Quote Originally Posted by Delacroix21 View Post
So I guess Blitz is the only viable option for melee again.


BOOOOOO!!!!!


Guess I can take back what I said about you guys doing something right. Blitz only providing a bonus 100% (while definitely good) was not so powerfull that it was almost required for melee. Providing 175%, yep thats a requirement.


Shadowdancer was abandoned a LONG time ago as really it only adds 6d6 sneak attack (damage wise), this would have been +15d6 with 150 melee power, which was starting to make it competitive vs Blitz.





Sev heres a personal note for you= WHY DO YOU FREAKIN LISTEN TO WHINERS AND DESTROY YOUR OWN GOOD IDEAS?! Just like your armor changes to dodge (which were actually a buff) but whiners with bad math saw it as a nerf, and so you changed it! Man whats the point of reading these wishy washy Dev posts!


My whole guild and DOZENS of others I have raided with in the past few days were excited about this, NO ONE thought it was too much. But sure, a couple loud forum posters represent the community at large, gimme a break dude!
Agreed. The original effort behind these changes was to increase diversity by making more builds viable in end game content. To me diversity means one ED is not clearly more effective than others.