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  1. #1
    Community Member painkiller3's Avatar
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    Jan 2010
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    Default do-everything druid

    3 levels of rogue for evasion and traps, 17 druid and wisdom and bonuses should give lots of crowd control and healing. if you're worried about the DC loss from missing the capstone, you could always take one level of monk and go into water stance. being able to trap is always helpful, particularly in places like VON5 and Haunted Halls...crowd control is always helpful and healing can always help. thoughts? i passed on heighten, probably could tkae druid first level instead and grab heighten instead of toughness, or get rid of mental toughness but i like the added SP.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (3 Rogue \ 17 Druid) 
    Hit Points: 316
    Spell Points: 1353 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 13
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                    12
    Constitution         16                    20
    Intelligence         16                    20
    Wisdom               18                    30
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +4 Tome of Intelligence used at level 14
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Wisdom used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     2
    Bluff                 3                     4
    Concentration         3                     8
    Diplomacy             3                    23
    Disable Device        7                    35
    Haggle               -1                     0
    Heal                  6                    34
    Hide                  3                     6
    Intimidate           -1                     0
    Jump                  3                     4
    Listen                4                    17
    Move Silently         3                     6
    Open Lock             3                    30
    Perform              n/a                    n/a
    Repair                3                     9
    Search                7                    35
    Spellcraft            5                    29
    Spot                  8                    40
    Swim                 -1                     0
    Tumble               n/a                    n/a
    Use Magic Device      3                     4
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Druid)
    
    
    Level 3 (Druid)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    
    
    Level 9 (Druid)
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Feat: (Selected) Mental Toughness
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Past Life: Arcane Initiate
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 20 (Rogue)
    Ability Raise: WIS
    Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Human - Awareness (Rank 1)
    Enhancement: Human - Awareness (Rank 2)
    Enhancement: Human - Awareness (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Nimble Fingers (Rank 1)
    Enhancement: Human - Nimble Fingers (Rank 2)
    Enhancement: Human - Nimble Fingers (Rank 3)
    Enhancement: Human - Traditionalist Caster (Rank 1)
    Enhancement: Human - Traditionalist Caster (Rank 2)
    Enhancement: Human - Traditionalist Caster (Rank 3)
    Enhancement: Human - Skill Mastery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    Enhancement: Mechanic (Rog) - Awareness (Rank 2)
    Enhancement: Mechanic (Rog) - Awareness (Rank 3)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 1)
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Time (Rank 1)
    Enhancement: Season's Herald (Drd) - Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Sunburst (Rank 1)
    Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 1)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 2)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 3)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Improved Metamagic: Quicken (Rank 1)
    Enhancement: Season's Herald (Drd) - Improved Metamagic: Quicken (Rank 2)
    Enhancement: Season's Herald (Drd) - Improved Metamagic: Quicken (Rank 3)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 1)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 2)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 3)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 1)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 2)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 2)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 2)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 3)
    Enhancement: Season's Herald (Drd) - Time and Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Strength of the Solstice (Rank 1)

  2. #2
    Community Member
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    Default

    I'd probably take something other than Toughness for a level 1 feat. Toughness doesn't scale all that well IMO.

  3. #3
    Community Member painkiller3's Avatar
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    Default

    Quote Originally Posted by autochthon View Post
    I'd probably take something other than Toughness for a level 1 feat. Toughness doesn't scale all that well IMO.
    that was the problem with taking a human rogue as level one...wasn't sure what else i could fit in? i was unable to take any of the magic feats...maybe i'd have to sacrifice some skill points and take druid level one

  4. #4
    Community Member
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    Default

    I wouldn't sacrifice the skill points. There's literally no feat that you'd like? I'm rather partial to a dragonmark feat personally, if only because Passage and Sentinel are pretty solid, and the SLAs scale with character level.

