Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
Agreed. Interesting idea.
One thing I thought of and wanted to post on just in case it was missed (and no I didn't go back and read all the posts in all the threads) was for the developers to make sure that non-fleshies are reasonably on par with fleshies in the AC pass...
I am not sure if it is good to have to lose/spend feats for medium/heavy armor for WarForged/BladeForged but regardless I would like those races to have on par implementations of Medium & Heavy armor after the pass (especially if they have to spend feats to get them)...
Instead of doing this ridiculous "No Evasion feat" thing, how about having the Evasion feat negating said rating multipliers instead?
On a side note, will we ever be able to deconstruct shadowscale/dragonscale armours?
I'm sure a bulk of people would like to be able to trade in their current armours for a different type once these changes come to pass and having to regrind all the scales is really depressing.
Heck, even getting a reasonable percentage back to lessen the blow helps.
Also, I've mentioned this before, but the Purple Dragon Shield looks nothing like a tower shield! It needs a beefier new model!
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
Well when u start spawning magical fire outta thin air get on the news so I can see it. And you kindda prove my point with the words "magical antimatter" it is in fact magical like all spells regardless of end result its all magic in the end and should all be treated the same in the end. Also Shield is a self buff meaning you need either access to the spell, UMD or a clicky maybe you have that but this isn't for you specifically its for everyone and shouldn't only include the elitists who will be buffed regardless of how they work this new defense type. There are also more than simply magic missiles to worry about this includes all untyped bane etc. (maybe alignment?) spell damage. Additional force spells arcane blast arcane bolt tactical detention none of which are affected by shield btw. I may be missing a few but I know for a fact arcane bolt can be painful when cast by those eyes in the madness chain. These spells have almost no protection for any reasonable amount of time as it is whats the harm in letting a tank absorb some of it. Sure radiant force field works for 30seconds but that typically doesn't last and the only force absorption is on a cloak that's built for a necromancer All I'm trying to say is they should simply look for a better path than allowing some magic sources to simply bypass MRR its literally built to absorb magic and should behave as such.
This would be great, if this were a system being designed for a new game. Instead, it essentially breaks things because of the lack of any real Small Shields. And it seems fairly safe to assume, given Turbine's record on such things, that adding back support for the new system will never actually happen.
Excellent. And what about the entire rest of the game?We have endeavored to add good end game small shields to the new Orchard content.
EDIT: Same with the PRR/MRR changes, really. It is not a bad system. If it were implemented before content was designed I am sure that it would work out quite well. But instead it is even *further* trivializing the already very highly degraded level of challenge in the existing content.
Last edited by RedHost; 08-21-2014 at 09:30 AM.
To address some concernes about the PRR/MRR caps for monks I have an idea. While in Mountain Stance increase the cap for PRR/MRR. Example: T1 Stance cap = Robe Cap, T2 stance = Light Armor cap, T3 stance = Med Armor Cap, T4 stance = Heavy armor cap. Or something like that. You gave us a Monk stance to tank in it should remain competitive. Should a monk in wind stance have a PRR/MRR of 305? Probably not but a earth monk should be able to hit high PRR/MRR.
Community Member
What, another new "must have" effects? We already have like 4 diferent bonus types for single ability, it's going a little overboard with new bonus types every update. Need more equipment slots.
"Ranged Power [...] This rating won't be used much in our first set of chancges"
Or nvm, there won't be anything to put in after all.
Armor PRR pass - what about docents? Can I at least have my 3AC from composite plating back? And a bit of PRR? I find it crazy that all races can get PRR by simply putting on light armor, but wf has to spend a feat. I would think that creatures of wood and metal would be more sturdy than fleshies, but alas all we get is 5% asf.
Whats the point of MRR if we already have resistance to elemental dmg (plus some abltaive protection for other types)? These don't scale well in epic content, cause they aren't % absorbtion, but then, we already have % absorbtion items. This will create another, 4th layer of protection, making system even more complicated. Maybe it's time to say "enough" and look at scaling itself? It's already hard enough to calculate when you have protection from x, resistance to x and absorbtion of x. (If I have 50 protection, 50 resistance, and 50 absorbtion, how much dmg does a 500dmg fireball do? Anyone knows?)
Having to spend a feat hurts, but this also introduces a system that potentially rewards medium armor wearers. Where's our medium armor option? Not only do docents need to be addressed along with the armor pass, but a medium option would be well received under the new system.
cmon u capping evasion for shield wielders all those splash 2 monks tanks go out of the door ... u murder me both my tanks r evasionbuild \\\
Officer of Eternal Infinity-Thelanis
~~~Visit it if interested for recruiting~~~EE Solos And More (Photo Album)~~~EE Soloing Pale Master (Forums)~~~
Characters active atm .. Shadowaras (Completionist. Project/fs),Shadowaris(Wiz),Shadowares(Pal),Sworrn (Ftr),Nemmesis(Mnk) and Trickzster(Art)
You right that this will hurt a few builds, but we seem to be the minority. And furthermore, its set in stone already. The best you can do (and I say you, because I've made my peace with it) it to start a virtual riot after the change goes live and get it put back the way it should be. That being said, the Devs could get me to use small shields willingly if some new ones are made that cater to my play-style (I.E. riposte/Dodge/Reflex/No. Fail Saves).
I appreciate that the Devs are trying to shake things up. The thing is, I was drawn to DDO back when all of my knowledge of the DnD systems could directly apply. Things are getting added, changed, removed, added back, changed, etc whatever. It is extremely annoying. I also was a Star Wars Galaxies player back in it's day.. and they had a number of controversial changes as well.
My problem with the way these changes are being handled is, it heavy-handedly forces players to re-evaluate what they're doing, have been doing, and plan on doing. Moreover, it even invalidates gear that we spend a LOT of time grinding away to get. The current end-game (that's a moving target these days) exists in expansions. So even if we're VIP we still pay out of pocket for access to this content (in most cases for access to the raids so we can have access to the loot). So we buy an xpac, spend hours on end grinding for this stuff then boom.. it's up in the air as to whether or not it's something that will be usable or something that will fit our playstyle etc. Now, moreover, the content itself (the damage from traps and the way creatures fight and deal damage) is all being changed in a very large way.
I get that there has to be design space.. I really hate that phrase sometimes.. especially in a legacy game that previously had band-aid fixes over gaping problems. Now, instead of fixing the system, which was DnD, it's simply being ripped out and replaced with something that feels like one of those mass-produced Asian side-scrollers. Again, I came to this game as a PnP old-school DnD player. I grew up learning about THAC0, Bend Bars Lift Gates stats, and Non-weapon Proficiencies and later the whole d20 system. I came to Dungeons and Dragons online for Dungeons and Dragons. All of these new changes.. maybe they make for a good game.. but DnD it aint.
TL : DR - I'm tired of my gear becoming redundant, obsolete, useless, or anything other than what it was when I did the grind for it. Likewise, I am disgruntled with the further departure from the core mechanics of Dungeons and Dragons. Even barring that, I'm tired of having to re-evaluate what my character is supposed to be because someone decides to shake things up.
Last edited by 4tonmantis; 09-06-2014 at 12:52 AM.