Here's an example of an Evo-specced cleric who is also a capable healer:
Code:
Character Plan by DDO Character Planner Version 04.20.02
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Level 28 True Neutral Human Female
(20 Cleric \ 8 Epic)
Hit Points: 364
Spell Points: 1464
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 7
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 8 8
Constitution 16 16
Intelligence 10 10
Wisdom 18 27
Charisma 8 8
Level 1 (Cleric)
Feat: (Selected) Empower Spell
Feat: (Deity) Follower of the Sovereign Host
Feat: (Human Bonus) Maximize Spell
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Quicken Spell
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Heighten Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Enlarge Spell
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 2)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 3)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
Enhancement: Divine Disciple (Clr) - Divine Empowerment (Rank 1)
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Spell Penetration
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunburst (Rank 1)
Enhancement: Divine Disciple (Clr) - Transcend Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Penetration (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Penetration (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Penetration (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Penetration
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Spell Focus: Evocation
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Guardian Angel
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Forced Escape
Skills: max Concentration, Spellcraft, and Heal
32-pt build: extra pts can go into CHA for more TUs to power radiant bursts; INT for extra skill pts (consider UMD, Balance)
One question for every caster build is: how much effort do you invest into Spell Penetration? Most CC and instakill spells have Spell Resistance checks (e.g., Gtr Command, Implosion); and a few spells have no DC check but do have an SR check (e.g., Energy Drain, making it useful to a non-Necro cleric). Not every mob has SR, but those that do tend to be kinda ludicrously high (e.g., EE drow). So when it comes to Spell Pen, my view is either max it out to keep those spells useful; or skip it entirely and just learn not to use those spells on mobs which are largely immune. This build takes the former approach: it gains +8 Spell Pen from feats and another +3 Spell Pen from DiDi enhs. You'll still struggle a bit with EE mobs, at least until you fill out your gear & EDs (or get a few wiz PLs under your belt); but for EH and below you should be fine.
The first Spell Focus feat doesn't do much on its own, but it's necessary to unlock the DC bonuses in Magister (+3) and Draconic (+2) which can eventually be Twisted into this build. Gtr & Epic Spell Focus would be nice as well, but I don't have the feats to spare on this version. If you find yourself stuggling with DCs, shift APs around for more WIS (up to +3) and the +1 Evo DC I skipped.