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  1. #101
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    Quote Originally Posted by mrunlimited View Post
    Since having the error 201 issue, i tried uninstalling and reinstalling(again), now the launcher will not even being to download files for the test server.
    OK, this might sound weird, but when this happened to me, I shut down the launcher, then killed the 2 netsessions running in my process list (kill the small one first or it will respawn the big one). Restart the launcher, and the Akami eula will eventually appear. Don't accept it, just allow it to sit there (whenever I accepted it, it would stop the DL, but it would eventually pop up again, and restart the DL). Eventually, it said the launcher quit responding (but it DLed a bunch of stuff by then), I then restarted the launcher, and it finished the patch without Akami, and then I could get to Lammania (finally).

    GL!

  2. #102
    Community Member sudzz's Avatar
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    I seem to have lost availability to Haunted Halls, has this area been closed or is it just me? I had access before the wipe.

  3. #103
    Community Member LuKaSu's Avatar
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    1) Paladin light damage. Can someone verify if this works with ranged attacks? Also, if Holy Sword works with ranged? If they do, this might open up some fun possibilities.

    2) In the preview, the KotC Cleave and Great Cleave alternative enhancements had better W's than the feats which rhey replaced. On the Release Notes, both have a +1 W. Which is correct?
    (Edit, #2 has been confirmed a typo in the release notes)

    3) Also on the preview, in comments, it said there would be no feat requirements for Overwhelming Crit. In the Release, it just says no Great Cleave. Is Cleave a prereq now?

    4) One more preview thing. It says that the Sacred Defender auto-self-heal from tier five costs two LoH as well as two Turn Undeads. I thought in the preview comments, it said that this was just a typo, and only costed the turn undeads. Can you confirm?

    5) So it doesn't look like the Divine Grace saves cap made it into the release notes. Is that off the table now?
    Last edited by LuKaSu; 08-22-2014 at 10:01 AM.
    LuKaSu's DDO Wishlist.
    SSG, Thanks for a super-fun game!

  4. #104
    Community Member Kalevor's Avatar
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    Things i've seen that seems a bug to me:

    1) something is wrong with healing... i think is the new MRR, in the description its said that reduce positive incoming "damage" ...

    2) defensive stance from pally doesn't apply when you carry an orb... i wear heavy armor.

    3) when using cleaves from KotC sometimes one of them don't came out if used too quickly ...



    kal

    P.S: not a bug, but holy retribution should not regen a smite?
    Proud officer of Zuleicos (Thelanis) - Mikaelus (Melee) ; Akhnaroth (Caster) ; Kraneo (Healbot) ; Leonardu (Melee) ; Tormentazul (Melee)
    Quote Originally Posted by Hoglum
    Come play Dungeons and Dragons! In heroic play you will face the evil minions of Demons... When and if you make it to Epic levels you face even greater threats. Threats like... giant rats and wolves!

  5. #105
    Community Member Doutrinador's Avatar
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    TWF will not receive melee power?
    An barbs? No MMR? no Melee power?

  6. #106
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    I see the devs are adjusting how players can control what spells a hireling will cast. Here's one related major problem they could look at:
    Hirelings with Restoration or Greater Restoration spells will not use them to fix negative levels. The only way to convince them to fix a negative level is by getting hit with Ray of Fatigue or something similar.
    This would be kinda a big deal given the attacks used by monsters in the new Epic Orchard.

  7. #107
    Community Member G_Lich's Avatar
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    Radiant Servant aura causes Deific Diadem to provide a constant +2 Conjuration bonus. Not great considering clerics can't cast web. Not a huge deal, but the +2 DC to necro would be fun - Just can't take that specific T5. Since this effect also has the benefit of maintaining the Empyrean Magic and Celestial Fervor depending on choices, it shouldn't be "fixed" if it breaks those 2 things. Quells are already going to be giving divines a hard time.
    Lich - Lichclaw - Lichdust - Lichfate - Lichgaze - Lichrot - Lichsoul - Lichvault
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  8. #108
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    Quote Originally Posted by G_Lich View Post
    Radiant Servant aura causes Deific Diadem to provide a constant +2 Conjuration bonus. Not great considering clerics can't cast web.
    An ongoing effect (like radiant aura or FVS archon) should not count for triggering things that happen when you cast a spell. Your character is not casting a spell every 2 seconds for 5 minutes... he cast one spell 5 minutes ago, and the duration lasted until now.

  9. #109
    Time Killer XbaileyX's Avatar
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    Default First Look

    First and foremost I would like to say thank to whoever worked on loot. Very well done. We have a few toss away items but overall, impressive. Thank you!

    My concerns:
    - Not sure if it was intended or mrr/prr scaling was just way off but EE was way easier than EE Stormhorns currently is. Concerning since these quests were 31 on EE.
    - EE Cinnis did zero spell damage. His physical damage was there but he wasn't hitting with spells at all.
    - Healing being reduced by MRR, best grief of the night, almost as impressive as the lord of bears.
    - No EE LotD, not a big deal as I would sacrifice it for the raid 10x over, but sad to see it didn't make the cut.
    - Why was the shroud of the abbot turned into a scarf? If it was being changed from a outfit wouldn't it make more since to fill it as a cloak, since we didn't get that either?

