Hello everyone, I used to do a request a build get a build, but others (at some point today they will probably be above my thread) have done a much better job on this, more due to their timely responses than the actual builds (don't get me wrong they have good builds, was more saying mine weren't bad)
So I created this, a group of builds, 6 of them, 2 are for a little more experienced players as I'd say they aren't as straight forward, and require some knowledge of mechanics. The other 4 are pretty straight forward, they just need to know how to fight rather than what spell is good for what, etc. They all work well together and if played right should be able to go the reaches, and survive through EE. Alone these builds may struggle, but if your looking for the static group to build your skill, build your teamwork, and not run over powered builds (shuri throwers, bladeforged jugg variants, the new swashbuckler defender, and all those shiradi fvs things) all of which dont just have their power handed to them of course, but look at me I'm rambling again.
http://pastebin.com/zJbJ7vG6
builds and their order:
1. Pure Pale Master. Straight forward, requires a somewhat larger understanding of mechanics, I personally never suggest a wizard for newer people.
2. Cleric Vampire Healer. The heart of the group, without a good healer or many self sufficient players a group will easily fall apart. One of Three characters that can raise the dead.
3. The Vampire Defender. This tank is not vital to the group, but provides an asset at later levels, a large health pool with glancing blows via his bastard sword. He can also raise the dead.
4. The Ghostly Axe. This dwarven axer will have a mountain of health and be incorpreal. He'll have decent solo ability with the ability to actually have both auras and burst along with his speed and damage he will definately be a fine blitzer. And remember helpless damage amplification helps if you yourself are helpless with negative auras running.
5. The Blood Vampire. This creature was recently made possible by turbine. The enhancements not done yet due to the builder not having any bard enhancements. He will be your trapper, and a great secondary main dps. The ability to coup de grace, high crit profile and insane attack speed all work in his favor. Every time he rolls a 20 (up until level 28 where its 19-20) he causes a negative level. Add in an Epic Envenomed Blade slotted with a ruby of endless night and you will see a creature that will neg level EE mobs before others can kill it.
6. Finally the ranged dps. Just another variant on the shuriken thrower. This one is undead at least.
so yes I made an entire group of undead that should be powerful enough for EE content when ye get there.