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  1. #1
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    Oct 2009
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    162

    Default Caster Druid alignment? Like most caster TN I am about to hit the finish button

    I I am doing a version of the Gingerspyce's build with some very small changes most do to stat tomes I have and fist feat Mental toughness. The build has a really great write up but I don't alignment anywhere. would anyone know before hit the finish button if is True Neutral like most caster classes or good and lawful like a cleric or paladin

    I am not sure where this class falls as it my first one and alignment changes are costly

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Niafean 
    Level 20 Neutral Good Human Female
    (20 Druid) 
    Hit Points: 320
    Spell Points: 1622 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 7
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    12
    Dexterity             8                    12
    Constitution         17                    22
    Intelligence         12                    14
    Wisdom               17                    26
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    +4 Tome of Constitution used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Strength used at level 20
    +4 Tome of Dexterity used at level 20
    +5 Tome of Constitution used at level 20
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    12
    Bluff                 0                     2
    Concentration         7                    29
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  7                    31
    Hide                 -1                     1
    Intimidate            0                    25
    Jump                  0                     4
    Listen                3                     8
    Move Silently        -1                     1
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spellcraft            5                    25
    Spot                  3                    15
    Swim                 -1                     1
    Tumble                0                     2
    Use Magic Device      2                    13
    
    Level 1 (Druid)
    Feat: (Selected) Augment Summoning
    Feat: (Human Bonus) Mental Toughness
    
    
    Level 2 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 3 (Druid)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Druid)
    
    
    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 6 (Druid)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 9 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Druid)
    
    
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 12 (Druid)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Shield Mastery
    
    
    Level 16 (Druid)
    
    
    Level 17 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 18 (Druid)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)

  2. #2
    Community Member FranOhmsford's Avatar
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    Jun 2010
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    Default

    Druids cannot be Lawful Good!

    In fact they must have Neutral in their alignment so the options are:

    Neutral Good - Nature's Champion
    Lawful Neutral - The Judge
    True Neutral - The Balance
    Chaotic Neutral - The Wildman

    This being said it's pretty much a flavour choice.
    Last edited by FranOhmsford; 08-13-2014 at 06:51 AM.

  3. #3
    Community Member
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    Jul 2014
    Posts
    161

    Default

    Quote Originally Posted by FranOhmsford View Post
    it's pretty much a flavour choice.
    This.

    The gear you wear isn't going to be alignment restricted, so there's no need to worry. The only thing you might consider is whether you're taking a quick dip into Monk for Wis to armor, to get double duty.

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    162

    Default

    Quote Originally Posted by autochthon View Post
    This.

    The gear you wear isn't going to be alignment restricted, so there's no need to worry. The only thing you might consider is whether you're taking a quick dip into Monk for Wis to armor, to get double duty.
    Ya i looked at all the gear recommendations he had posted and went TN like I do with most casters so I guessed right
    Thanks

  5. #5
    Community Member
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    Oct 2009
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    Default

    Quote Originally Posted by autochthon View Post
    This.

    The gear you wear isn't going to be alignment restricted, so there's no need to worry. The only thing you might consider is whether you're taking a quick dip into Monk for Wis to armor, to get double duty.
    well since this is my first ever Druid class i am following his build to the T all but going mental toughness rather than toughness as someone suggested in his post this was a pure druid build once I know a bit more maybe on my 2nd account I will try a build with rog and or monk

  6. #6

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    Quote Originally Posted by imblo99 View Post
    well since this is my first ever Druid class i am following his build to the T all but going mental toughness rather than toughness as someone suggested in his post this was a pure druid build once I know a bit more maybe on my 2nd account I will try a build with rog and or monk
    I hope you enjoy the build! Note that if you don't take Toughness then you won't have access to Epic Toughness. Not a big deal, but with Strength of Vitality Unyielding Sentinel enhancement, it will be a total of about 86hp loss.

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