Originally Posted by
oradafu
Ok, just some general thoughts about the KOTC tree itself.
The cores provide "to-hits" bonuses to evil and undead. At level 18, is it +3 to-hit total or an additional +3 to-hit so it's a +6 to-hit? Either way, very underwhelming with bane damage being removed and replaced with the light damage that should be provided for all paladins and not just KOTC paladins.
Empowered Smite is VERY underwhelming. If it was to add "Whenever you land a Vorpal Strike on a melee attack, 33% chance to regain 1 Smite use" then it would be useful. Even with Holy Retribution giving a recharge to Smites, that just means that Paladins that splash 4 levels of Cleric will have endless smiting.
Which leads to... Extra Turning and Improved Turning need to be combined because Paladins only use the Extra Turning. Might as well replace Improved Turning with Endless Turning so Paladins can recharge their stuff without EDs.
Divine Might needs to either drop to 1 AP for paladins or Warpriests need to have theirs raised to 2 AP. It doesn't make sense that the same ability is available to both classes, but Warpiests get it both cheaper and a tier lower.
Censure Demons and Censure Outsiders needs to be combined. Keeping with the merging of KOTC and HOTD (finally), why not also add an additional rank for Undead.
Even with the changes that I mentioned, KOTC would be highly underwhelming. As others have said, I had high hopes seeing Bards getting massive buffs via the Swashbuckler tree. Shame on me for actually believing a similar thing would happen here. This is shaping up to be a very similar experience to the last time Devs asked for player input to help fix the paladin trees...