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  1. #1
    Community Member Mandyb's Avatar
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    Oct 2012
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    Default Meld into Shadows

    Hey everyone, does anyone know if Meld into Shadows is working correctly? once that and uncanny dodge are activated I have 176% dodge and that's not including ghostly, blur, shadow training IV, or elusive target. I still seem to be getting hit quite a bit. So is Meld into Shadows adding 100% dodge or not? I heard from a guildie that it wasn't and just wanted to see if anyone else knows more. Thanks

  2. #2
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    Quote Originally Posted by Mandyb View Post
    Hey everyone, does anyone know if Meld into Shadows is working correctly? once that and uncanny dodge are activated I have 176% dodge and that's not including ghostly, blur, shadow training IV, or elusive target. I still seem to be getting hit quite a bit. So is Meld into Shadows adding 100% dodge or not? I heard from a guildie that it wasn't and just wanted to see if anyone else knows more. Thanks
    havent used it recently, but I know it used to give merely a +100% bonus. which basically meant it doubled your dodge rather then just add 100% to your current. uncanny adds 25%, so if you have atleast 25 dodge, and clicky uncanny then that it should therotically make you unable to be hit for however long that lasted, however, Im not sure if that was capped by max dodge or not as I said havent tested it. I know that before I TR'd it was possible for my ninja to get above 100% dodge with imrpoved uncanny, his static dodge of 32, and the grandmaster scattering petals. and then get a sting of dodges with no dmg for the 10sec or so that he could manage 100%+ dodge.

  3. #3
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    it works.

  4. #4
    Community Member Mandyb's Avatar
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    Quote Originally Posted by Bridge_Dweller View Post
    it works.

    Ok thanks for letting me know

  5. #5
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Mandyb View Post
    Hey everyone, does anyone know if Meld into Shadows is working correctly? once that and uncanny dodge are activated I have 176% dodge and that's not including ghostly, blur, shadow training IV, or elusive target. I still seem to be getting hit quite a bit. So is Meld into Shadows adding 100% dodge or not? I heard from a guildie that it wasn't and just wanted to see if anyone else knows more. Thanks
    The biggest problem with meld into darkness is that if you hit any key while performing the tumble part you interrupt it and don't get the dodge bonus. This has happened to me countless times as its about 2 seconds before the dodge buff activates. This could do with being fixed with the dodge buff being added on activation.

  6. 01-15-2016, 10:06 AM

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    necro

  7. #6
    Community Member Holymunchkin's Avatar
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    Jun 2011
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    Quote Originally Posted by HuneyMunster View Post
    The biggest problem with meld into darkness is that if you hit any key while performing the tumble part you interrupt it and don't get the dodge bonus. This has happened to me countless times as its about 2 seconds before the dodge buff activates. This could do with being fixed with the dodge buff being added on activation.
    +1

    gotta be motionless for a couple seconds after hitting it

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