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  1. #1
    The Hatchery DethTrip's Avatar
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    Default Celestial Ninja

    First off, I want to give props to Firewall for his shuricannon build https://www.ddo.com/forums/showthrea...di-Shuricannon. This build is intended to be a variant of his build that takes advantage of the bonuses that are already there for shortswords. Drow Xen'drik weapon training, Ninja Spy and Divine Crusader all give bonuses to both shurikens and shordswords. My variant will take advantage of these synergies. The idea is to use shurikens when 10k is up and then switch to earth stance swf with a short sword when it is on timer. All the required feats and enhancements are there for both fighting styles. On paper the build looks like a lot of fun. I will be play testing this build in the future and add more to the OP as I learn more about the build. Let me know what you think.

    1 Point Blank Shot, (monk bonus) Single Weapon Fighting, (drow) Shuriken Expertise
    2 (monk bonus) Precision
    3 Quick Draw, Fists of Light
    6 Rapid Shot, (monk bonus) 10K stars
    9 Improved Single Weapon Fighting
    12 Improved Critical: Piercing Weapons
    15 Greater Single Weapon Fighting
    18 Precise Shot
    21 Improved Precise Shot
    24 Improved Critical: Thrown Weapons
    26 Perfect Single Weapon Fighting
    27 Blinding Speed (or OC)
    28 Perfect Two Weapon Fighting

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Drow Male
    (20 Monk \ 8 Epic) 
    Hit Points: 374
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 28
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength              8                    12
    Dexterity            20                    36
    Constitution         12                    16
    Intelligence         10                    14
    Wisdom               16                    22
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    +5 Tome of Dexterity used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               7                    42
    Concentration         5                    41
    Heal                  4                    26
    Hide                  5                    21
    Move Silently         5                    21
    Spot                  6                    39
    Tumble                6                    25
    Use Magic Device      2                    21
    
    Level 1 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+1)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Single Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Precision
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Quick Draw
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Rapid Shot
    Feat: (Monk Bonus) Ten Thousand Stars
    
    
    Level 7 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Single Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Precise Shot
    
    
    Level 19 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Balance (+3)
    Skill: Concentration (+2)
    Skill: Spot (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Thrown Weapons
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Single Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Dexterity (Rank 1)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Dexterity (Rank 1)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
    Enhancement: Drow - Enchantment Lore (Rank 1)
    Enhancement: Drow - Enchantment Lore (Rank 2)
    Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
    Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
    Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Poisoned Darts (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Diversion (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Master (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Crippling Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 1)
    Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 2)
    Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 3)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
    Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Last edited by DethTrip; 08-15-2014 at 02:30 PM.
    If you're having fun, then you're doing it right.

  2. #2
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    so for about 30 seconds youll use shortswords, and why earthstance? wouldnt wind stance be better for dex and 10% DS.

  3. #3
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by flute136 View Post
    so for about 30 seconds youll use shortswords, and why earthstance? wouldnt wind stance be better for dex and 10% DS.
    More or less, Yes. In some content, wind stance would be good but in EEs, I would opt for the extra AC, HPs and PRR. Plus keep in mind that the ninja capstone and celestial champion each give +1 crit threat range combined with imp crit piercing will provide a 13-20 crit range as I believe the bonuses are added before imp crit. Also with precision debuffing fortification and either weapons or armor adding more debuffing, there should be plenty of critting going on. The +1 crit multiplier from earth will add a good bit of dps. Could be half a dozen of one or six of the other as far as dps goes but the added defense wins imo.
    If you're having fun, then you're doing it right.

  4. #4

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    I am always a fan of those who work out a new build that pulls through the power of a fully-trained pure Monk.

    This looks like a great plan. The only thing I would suggest is greater WIS. Not sure if I know why CHA is higher (I know that Drow get a better base score), but if you can shove points into WIS, your Dark finishers will stick, which can paralyze and mute enemies with great reliability and thus will give you faster damage with the No Mercy ability trained.

    Looking forward to how this build works out. Keep us updated!
    Last edited by Spencerian; 07-31-2014 at 03:49 PM. Reason: Grammar nazi
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  5. #5

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    Good start--but you are missing the dodge feat...pures that hybrid ranged and melee are feat-starved
    I will post a thread soon on the u22 ninja but my take is similar. I recommend you go SWF, use shuricans as general weapon but use hooks and IC slashing for 6 seconds of 100% shadow doublestrike (for a very powerful burst DPS that renews 24 seconds later--when 10K ends)
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  6. #6
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by Saekee View Post
    Good start--but you are missing the dodge feat...pures that hybrid ranged and melee are feat-starved
    I will post a thread soon on the u22 ninja but my take is similar. I recommend you go SWF, use shuricans as general weapon but use hooks and IC slashing for 6 seconds of 100% shadow doublestrike (for a very powerful burst DPS that renews 24 seconds later--when 10K ends)
    Yes, couldn't squeeze it in but it's certainly not a deal breaker. Going to stick with shortswords as those get bonuses from Drow Xen'drik weapon training and Ninja Spy as previously stated. Shadow double isn't a bad idea but I've used it before and for 30 ki and only 6 seconds I didn't like it. After I play this some I may change my mind. We'll see.
    If you're having fun, then you're doing it right.

  7. #7
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by Spencerian View Post
    I am always a fan of those who work out a new build that pulls through the power of a fully-trained pure Monk.

    This looks like a great plan. The only thing I would suggest is greater WIS. Not sure if I know why CHA is higher (I know that Drow get a better base score), but if you can shove points into WIS, your Dark finishers will stick, which can paralyze and mute enemies with great potency will give you faster damage with the No Mercy ability trained.

    Looking forward to how this build works out. Keep us updated!
    Starting wis is 16 and cha is 10. Ending wis is 22 and cha is 14. So I think you missed something there. Also, divine crusader has the ability choices of str, wis or cha so I plan on taking some wis enhancments there as well as the two taken in shintao. Not quite sure how high wisdom will get in the end with everything that will be added but it should be pretty decent since starting it at 16. Now I need to cap an alt to try this out. Thanks for your reply.
    If you're having fun, then you're doing it right.

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