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  1. #1
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Default SWF vs TWF vs THF vs SnB

    Pro's Con's
    Single Weapon Fighting +100% stat mod to damage
    +30% stacking attack speed
    Perfect Single Weapon Fighting
    Perfect Two Weapon Fighting
    Glancing Blows with certain weapons
    Perfect Two Handed Fighting with certain weapons
    Only Rune Arms or Orbs
    Two Weapon Fighting 80% base Off Hand Proc Chance
    Best base animation
    Perfect Two Weapon Fighting
    Some offhand weapon attributes affect mainhand
    Offhand can be used as a 'buff' weapon
    benefits from single weapon effects multiplication such as sneak attack
    Requires twice the materials
    less base damage
    Half stat on offhand
    Doublestrike only affects mainhand
    Horrendous moving animation
    Two Handed Fighting 50% stat mod to damage
    glancing blows
    additional damage from power attack
    Perfect Two Handed Fighting
    Perfect Two Weapon Fighting
    Longer Reach
    Glancing blows on cleaves
    No off hand at all
    Base weapons may not start at *4 multiplier
    Sword and Board Added PRR (maybe MRR)
    Additional AC from shield
    8% doublestrike
    glancing blows with certain weapons
    20% chance to shield bash
    Perfect Two Weapon Fighting
    Perfect Two Handed Fighting with certain weapons
    shield bashes limited to 1 per second
    less base damage

    Discuss; may change OP
    I apologize to the art department for including things like animations in cons...
    Last edited by InsanityIsYourFriend; 08-19-2014 at 10:08 AM.
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  2. #2
    Community Member A-O's Avatar
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    For THF you forgot to mention twitching for ~20% aspd. And 20 melee power in next update.

    For SWF you can mention Swashbukler for buckler offhand. With SB you can get 8% DS as well currently. Also, for SnB you have legendary shield mastery for +7% DS. (works for SB as well)
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  3. #3
    Community Member A-O's Avatar
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    Can't edit posts for some reason. TWF has 80% offhand with GTWF.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  4. #4
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Quote Originally Posted by A-O View Post
    Can't edit posts for some reason. TWF has 80% offhand with GTWF.
    yes GTWF has 80% off hand, but base is 20, meaning GTWF gives you a bonus 60%
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
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    Thanks for the report and Whoa.
    Quote Originally Posted by MajMalphunktion View Post
    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  5. #5
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    Quote Originally Posted by InsanityIsYourFriend View Post
    yes GTWF has 80% off hand, but base is 20, meaning GTWF gives you a bonus 60%
    The GTWF feats give you 60%, but you already had 20% just by using the style, so 80% should be listed on the chart. Other entries of the chart include things like +50% str and glancing blows for THF, which are available to the THF style without having any feat.


    PS. Something I'd add to the chart is a THF Con: other styles have 4x crit weapons, but THF only goes up to 3x.
    Last edited by Scrabbler; 08-18-2014 at 07:33 PM.

  6. #6
    Community Member RD2play's Avatar
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    Quote Originally Posted by A-O View Post
    Can't edit posts for some reason. TWF has 80% offhand with GTWF.
    right click open in new tab -> should work, it does for me

  7. #7
    Community Member Lonnbeimnech's Avatar
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    They really should allow s&b to make use of swf. After playing around with a bard (swashbuckler) fighter (stalwart defender) I'm going to say, this is what a fighter should have been all along. Kinda silly that you have to splash bard to do it.

  8. #8
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Quote Originally Posted by A-O View Post
    For THF you forgot to mention twitching for ~20% aspd. And 20 melee power in next update.

    For SWF you can mention Swashbukler for buckler offhand. With SB you can get 8% DS as well currently. Also, for SnB you have legendary shield mastery for +7% DS. (works for SB as well)
    only using base feats here, that anyone regardless of class and destiny gets
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    Thanks for the report and Whoa.
    Quote Originally Posted by MajMalphunktion View Post
    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  9. #9
    Community Member A-O's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    only using base feats here, that anyone regardless of class and destiny gets
    Seems pretty pointless then? What use is it knowing what "base" every style gets when it doesn't matter in the end 'cause you've got different class bonuses affecting them differently?
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  10. #10
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    Two Weapon Fighting Best base animation
    That's debatable SWF is either the same speed or faster for auto attack, but is faster while moving and cleaving.

