Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Oh, it's absolutely still a "Whoa!" if it becomes a competence bonus. The +1 crit multiplier and +1 crit expansion are huge whether they stack with other class abilities or not. Keep in mind, this identical bonus, when it was introduced in the redesigned Acrobat/Henshin trees is primarily what brought quarterstalves from being silly and flavorful to being extremely powerful options. This is a big, big bonus that shouldn't be stacking with other class or race abilities.
As others have stated in this thread, if the spell is allowed to stack it will put some of the already extremely strong builds that dominate endgame content, such as stick wielding Bladeforged rogue/pally/monk blends (that would have to TR and adjust levels some), into a position where a nerf at a later date would be unavoidable.
Also, consider making it so the spell does not affect ranged weapons. As much as a Paladin 14/Rogue 3/Monk 3 shuriken user or 14/6 monk or 14/6 ranger makes me salivate, it shouldn't be possible for the spell to affect ranged weapons for the good of the game.
Last edited by FlaviusMaximus; 07-30-2014 at 11:25 PM.
Well i had thought the spell was named Holy SWORD for a reason. If you only take Paladin for the stacking crit range and multiplier and have Pinion or Thunderforged bow wielding 14 Paladin/ 6 Monks with Overwhelming Critical in Divine Crusader and Earth Stance all over the servers the flavor of a paladin is lost anyway and you could as well play a fighter.
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
I agree. I would like to see some middle ground. As is, we will see a LOT of (too many) paladin icons in parties.
This would actually be a very good idea... if you introduced a lot more holy weapon types (been asking for this for years).
This would be a much needed divine might nerf. It would still be very good. Right now it's too good.
I still think most/much of the KotC tree is just filler.
Paladins should have access to the warpriest tree, but since this hasn't seemed to resonate w/the Devs, perhaps the suggestion above that the KotC tree absorb much of the warpriest tree. Seems to me that paladins are more deserving or ameliorating strikes and righteous wpns than Clerics or FvS.
I can be found on Orien as Cilon
HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Does +tactics work with monk abilities? I know it'd buff acrobat trips but not sure on monks, it'd be cool if paladins had a better version of DM compared clerics or FvSs but I really don't like the idea of every tactics build feeling they need to splash paladin. The paladin splashing thing is already an issue apparently.
The acrobat/henshin trees have a lot of other very nice things too, the new KotC tree not so much. If Holy Sword does get changed to competence then I don't see any great reason to take more than 6 paladin levels, just like on live now. Might still be cool to go for 14 paladin on weapons that don't get crit juice from swash, assassin, acro/henshin, etc I guess, but I'd still personally be looking at another classes tier 5s and assorted enhancements to throw my AP into.
If it were allowed to apply to int, I'd be rolling an int & cha 18wiz/2pally. Offering my cha mod as an addition to my DC casting stat would be the single biggest DC increase in the game, every DC wizard would be a fool not to splash for divine might.
DC inflation is beyond broken in this game and this would make the situation worse.
Divine might adding to str was a mistake in the first place, it's about time it gets rectified.
I agree with changing divine might to damage only like it was before.
Give the kensei cores back their lost tactic bonuses that happened with the enhancement changes to compensate.
Boy oh boy, I think that Falchion, Khopesh, or Heavy Pick with Holy Sword active are mighty strong reasons to take 14 levels of Paladin. The spell actually beats out the bonuses given by Swashbuckling on many of the same weapons Swashbuckling affects too. Plus you regain access to the Pally saves bonus and Monk levels that you sacrifice by being a Bard :P. No, this spell is going to have pretty universal appeal if it is a competence bonus with the possible exception of for quarterstaff users and assassins.
I do think going tier 5 in KOTC will only appeal to those looking to make their living doing Adrenalized Exalted Smites in Fury of the Wild, which, don't get me wrong, is going to be strong and incredibly fun, but it is a bit narrow in scope if other things aren't added to the tree.
Last edited by FlaviusMaximus; 07-31-2014 at 12:00 AM.