I started out trying to build a WSS monk w/ ranged option build along the lines of 12 m/ 6 ranger/ 2 rogue but just couldn't get the feats I wanted in. So a friend suggested a different class split and I've worked so many different builds. This is a stick version w/ ranged option, though the more I look at it, it could just all be a ranged build. Between saving and posting I have decided to drop the PA-cleave line. Can't pick OC at 21, so what's the point. I like dex-to-dmg builds for ac. 8 lvls of art and 11 pts in enhancements gives me 2 ranged feats and some damage and survivablity from buff, etc. The rest would be dumped into acrobat for dex to dmg on stick, hit/dmg, doublestrike and henshien must haves and probably some sneak damage. I'll get there. And ofcourse, if all ranged, I'll have to go up h/elf and pick up AA.
Feel free to critique, but this was posted to be critiqued from some of my guildys
Code:
Character Plan by DDO Character Planner Version 04.20.02
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Level 20 Lawful Good Half-Elf Male
(9 Monk \ 3 Rogue \ 8 Artificer)
Hit Points: 263
Spell Points: 396
BAB: 14\14\19\24
Fortitude: 13
Reflex: 19
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 14 19 19
Dexterity 17 27 27
Constitution 14 19 19
Intelligence 13 16 16
Wisdom 14 18 18
Charisma 8 11 11
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Wisdom used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 15 15
Bluff -1 0 0
Concentration 4 27 27
Diplomacy -1 0 0
Disable Device 5 26 27
Haggle -1 0 0
Heal 4 9 9
Hide 3 8 8
Intimidate -1 0 0
Jump 5 7 7
Listen 2 4 4
Move Silently 3 8 8
Open Lock 7 15 15
Perform n/a n/a n/a
Repair 1 3 4
Search 5 26 27
Spellcraft 1 3 3
Spot 6 27 27
Swim 4 6 6
Tumble n/a 9 9
Use Magic Device 3 21 22
Level 1 (Rogue)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+2)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 2 (Rogue)
Skill: Balance (+2)
Skill: Concentration (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Monk)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Handed Fighting
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) AC Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Unarmed Strike
Level 4 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trap Sense
Level 5 (Artificer)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Unleash Iron Defender
Spell (1): Curative Admixture: Cure Light Wounds
Spell (1): Enchant Weapons
Spell (1): Shield of Faith
Spell (1): Ablative Armor
Level 6 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Rapid Shot
Feat: (Automatic) Meditation
Level 7 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Spell (1): Enchant Armor
Level 8 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 9 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Elemental Weapons
Level 10 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Precise Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Trapmaking
Spell (2): Lucky Cape
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 12 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Manyshot
Feat: (Automatic) Improved Heroic Durability
Feat: (Automatic) Purity of Body
Level 13 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Byeshk Weapons
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Adept of Forms
Level 15 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (3): Shield of Faith, Mass
Level 16 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Wholeness of Body
Level 17 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Curative Admixture: Cure Serious Wounds
Level 18 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Level 19 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Precise Shot
Spell (3): Flame Turret
Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Improved Evasion