  11. #11

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    TWF: Pros doubles single weapon effects
    Some offhand weapon attributes affect mainhand
    Offhand can be used as a 'buff' weapon

    Cons
    Half stat on offhand (unless unarmed monk)
    Doublestrike only affects mainhand
    demanding prerequisites
    Offhand intended to be light (although penalty is not a big deal for larger weapons)

    SWF: Epic vorpal threats doubled
    Doublestrike hugely effective since stat is already doubled and speed is increased
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  12. #12
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Quote Originally Posted by Saekee View Post
    TWF: Pros doubles single weapon effects
    Cons
    demanding prerequisites

    SWF: Epic vorpal threats doubled
    Doublestrike hugely effective since stat is already doubled and speed is increased

    please elaborate on the first one

    it requires 17 dex and 11 bab, THF requires 17 str and 11 bab, SWF requires 7 balance and 11 bab (as a cross class skill you get 7 balance at lvl 9 without skill tomes), SNB just has loose requirements, though if your not proficient with a shield one would say it has stricter requirements

    PSWF
    Last edited by InsanityIsYourFriend; 08-19-2014 at 09:56 AM. Reason: was completely wrong
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
    Quote Originally Posted by 404error View Post
    Thanks for the report and Whoa.
    Quote Originally Posted by MajMalphunktion View Post
    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  13. #13
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    Quote Originally Posted by InsanityIsYourFriend View Post
    PSWF
    doublestrike is hugely effective on all four, a doublestrike (main or off) generates a second main hand attack allowing for your 80% off hand to proc again
    That is not at all how doublestrike works. Overall, doublestrike gives only 50-60% final benefit to TWF characters. You have 100% chance for mainhand, 80% for an offhand, and maybe 10% for another mainhand (depending on what doublestrike item you use).

    It would be pretty wild if your mainhand attack could doublestrike, which caused an extra offhand hit, which then got its own chance to doublestrike again...!

    By the way, being less-beneficial to TWF was an intentional feature of Doublestrike back when it was first added, as part of Rogue Opportunist. That was a design choice that should be reconsidered now that Doublestrike is included in so many other features.

  14. #14
    Community Member MonadRebelion's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    Pro's Con's
    Single Weapon Fighting +100% stat mod to damage
    +30% stacking attack speed
    Perfect Single Weapon Fighting
    Perfect Two Weapon Fighting
    Glancing Blows with certain weapons
    Perfect Two Handed Fighting with certain weapons
    Only Rune Arms or Orbs
    Two Weapon Fighting +60% base Off Hand Proc Chance
    Best base animation
    Perfect Two Weapon Fighting
    Requires twice the materials
    less base damage
    Two Handed Fighting +50% stat mod to damage
    glancing blows
    additional damage from power attack
    Perfect Two Handed Fighting
    Perfect Two Weapon Fighting
    No off hand at all
    Sword and Board Added PRR (maybe MRR)
    Additional AC from shield
    8% doublestrike
    glancing blows with certain weapons
    20% chance to shield bash
    Perfect Two Weapon Fighting
    Perfect Two Handed Fighting with certain weapons
    shield bashes limited to 1 per second
    less base damage

