Fair call, I added neg level immunity to Vigor of Life and renamed the ability.
t2 now grants 1d2/1d4/2d4 holy damage
t3 + are stuns on vorpal.
Added a new ability, Reckoning to tier 5, it's aoe damage and a small aoe heal.
My Kotc changes
Fair call, I added neg level immunity to Vigor of Life and renamed the ability.
t2 now grants 1d2/1d4/2d4 holy damage
t3 + are stuns on vorpal.
Added a new ability, Reckoning to tier 5, it's aoe damage and a small aoe heal.
My Kotc changes
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Last edited by OverlordOfRats; 08-04-2014 at 07:01 PM.
Really wish we could look at other Level 1, 2, and 3 spells too. Level 2 spells, in particular, are a wasteland. Level 4 is completely crowded.
I guess you could argue the usefulness of Remove Curse and Remove Blindness at Level 3 (I'd never use them, preferring potions instead)...but Level 2, there literally aren't even 4 spells worth memorizing for a level 19+ Paladin (who gets 4 Level 2 spell slots). Resist Energy is useful, Angelskin and Remove Paralysis may be of arguable worth, but I would never cast them, and the remaining three are stat buffs. Paladin spell list is seriously hurting.
Two more thoughts on your proposal, ftd:
You can't really add a level 4 spell called Improved Holy Sword because Holy Sword itself is a level 4 spell.
You understandably skipped over the cores in your tree design. I was thinking that pure paladins sure could use some love, and virtually every good weapon is or can be made good-aligned very easily. How about change the capstone bonus to add metalline instead of good? This suggestion is probably an update or two late, since current endgame weapons are thunderforged, which are metalline by nature. So, hmm, to give the capstone some teeth, maybe have it let the paladin bypass all bypass-able dr? (Thaarak Hounds, maruts, etc...)
I do not know.
Paladins and rangers both have that problem of having to take spells so you don't get the warning about having empty slots
Looking at the cleric list it was one of the few low level ones that was at least useful and not an offensive spell.
Edit: Paladins would not be able to take it until level 8. I think realistically level 10 when they get a second level 2 spell.
Last edited by OverlordOfRats; 08-04-2014 at 07:34 PM.
I skipped the cores because I think Sev has done a remarkably good job on them. (kudos Sev). The name for the Sev's holy sword spell could easily be changed, but there's a part of me that would like to see the existing spell left in the game.
As for the KOTC capstone, I know it's easy to get good via a plethora of different enhancements/ED's. I run my paladin in fury or LD, which don't have a method to obtain good, getting good free in the capstone does save me a twist / red slot. I think going one way or the other will likely leave the same amount of people feeling put off as they do currently.
I think I'd rather see the capstone get a significant Melee Power boost than have it bypass all DR's. Bypassing DR is easy enough as is, thus won't overly encourage me to stay pure, but a BIG boost to melee power might.
Last edited by fTdOmen; 08-04-2014 at 07:33 PM.
I said nothing about fighters, I spoke about Barbarians. My response towards poltt was that he was complaining that Fighters would have worst cleaves than Paladins when he completely ignored the fact that Barbarians and Eldritch Knights have better cleave attacks in their related Enhancement trees. Now Paladins are joining the bandwagon of "Oh I got better cleaves than you!" Which, by all means, is a good thing.
Last edited by bennyson; 08-04-2014 at 09:38 PM.
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speaking of barbarians and fighters...
im actually hoping at this point turbine ramps it up for pallies, you know really creates an absolute game breaking monster. if fighters and barbs get buffed after that, well theyll have to be balanced against paladins now wont they? yep that would work just fine for me.
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Yeah, now we're cooking with gas! Now that you point out this most obvious solution, all melee capstones should grant melee power, IMO.
For kotc, by significant, were you thinking in the 50 range? That might be too high, but I'd be willing to test it out. My first thought was 20, but that might be too low.
This in addition to all capstones across the board getting a bump from +2 stat to +4 stat.
I'm a bit concerned about the requirements needed for the new Paladin cleaves. The intention was stated that they should replace the feats (Cleave/ Greater Cleave) and thus freeing feats for Paladins. That is a great idea! Now when we take a look at the requirements - and especially the levels in which you aquire the abilities to cleave - it suddenly beginns to feel like a bad trade.
Feats
Cleave: needs Power Attack as prerequisite. Thus you can take it as your second feat -> third level, Humans or Fighters at first level.
Geat Cleave: needs Cleave and BAB+4 as a prereqisite. Thus you can take it as your third feat -> sixth level, Humans or Fighters from fourth level on.
Enhancement Tree
Exalted Cleave: Needs Paladin level 2. -> Second level. Nothing wrong here...
Avenging Cleave: Needs Character level 12 (Paladin level 5). -> Twelfth level!!!
The thought of playing a melee character to level twelve without Greater Cleave makes me shudder. And the option to choose Great Cleave as soon as possible and let Fred do his psychochirurgical heresy (yes Heresy!) on my divinely anointed soul seams... not elegant.
Second - and probably more substantial - part of that problem is that you can only take Tier 5 from one Tree. Great Cleave is not an ability you want to miss on a Paladin, so (at least for my playstile) the choice is either Knight of the Chalice or keeping the Cleaves as feats. Of course we could take them as feats, but then the initial intention (freeing much needed feat slots) is lost...
Different options for possible workarounds:
- You could make Avenging Cleave a Tier 4 enhancement.
- You could get rid of the shared cooldown with Cleave/ Great Cleave.
- You could make Exalted Cleave a optional prerequisite for Great Cleave, so you can have Cleave (Feat) OR Exalted Cleave (Enhancement) as a prerequisite for Great Cleave. Although i guess it could be difficult to code (without bugs) and it breaks the general way in which feats need prerequisites.
My favorite solution:
Get rid of Passion. Make Avenging Cleave weaker (like a normal Great Cleave) but obtainable at Tier 4. Give us a Tier 5 enhancement that improves Avenging Cleave to the one now suggested.
Other thoughts:
- Why not keep the old Holy Sword spell and just ad the intended new Holy Sword as a different spell? Although the old Holy Sword was only usefull in very specific situations, there is probably no need to get rid of it.
Wassup with Sacred Defender? Any news soon?