead and make it modular enough to grab all the damage types even if new types are added later (so a human doesn't have to edit it later). Then change the augment slot to purple (or if that will wipe out existing augments, allow us to spend comms to upgrade to purple). Once the DR-breaking is fixed, staff doesn't get to screw over everyone who got used to only having blue slots when they make red slots available.

  14. #14
    The Hatchery Wipey's Avatar
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    It's an old raid, most raiders and "vets" got what they needed ( even multiples of each weapon ) 3- 5 months after the release.
    Never going to get popular again unless there is new worthwile loot.

    Like now, Thunderholme raids. 20, 40 , 60 or more completions on each character. New people or maybe people coming back to game are going to have hard time raiding/getting stuff from there.

    Less and less people playing, you miss the "gold fever", you are out of luck.

  15. #15
    Community Member G_Lich's Avatar
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    If I wanted to stare at boobies for 40 minutes I would make sure they weren't spider boobies.

    In seriousness, the raid is OK, but I think it has been solidified as my least favorite raid, It was interesting once. but there are just so many annoyances. I'd play to have fun and/or make progress, Since it's not fun anymore, and there's no progress there (already have weapons, and FOT for coms) I avoid it.

    SP Drain mechanic is the cheapest shot I have seen in a video game in a long time. This isn't a game where SP is self replenishing (If there was a way to get it back, ex. In The Flesh, it would be perfectly fine w/ me) so forcing a caster to chug is so wrong. Might as well force a melee to stop swinging unless they buy and consume some creatine or redbull.

    And here it comes again in Litany...
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  16. #16
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    Hi,

    There are a lot of things I don't like about CITW, and the rewards would have to be insanely good to make me run it more often. More CoHs wouldn't cut it when I can run a quick and amusing FoT instead.

    I'm not sure if it's worth spending any effort trying to rehabilitate something which is just so bad. Perhaps it's better that it remain as is, a monument to terrible raid design for future generations of devs and players to contemplate.

    The raid box was a bad idea, but I'm still grateful for it, because it allowed me to pick up what I was missing without ever needing to set foot inside the raid again. It was really just a mercy killing, and we should all be glad that someone had the courage to put a pillow over CITW's face and smother it to death. Its cries of pain are at long last silenced and now it is in a better place.

    For the sake of full disclosure I'll admit that I have done the raid a few times since we got the boxes, but each time upon completing it I felt like I'd made a mistake, even when it all went well. Even if I go on to do many regrettable things in my life, I am sure that when I am on my deathbed, what I will most regret of all is spending that time flailing away at Lolth's belly.

    Thanks.

  17. #17
    The Hatchery zwiebelring's Avatar
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    This raid is just the worst of adventure designs possible. railroading NPC, who is dumb as coyle, plot device endboss, which you technically cannot destroy but still can hurt, who could crush you in an instant but won't, because developer/DM ex machina and an annoying old **** NPC, who coneniently teleports right at your final location while letting you do all the work.

    I can live with an endboss like the abbot, who seeks to ascend into divinity, but I hate fighting entities, who are meant to be eternal, indestructible and just plain gods. As m,uch as I like Necropolis conent, the new raid made me frown again. Lady Vol is another god entity. *sigh*

    DnD players like to have control over there characters and a certain control over the result and goal in a quest. CiTW does not deliver any of this. Still, CoHs should be at a higher amount, to give at least some progress.
    Characters on Orien:
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  18. #18
    Community Member CaptainPurge's Avatar
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    It's just bad. Run it once after you're flagged, hold your nose, keep some curse pots within your hotbar's reach. It's rather sad, oh well, here we are!

  19. #19

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    One of the guys on our server organized an all melee EE CitW raid...no monkchers, no wizards, no blasting/healbot cleric or FVS...


    it was brutal


    there were a ton of deaths


    we survived


    the loot was horrible


    but dang it made that raid fun...even for one night.


    Outside of that...yeah...just not worth running anymore.

  20. #20
    2015 DDO Players Council Seikojin's Avatar
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    If it has an extra chest on hard and 2 on elite, more people would run it.

    If coms were like fot, more would run it.

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