    Discuss; may change OP
    So, this isn't exactly what you are looking for, but I'm still blown away at the fact that single weapon fighting gives you a 100% stat bonus while two-handed fighting gives only a 50% bonus. This is dumbfounding. What I would really like is for this game to as much like pnp dnd as possible. What I really don't like is the patchwork of mmo fixes to issues that could be better handled by sticking closer to the pnp game. If you think melees are being outclassed by casters, here is a simple thing you could do to support melees: allow enemy casters to cast spell turning. (There are a whole bunch of spells that will make casters think twice about what they are casting.) I'm going to be bold here and offer some unsolicited advice to the folks working on this game (sorry). The 3.5 rules evolved from a process of working out the problems of dnd for 30+ years. I'm going to go out on a limb here and say the people who worked on dnd over these years were smart and hard working. (I have no doubt that the people who work on ddo are smart and hard working. However, I am confident they haven't been working on ddo for 30+ years.) The 3.5 rules, which are the result of all this hard work and intelligence, are generally regarded as the best rule set we've ever had for dnd. (I hear some forumite shouting something about pathfinder here. Of course, I will ignore that because it's irrelevant.) At any rate, the process through which the game was produced has given it something akin to an organic unity. That said, here is a principle I think you should follow: When there are problems in ddo with balance, variety, mechanics, etc., look first and primarily to the pnp rules to see what can be imported to fix things. I'm not saying 3.5 is perfect. I'm just saying the 3.5 solutions to the problems with ddo are most likely better than the solutions you'd get from spinning out your own solution, looking for inspiration from other mmo's, or crowd-sourcing the forumites.

  15. #15
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    Quote Originally Posted by MonadRebelion View Post
    What I would really like is for this game to as much like pnp dnd as possible.
    In general, this would be quite nice! It has gotten rather difficult to really recognize the D&D in DDO at times....


    What I really don't like is the patchwork of mmo fixes to issues that could be better handled by sticking closer to the pnp game.
    The 3.5 rules evolved from a process of working out the problems of dnd for 30+ years. I'm going to go out on a limb here and say the people who worked on dnd over these years were smart and hard working. (I have no doubt that the people who work on ddo are smart and hard working. However, I am confident they haven't been working on ddo for 30+ years.) The 3.5 rules, which are the result of all this hard work and intelligence, are generally regarded as the best rule set we've ever had for dnd. (I hear some forumite shouting something about pathfinder here. Of course, I will ignore that because it's irrelevant.) At any rate, the process through which the game was produced has given it something akin to an organic unity.
    And now you've lost me.... The basic rule set for 3rd Edition is the product of two and a half years, from Summer of '97 to 2000. The only thing that was really kept from AD&D (or Second Edition) after Wizards of the Coast purchased TSR was the franchise name and some iconic names. While it was a great way to get together with some friends and play D&D, it had quite a lot of systemic flaws and three years later D&D 3.5 Edition was released to deal with some of the more major ones. This idea of 'organic unity' and 30+ years of refining are not based in fact. It is more like 3 years of development and 3 years of refinement, designed by people who had made modules and support material for previous D&D iterations but never worked at the core rules design level.

    As much as I enjoy the work of Monte Cook, Skip Williams, and all of the others who worked on creating the d20 System and core D&D 3rd Edition at Wizards of the Coast, they are just game designers. They are good at their job, but not to the level of mythical fan-worship that is sometimes applied to them....


    Ultimately, D&D 3.5 is an extremely fun game that I have enjoyed for years! But it's rule system struggles on it's own. It does not stand up to trying to reinterpret it into a CRPG format well. That is why *none* of the 3rd Edition games have stuck to them without some very heavy adjustments. And at epic levels of play they really fall apart hard. I would love it if Turbine had stuck more to the 'feel' of the D&D rule set! Even if it is not the most optimal way to make an online game, DDO is an IP game. It will never attract the broadest of audiences because of that, and major deviations from the IP serves to alienate fans of it. But ultimately, adjustments are going to have to be made just to make it playable.

  16. #16
    Community Member MonadRebelion's Avatar
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    Quote Originally Posted by RedHost View Post
    In general, this would be quite nice! It has gotten rather difficult to really recognize the D&D in DDO at times....




    And now you've lost me.... The basic rule set for 3rd Edition is the product of two and a half years, from Summer of '97 to 2000. The only thing that was really kept from AD&D (or Second Edition) after Wizards of the Coast purchased TSR was the franchise name and some iconic names. While it was a great way to get together with some friends and play D&D, it had quite a lot of systemic flaws and three years later D&D 3.5 Edition was released to deal with some of the more major ones. This idea of 'organic unity' and 30+ years of refining are not based in fact. It is more like 3 years of development and 3 years of refinement, designed by people who had made modules and support material for previous D&D iterations but never worked at the core rules design level.