    Weapon Finesse is ok, though you'll be focusing as a caster it gives you some to-hit for when spells aren't your solution. And there's always Nimble Fingers if you just want extra utility. I'd take any of them over Toughness, if only because toughness works out to like +3% HP.

  5. #5

    Default

    Quote Originally Posted by painkiller3 View Post
    3 levels of rogue for evasion and traps, 17 druid and wisdom and bonuses should give lots of crowd control and healing. if you're worried about the DC loss from missing the capstone, you could always take one level of monk and go into water stance. being able to trap is always helpful, particularly in places like VON5 and Haunted Halls...crowd control is always helpful and healing can always help. thoughts? i passed on heighten, probably could tkae druid first level instead and grab heighten instead of toughness, or get rid of mental toughness but i like the added SP.
    I don't see a 9th level feat listed. Maximize and Empower are higher priority than Empower Heal and MT. You need to take quicken much sooner, no later than 9th level imo. Toughness is great if you're going into epic levels and want to take Epic Toughness. If you're just doing this for a heroic PL then Toughness is less of a priority. No real need for wand and scroll mastery. Also would not bother with Nature's Warden. I don't see Springs Resurgence or Crown of Summer on your enhancement list. Those are both awesome. Take fire ele form first so you can use Body of the Sun during teen levels and pwn everything with it. Take water ele at 19. Replace Improved Meta: Quicken with IM:Maximize.

    Let us know what you think of the build once you've played it through a life

  6. #6
    Community Member Llewndyn's Avatar
    Join Date
    Nov 2009
    Posts
    741

    Default Hmmm...

    Quote Originally Posted by painkiller3 View Post
    3 levels of rogue for evasion and traps, 17 druid and wisdom and bonuses should give lots of crowd control and healing. if you're worried about the DC loss from missing the capstone, you could always take one level of monk and go into water stance. being able to trap is always helpful, particularly in places like VON5 and Haunted Halls...crowd control is always helpful and healing can always help. thoughts? i passed on heighten, probably could tkae druid first level instead and grab heighten instead of toughness, or get rid of mental toughness but i like the added SP.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (3 Rogue \ 17 Druid) 
    Hit Points: 316
    Spell Points: 1353 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 13
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                    12
    Constitution         16                    20
    Intelligence         16                    20
    Wisdom               18                    30
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +4 Tome of Intelligence used at level 14
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Wisdom used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     2
    Bluff                 3                     4
    Concentration         3                     8
    Diplomacy             3                    23
    Disable Device        7                    35
    Haggle               -1                     0
    Heal                  6                    34
    Hide                  3                     6
    Intimidate           -1                     0
    Jump                  3                     4
    Listen                4                    17
    Move Silently         3                     6
    Open Lock             3                    30
    Perform              n/a                    n/a
    Repair                3                     9
    Search                7                    35
    Spellcraft            5                    29
    Spot                  8                    40
    Swim                 -1                     0
    Tumble               n/a                    n/a
    Use Magic Device      3                     4
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Druid)
    
