Hello!
I haven't found any thread that would cover my problem, so here it is:
I just run 'A New Invasion' on Elite and got taken by surprise, that there is no longer a shrine next to the hole that leads to the endfight.
Also that portal, that connect the endfight with the entrance is gone. According to the wiki thats only on elite that way.
So.. why would you make elite even more difficult?
the hardest part about this quest is to find people that want to join you running it, not the quest itself.
the endfight is somewhat tough, but manageable. still my group wiped the first try and 3 of them left cause there was no portal
and they said they wouldnt 'run around in the quest an hour' to get back to the endfight.
even though i memorized the way it took me 10 minutes just to reach the endfight again.
personally i find this uncomfortable, but its not a reason, to not retry an endfight, more than ever since you've been in the quest for quite a while!
now to my point:
why would turbine make a quest-pack, that already is unpopular even more unattractive?
i like to run all the content, i like to get favor and i enjoy pretty much any quest and challenging content given.
i'm on argonessen, the server with the best lfm system (from what i've read in the forums so far the other servers dont have a great lfm going on)
you can actually run pretty much everything on argonessen with a pug, you dont need a channel. even epic elites and rare raids like abbot or master arti/LoB are done via LFM
but you barely see lfms for this quest pack anymore.
and things like the missing portal/shrine on a tough quest wont make it more popular than before!
another point is, why would this be missing on elite, the hardest setting?
why is there an extra shrine and a portal on normal and hard, that are way easier to complete?
whether you should treat a quest the same way with comfortable stuff (well shrines obviously dont count here, but the portal does)
or you should take it from every difficulty setting, instead of changing it on one difficulty only
its not like the quest has gotten more difficult due to the missing portal, its just annoying, illegitimate unnecessary.
basically this change just ruind a good hour of gaming time for me. i'm fine with failing a quest cause the party is not capable of it, or you just dont do it right
but i'm not fine with failing a quest due to leaving party members, because the quest is too uncomfortable on the highest difficulty setting
(and i'm not talking about tough fights, but stupidly long runs and therefore very long completion times without actually playing the game)
just put it back the way it was. no need to 'nerf' an unpopular quest-pack, so noone will ever run it!