    As much as I enjoy the work of Monte Cook, Skip Williams, and all of the others who worked on creating the d20 System and core D&D 3rd Edition at Wizards of the Coast, they are just game designers. They are good at their job, but not to the level of mythical fan-worship that is sometimes applied to them....


    Ultimately, D&D 3.5 is an extremely fun game that I have enjoyed for years! But it's rule system struggles on it's own. It does not stand up to trying to reinterpret it into a CRPG format well. That is why *none* of the 3rd Edition games have stuck to them without some very heavy adjustments. And at epic levels of play they really fall apart hard. I would love it if Turbine had stuck more to the 'feel' of the D&D rule set! Even if it is not the most optimal way to make an online game, DDO is an IP game. It will never attract the broadest of audiences because of that, and major deviations from the IP serves to alienate fans of it. But ultimately, adjustments are going to have to be made just to make it playable.
    I think you must not understand my view. I would think a quick look at the spell lists from the various editions make evident some of the ways the game has evolved from previous versions. I would have thought it was pretty easy to see how much of the rules of the various editions are just attempts to simplify and expand what was already in the previous editions. All I need for my claims about 3.5 to obtain is (1) that 3.5 is generally considered the best version of dnd, and (2) the people working on the various versions of the game are fundamentally trying to improve on previous versions of what is basically the same game. If you're really disagreeing with me, I am supposed to believe that the 3.5 rules were just thought up in a couple years by people who were perhaps just accidentally aware of dnd. I am not supposed to believe that these are people intimately familiar with dnd, nor that they are working out rules to make the game better. Since the conditions of disagreement strike me as obviously unacceptable, I have to conclude you just don't understand what I was getting at.

    We at least seem to agree on this point, that 3.5 has problems, but, nonetheless, ddo would be better off if it stayed closer to the pnp game. Given this agreement, I suspect your apparent disagreement is more posturing than anything else. Since you're just posturing, this is all you're going to get from me.
    Last edited by MonadRebelion; 08-19-2014 at 12:17 AM.

  17. #17
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    Quote Originally Posted by MonadRebelion View Post
    We at least seem to agree on this point, that 3.5 has problems, but, nonetheless, ddo would be better off if it stayed closer to the pnp game. Given this agreement, I suspect your apparent disagreement is more posturing than anything else. Since you're just posturing, this is all you're going to get from me.
    I think the DDO devs, when they can, try to stay true or at least close to 3.5 rules. Failing that, they try to live within the spirit of the rules.

    As a practical matter, various 3.5 rules evolved to be impractical for the speed and dynamic of an MMO.

    The ship asking DDO devs to stay 'true' to the 3.5 rules sailed long ago and there are literally thousands of posts on it since 2006, when players first complained.
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  18. #18

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    Quote Originally Posted by InsanityIsYourFriend View Post
    please elaborate on the first one

    it requires 17 dex and 11 bab, THF requires 17 str and 11 bab, SWF requires 7 balance and 11 bab (as a cross class skill you get 7 balance at lvl 9 without skill tomes), SNB just has loose requirements, though if your not proficient with a shield one would say it has stricter requirements

    PSWF
    doublestrike is hugely effective on all four, a doublestrike (main or off) generates a second main hand attack allowing for your 80% off hand to proc again
    TWF benefits from single weapon effects multiplication such as sneak attack damage and secondary weapon effects. This is why pure rogues should always go with Twf
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  19. #19

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    TWF: Swinging animation while moving makes you want to quit the game and do something else.
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  20. #20
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Quote Originally Posted by MonadRebelion View Post
    *snip*
    while I may agree with some of what you are saying, please try not to derail the thread, a new thread will work just as well for that, and I suggest if you wish the devs to look at what you are saying that would help.
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
    Quote Originally Posted by 404error View Post
    Thanks for the report and Whoa.
    Quote Originally Posted by MajMalphunktion View Post
    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

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