    Things I loved:
    - Ice elementals now shrink like golems!
    - Puzzle rare in slayer area.
    - Addition of samari to slayers. They rocked.
    - Werewolves were a much better fit to orchard than harpies were to 3bc :P
    - Loots!!!! Im looking at you boots, goggles, belt, helm and litany. The choices now available were much needed. These items give the freedom of a no longer best in slot or at least let us have a few choices for gear setup and still be optimal.
    - Potion of wonder to shrink me on live please and thank you.
    - Mrr was way buggy but the idea rocks so im including it. *hopes numbers get sorted before release*

    Thank for all the efforts and cant waitron preview the raid!
    ~~~~ Proud Leader of Renowned ~~~~
    ~baileypaige~bayz~baywee~bailiegh~

  10. #110
    Time Killer XbaileyX's Avatar
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    Edit:
    I cant seem to get the edit button to work?

    Possible bug?
    -Being quelled was doing weird things with spells. Sla cacoon was working, but sla magic missle and chain missles were not. The same arcane spells non slas were working fine.

    Question:
    - Are we going to be able to remove the taint of evil from Epic Litany? Didn't see a option in the crafting device.

    Thanks again.
    ~~~~ Proud Leader of Renowned ~~~~
    ~baileypaige~bayz~baywee~bailiegh~

  11. #111
    Community Member Ryethiel's Avatar
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    Default Conjure Bolts Scrolls!!!

    It looks like you guys fixed the Conjure Bolts Scrolls on Lamannia!! Thank you so, SO much!!! Now I can finally make that Repeater Build I had in mind, without Artificer levels!

    *Dances*
    ||| Ghallanda - Ryethieldus |||

  12. #112
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    Quote Originally Posted by KookieKobold View Post
    If i may, what specific fixes are you waiting for from the Haunted Halls loot?
    Most of the items where intended to have different stats then they actually have after upgrading them with Blackstones.
    Two of the items got fixed in an update with the promise that the other stuff gets fixed too.

    The PDK Shield for example was intended to have 30% energy absorption while blocking (after upgrading the item) instead of 15%.

    The Magestaar trinket was intended to heal the wearer every time it absorbs a spell.

    Gues it was the Libram and the manual witch got an hotfix

  13. #113
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    Quote Originally Posted by LuKaSu View Post
    1) Paladin light damage. Can someone verify if this works with ranged attacks? Also, if Holy Sword works with ranged? If they do, this might open up some fun possibilities.



    (Edit, #2 has been confirmed a typo in the release notes)

    3) Also on the preview, in comments, it said there would be no feat requirements for Overwhelming Crit. In the Release, it just says no Great Cleave. Is Cleave a prereq now?

    4) One more preview thing. It says that the Sacred Defender auto-self-heal from tier five costs two LoH as well as two Turn Undeads. I thought in the preview comments, it said that this was just a typo, and only costed the turn undeads. Can you confirm?

    5) So it doesn't look like the Divine Grace saves cap made it into the release notes. Is that off the table now?
    Holy Sword will apply to current weapon. It works like deadly on self target only.

  14. #114
    Community Member LuKaSu's Avatar
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    Quote Originally Posted by Annyee View Post
    Holy Sword will apply to current weapon. It works like deadly on self target only.
    Yeah, I was just wanting to make sure that Holy Sword and the Light xd6 damages worked while using Ranged weapons as well.
    LuKaSu's DDO Wishlist.
    SSG, Thanks for a super-fun game!

  15. #115
    Community Member Bernaise's Avatar
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    Ugh. My Characters got wiped. Hope others don't have this problem

  16. #116
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    Stalwart stances are not working with TWF is this WAI?
    - Sorul - Sakami - Adenai - Witmix - Oyashi - Lefie/Refie

  17. #117
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    Stalwart Defender Stance currently requires 6 levels of Fighter, even though it says in the Release notes that you only need 3 levels of Fighter for it. Overbalance still has the 3 levels of Fighter requirement.
    Edit: Can the Tier 4 Core for Unyielding Sentinel also grant a bonus to MRR, both the passive and Unbreakable add-on?
    Last edited by Altrelo; 08-22-2014 at 07:27 PM.

  18. #118
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    None of the changes to heavy armor met my expectations. I said previously the 3 heroic (mind you they are non epic quests) benchmark quests are Elite Enter the Kobold, Elite A New Invasion and Subterrance. My 16 Fighter/2Pal/2Rog in Unyielding Sentinel 5 still die to them. So the only verdict I can give now is : EPIC FAIL.

  19. #119
    Community Member Thar's Avatar
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    Quote Originally Posted by Free2Pay View Post
    None of the changes to heavy armor met my expectations. I said previously the 3 heroic (mind you they are non epic quests) benchmark quests are Elite Enter the Kobold, Elite A New Invasion and Subterrance. My 16 Fighter/2Pal/2Rog in Unyielding Sentinel 5 still die to them. So the only verdict I can give now is : EPIC FAIL.
    if you can't solo these then you need more healing. If i can solo EE on my barb/fighter with cocoon, you can do these. If i can do the dragon in don't drink the water EE with NO healing, then there is a problem. It's too overpowered is the problem.

    Elite should be for groups not solo. This update is broken and will be the end of the game when half the population is bored it's too easy.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  20. #120
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by Bernaise View Post
    Ugh. My Characters got wiped. Hope others don't have this problem
    Everyone did.

    Copy a new one over from live or make one in the dojo.
    Magical Rings are well... magical. - Gandalf

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