First: My ranged build is a pure ranger AA, no monkey business. People need to remember that OP monkchers are not the only ranged builds, there are also pure rangers, rogue mechanics, and artificiers. You want a nerf for ranged, scream as loud as you can for multishot and 10k stars to share a cooldown. I have never used blitz with her, and from my experience a pure ranger AA in Shiradi does not compare to a melee blitzer in terms of damage at all, all though the ranger can add some decent CC.
Second: Melee have choice, yes most choices are subpar but they HAVE choice. LD, FOTW, US, GMOF, DC, SD, and to a lesser extent FS.
You could argue that FOTW can be used with ranged but many are arguing that also needs to be nerfed, and you could argue that FS and SD offer an enhancement or two that work for ranged but it sure isn't much to work with for an entire destiny. And I can most certainly argue that the only ranged combat centric destiny was made better for casters than ranged.
Third: I personally don't believe ranged should have equal damage to melee, I would prefer 70% of max melee damage myself. BUT I do feel we deserve as many options. You want ranged to GTHO of your melee LD destiny? Than we need a ranged only martial destiny. A destiny for pure rangers, crossbow artificiers, mechanic rogues, and yes even monkchers *grumble grumble*.
Oh wait there's lots and lots of things that say melee only and don't work with ranged combat (also a combat style). You see what I did there? And yes I happen to agree with you about shield mastery and skirmishers, but how you feel about that... lots of ranged builds feel about their build too. FYI I personally don't make sub-canceling threats, if ranged gets nerfed (more) I'll still play it, I will never play a monkcher... Its just silly that monk levels make every build better either better defense, better offense, or both.