Greetings.
We are updating a few enhancements in the Stalwart Defender tree for Fighters. These changes are designed at making the tree more desirable and allowing it to better work with the armor mitigation changes.
First, we changed some AP costs for existing enhancements:
Stalwart Defensive Mastery now costs 1/1/1 AP.
Stalwart Shield Mastery now costs 1/1/1 AP.
Reinforced Defenses now costs 1/1/1 AP both times you can take it.
Now onto the tree changes:
Innate Abilities
- 1 AP: Toughness: You gain +1 Hit Point for each action point you spend in this tree. Each Innate Ability you possess from this tree grants +3% Fortification.
- 5 AP, Ftr3: (Moved to Tier 2) Stalwart Defense: Defensive Stance: You gain 10 Physical Resistance, 10 Magical Resistance, a 50% bonus to threat generation, and are immune to rage effects. (Note: the movement penalty was removed.) (Note: the stance does not require a shield.)
- 10 AP, Ftr6: (Moved to Tier 3) Overbalance: Your shields gain On Vorpal: Knock an opponent to the ground.
- 20 AP, Ftr12: Stand Fast: (No longer requires a shield.) Action Boost: You gain a +20 bonus to Balance and saves vs. Fear for 20 seconds. This ability can be used while feared or knocked down to end these effects. (Cooldown: 30 seconds.)
- 30 AP, Ftr18: Defensive Sweep: (No longer requires a shield.) Action Boost: You generate +50% threat and your basic attacks strike two targets per swing instead of one for 20 seconds. (Cooldown: 30 seconds.)
- 41 AP, Ftr20: Last Stand: Passive: You gain +4 Constitution and +2 to the DCs of all Tactical Feats. (No longer requires a shield.) Action Boost: Gain +100% Maximum hit points and +50 Physical and Magical Resistance Rating for 20 seconds. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless. (Cooldown: 3 minutes.)
Tier One (0 AP Required)
- Item Defense: You have a (25/50/75)% chance to negate potential item wear.
- Improved Stalwart Defense: Multiselector:
- Resilient Defense: While in Stalwart Defense, you gain a +(1/2/3) Competence bonus to all Saving Throws.
- Durable Defense: While in Stalwart Defense, you gain a +(5/10/15) Competence bonus to Physical and Magical Resistance Rating.
- Inciting Defense: While in Stalwart Defense, you gain a (25/50/75)% Competence bonus to melee threat generation.
- Stalwart Defensive Mastery: +(1/2/3) Armor Class and Amor Maximum Dexterity Bonus.
- Defense Boost: Activate to gain a (+5/+10/+15) Action Boost bonus to Armor Class and Physical and Magical Resistance Rating for 20 seconds.
- Threatening Countenance: +(1/2/3) Haggle and Intimidate, +(5/10/15)% melee threat generation
Tier Two (5 AP Required)
- Shield Striking: (Note: This enhancement was removed.)
- Improved Stalwart Defense: See tier one. (Pick one you don’t have.)
- Stalwart Shield Mastery: +(5%/10%/15%) Shield Armor Class and (+1/2/3) Tower Shield Maximum Dexterity Bonus.
- Armor Expertise: Armor you equip gains a +(1/2/3) bonus to its Enhancement bonus.
- Instinctive Defense: You take (5%/10%/15%) less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
Tier Three (10 AP Required)
- Improved Stalwart Defense: See tier one. (Pick one you don’t have.)
- Greater Stalwart Defense: Multiselector:
- Strong Defense: Stalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +(2/4/6) Competence bonus to Strength
- Hardy Defense: Stalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +(2/4/6) Competence bonus to Constitution
- Tenacious Defense: Stalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +(10/15/20)% Competence bonus to maximum hit points.
- Shield Expertise: Weapons and Shields you equip gain a +(1/2/3) Competence bonus to their Enhancement bonus.
- +1 Str or Con: +1 Strength or Constitution
Tier Four (20 AP Required)
- Counterattack: Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1[W]. This stacks (1/2/3) times.
- Swift Defense: Stalwart Defense grants +10% Movement.
- Greater Stalwart Defense: See tier one. (Pick one you don’t have.)
- Reinforced Defenses: Multiselector:
- Reinforced Armor: The Armor Class bonus you gain from armor or docents is increased by (15/30/50)%.
- Reinforced Shield: The Armor Class bonus you gain from using a shield is increased by (15/30/50)%.
- +1 Str or Con: +1 Strength or Constitution
Tier Five (30 AP Required)
- Reprisal: On Attacked: Your next attack gains +1 damage. This effect stacks (3/6/10) times. (No longer requires shield)
- Block and Cut: Melee Attack: Performs a melee attack with your main hand weapon that deals (+1/+2/+3)[W]. On Damage: You gain a (10/15/25)% Morale bonus to melee doublestrike for 10 seconds. (No longer requires shield)
- Greater Stalwart Defense: Further improves your Stalwart Defense stance. Choose the option you didn't chose at Tier 3 or 4.
- Reinforced Defenses: See tier four. (Pick one you don’t have.)
Sev~