    
    Level 3 (Druid)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    
    
    Level 9 (Druid)
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Feat: (Selected) Mental Toughness
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Past Life: Arcane Initiate
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 20 (Rogue)
    Ability Raise: WIS
    Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Human - Awareness (Rank 1)
    Enhancement: Human - Awareness (Rank 2)
    Enhancement: Human - Awareness (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Nimble Fingers (Rank 1)
    Enhancement: Human - Nimble Fingers (Rank 2)
    Enhancement: Human - Nimble Fingers (Rank 3)
    Enhancement: Human - Traditionalist Caster (Rank 1)
    Enhancement: Human - Traditionalist Caster (Rank 2)
    Enhancement: Human - Traditionalist Caster (Rank 3)
    Enhancement: Human - Skill Mastery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    Enhancement: Mechanic (Rog) - Awareness (Rank 2)
    Enhancement: Mechanic (Rog) - Awareness (Rank 3)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 1)
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Time (Rank 1)
    Enhancement: Season's Herald (Drd) - Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Sunburst (Rank 1)
    Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 1)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 2)
    Enhancement: Season's Herald (Drd) - Season's Greetings: Winter (Rank 3)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Improved Metamagic: Quicken (Rank 1)
    Enhancement: Season's Herald (Drd) - Improved Metamagic: Quicken (Rank 2)
    Enhancement: Season's Herald (Drd) - Improved Metamagic: Quicken (Rank 3)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 1)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 2)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 3)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 1)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 2)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 2)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 2)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 3)
    Enhancement: Season's Herald (Drd) - Time and Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Strength of the Solstice (Rank 1)
    Completely unbeknownst to me that you wrote this, I redid Llewndyn to be a 2 rogue/ 18 druid, and my rogueificating stuff is pretty decent (69 search, 67 spot for some reason, 68 DD, put the rest of my points into concentration, heal and Spellcraft), and it was a noticeable change from my 15/ 5 druid monk build RE: melee DPS, but the added stuff for spells was worth it I think. I didn't hit FoD every time, though I'm sure once I throw on a better WIS item than what I currently have I might be able to land it more than 65% of the time in EH, but I haven't had any issues with trapping and the evasion is just that, so...

    I'm going to see if I can throw enough enhancements into the animal form tree to get semi useful melee abilities out of winter wolf, but tonight I'm going to try water elemental and see if I can get somewhere there. bracers of twisting shade had helped a lot, and starting with 10 STR I'm at 34 before buffs or anything, so the burdened issue I had all the dang time as a monk is gone, now that it's no longer needed

    Season's Herald just looks like a tired tree. I'm hoping to see some difference since I spent so many points in it, but a lot of it seems tailor made to... make other semi decent, at the cost of me wasting all my points. Not a fan. I'm trying to take a long range view of it though.
    Ghallanda - LLEWNDYN 27 Necro Wiz (completionist) + other random uncared for players - Blackmoor Defenders
    Thelanis - Llewndyn (FVS), Brickadoom Jenkins (barb/ ftr)
    Quote Originally Posted by jandhaer View Post
    Nerf Happiness

  7. #7
    Community Member
    Join Date
    Jun 2011
    Posts
    646

    Default

    Quote Originally Posted by Llewndyn View Post
    Completely unbeknownst to me that you wrote this, I redid Llewndyn to be a 2 rogue/ 18 druid, and my rogueificating stuff is pretty decent (69 search, 67 spot for some reason, 68 DD, put the rest of my points into concentration, heal and Spellcraft), and it was a noticeable change from my 15/ 5 druid monk build RE: melee DPS, but the added stuff for spells was worth it I think. I didn't hit FoD every time, though I'm sure once I throw on a better WIS item than what I currently have I might be able to land it more than 65% of the time in EH, but I haven't had any issues with trapping and the evasion is just that, so...

    I'm going to see if I can throw enough enhancements into the animal form tree to get semi useful melee abilities out of winter wolf, but tonight I'm going to try water elemental and see if I can get somewhere there. bracers of twisting shade had helped a lot, and starting with 10 STR I'm at 34 before buffs or anything, so the burdened issue I had all the dang time as a monk is gone, now that it's no longer needed

    Season's Herald just looks like a tired tree. I'm hoping to see some difference since I spent so many points in it, but a lot of it seems tailor made to... make other semi decent, at the cost of me wasting all my points. Not a fan. I'm trying to take a long range view of it though.

    with water ele form, make sure to use mantle of the icy soul and earthquake, best CC in the game.

    As for the OP, What does rogue 3 give you that's better than a storm of vengeance SLA?

  8. #8
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
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    0

    Default

    My next life is going to be 18/2 druid rogue shadar kai. I may be spellcasting, but I will go winter wolf at least once to spit chains and look a bit like (WARNING: Gore) https://www.youtube.com/watch?v=Lb_alMsOxTk

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