Originally Posted by
Rull
Due to the -I believe- extreme multiplicative nature that's extremely hard to balance.
You can deal 100 on a regular shot and, what is it, 40000? on a manyshotted adrenalined slaying arrow hitting 10 mobs with improved precise shot, or whatever it us that maked them work.
Yes, it'd be super-hard to balance. So maybe this is finally the time to fix Manyshot so it doesn't scale with level.
It makes no sense that 40% of a ranged Ranger's output happens in 16% of the time, and for the rest of battle he's primarily waiting for Manyshot to come back so he can be effective again. If Manyshot is balanced with 2x at level 6, then it must be overpowered with 4x at level 16 (imagine if a melee feat got that much of a boost from your levels!). Remember that the reason the original D&D game had Manyshot scale up with level was simply to keep pace with the increasing speeds of your regular attacks; there was no intention those speeds could be stacked together.
Ranged Fixing Steps- Raise the damage and attack speed of bow users passively (maybe via Rapid Shot feat)
- Take away self-debuffs after using Manyshot.
- Change Manyshot to only 2x arrows at all levels, with a small amount of added duration by level.
- Change 10k stars to about the same amount of arrows (assuming normal Wisdom)
- Manyshot and 10k stars share cooldowns; a build can only use one or the other. (They're nearly the same feat, but with different prereqs and Shuriken compatibility)
- Change Archer's Focus to not be a toggle. Instead the bonus applies on any shot that didn't benefit from Manyshot or IPS (meaning there was only 1 monster in the row)
Or if that is too extreme, here's a different plan to improve Ranged balance with Fury and so on:Everything stays the same, except special attacks or bonuses like Fury apply only to one Manyshot arrow, not the extra 3.