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A very good point-- The dex limitations of light shields and light armor "systems" will require "equivalence".
Higher dexterity will be both more advantageous and more commonly necessary with light shields.
Does mithril still equal light armor (I thought so) or do we have another problem with evasion?
Pseudograph
Last edited by Pseudograph; 08-16-2014 at 12:26 AM.
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I'm quite happy just knowing that Small Shields well be getting some love. But if the Devs would like us to WANT small shields (instead of being forced to use them) then their are a few things that need to be done. Here is a List of Attributes that would make me choose a Small Shield over any other shield in the game.
Have the Shield...
1. Grant Evasion (Might be too much?) "This could fit in Epic Orchard maybe?"
2. Grant No Fail on 1 Reflex (Not Quite OP, But Epic none the less) "another candidate for Epic Orchard?"
3. Have a Shield that Synergizes with the Paladin Class. it could regenerate "LOH/Smites/Turns" or improve Pally Auras
4. Grant Extra Reflex Saves or Dex
5. Grant Dodge or Incorporeal
6. Grant Healing Amp
7. Grant Mobility or Improved Shield Bash (not gonna trade Wall of Wood or Purple Dragon Shield for this, but its still nice.)
No. 4 and up would make me never want a Large/Tower Shield (on my Evasion Tank) again. The rest are just very nice to have.
You have guessed just the same as I have, that orchard will have a "Ring of Evasion" in the loot tables. Since all light armour etc. is being balanced defensively to having evasion as a pre-req, this will mean they have to have it available for those classes that do not get evasion naturally. This will also put monk on par with fighter as a 2 class splash, since I bet the ring is lvl 20, and there will be an lvl 28 rare augment for it otherwise (green I bet, orange is meridian, and purple just does not fit).
Other random guessing, a rare lvl 28 purple augment that gives +1 profane to all abilities (to take the place of the litany).
Khyber:
Lunality, Sorcality, Tunality, Axation, Causation, Shurality, Desparality, Stingality and a few more...
Stingality
Just wanted to say thanks on this front. It would have been beyond horrible to see those items (and others) effectively destroyed over this, which would have simply left a different itemization gap in its wake. At least this way, (almost) no one will be impacted. And, if the items get upgraded well, even those people using the old one may come out ahead. Good call for you and/or the council, just wanted to say ty for the work on that front. Not the direction I would have gone with it (who cares if light shields are used or not) but, with that direction in mind, it was a good place to make adjustments. Cheers.
Its not about best in slot. Best in slot doesnt even enter into it. Its about having ANYTHING useable in the slot.
There are two, count them TWO static light shields in game currently. Chitin shield from harbor, and weathered targe from desert. Thats it.
The proposed change to Shield of Morning is basically intended to fill the gap of light shields while leveling, or at least adding a "legit" option at all, for levels 17-28. Basically, it gives people in the "iconic/epic" range an item to use while they get to cap (where, one assumes, the new Orchard shields will come into play).
That means an evasion s/b guy doesnt have non-best-in-slot choices, where they need a specific pack for "the good items". They need the pack for ANY item. Different story, and not one Im too fond of. But, as mentioned above, given the set of circumstances at hand its about the best solution one could work out. Just means that people into that build, in that level range, basically get one choice and it costs money. Not the end of the world, just pointing it out as less than ideal.
Bleh, please dont touch the Dethek shield, that would be a huge nerf to everyone else not in that boat, now that heavy shields will get MRR multipliers.
Rather, take pains to make sure that Weathered Targe (and certainly at least 1 orchard shield) become viable. Druids need a light non-metal shield option, weathered targe fits the bill for a current one. And they need an end game one, logically one of the orchard ones will fit that bill. Leave the rune shield as is so all the other wis-caster types, non evasion pallys, etc have their good item that they almost certainly spent 20+ raids getting.
I realize thats a blow to druids who need the +W and such from it, I have a druid with the shield who will occasionally swap around destinies for evasion. So I do get what youre saying, even though I admit more often than not Im not in an evasion setup. But its just not worth hurting a larger percentage of the player base over it, its a bad situation and someones gonna lose. Makes sense to make the loss as small as possible, which in this case means druids for the short term. With the other changes, simply keeping the runeshield and adding heavy armor isnt a bad idea either, so there are several options.
Ideally, beyond the weathered targe (which they really do need to ensure happens), they will revamp Natural Fighting (as alluded to in the other threads), and add Perfect Natural Fighting as an epic feat option, and push druids into a case where they arent lynch pinned around that single shield. And maybe make sure a similar shield effect is on the orchard light shield. Only with this combination of actions is it going to work out. And as you mention, with Primal allowing evasion specifically while in animal form, its a situation they really need to ensure remains viable. Just not by hosing that item for everyone.
I do see some positive and commented on some of it. It's too little imo in the dps area.
The bard lines were very well done and it was my hope that pally would get the same treatment. The armor changes/prr/mrr are an interesting idea, but when i run the numbers it seems to be too much in certain extremes and will cause the game to go into easy mode. I posted about it on the intial thread but wasn't addressed. It still seems like the same overpowered change with 2xmrr. We don't necessarily want easy mode. We want survival mode for melee's. I think the mrr needs to not be set up to go to 2x. The Dev's listened to us during the bard changes and took care not to break builds or change things negatively. Everyone was happy (i think) with the bard changes. The pally changes seem to be too little. not enough help to the core trees existing today that need help. Vanguard may be great, but then it's pushing people into one mold. KOTC changes are nice in a vacuum, but making it the great cleave tier 5 makes it inaccessible to anyone wanting to use the tanking tree (or vanguard tier 5 which we assume will be good?). saving the feats is nice but what difference would it be to give us a separate cleave/greatcleave? that would be additional dps pallys need. tanks could take the lower one + cleave+ great cleave and be better than today. kotc could take all 4 or the 2 new and save feats for other items. As it looks today, DS would take cleave/great cleave as i would assume that the enhancement wouldn't be a prereq for great cleave so you couldn't take the enhancement cleave + greatcleave feat. so it doesn't help DS. It only helps kotc which is fine but throw DS some dps option too. What other feats would you take that you aren't already taking as a pally for dps? You don't get weapon specialization like a fighter. improved crit you have to take. improved shield mastery you have to take for doublestrike. to hit? who cares about to hit? who misses with the watered down to hit mechanism we have now. every other melee tree i look at has some attack/dps option even if it starts at .5w but the pally/figher tank tree. some attack for 1w with a short defensive buff would be perfect for a low level attack and not over powered compared to the other lines. And i've stated my thoughts on the tier 5 ability already that should be a must take in the tree which many people have stated, meh skipping if it's works as listed. I've also included some comments on the changes from guild chat (some that i agree with of course) so it's not only my comments. My point is, Dev's listened to us for Bards and worked with people to make adjustments that worked and no nerfs. We've seen very little adjustments to the bad, just some fixes to the obviously wrong. Not sure why pally's are not getting the same love.
The melee power changes are good, i believe that i stated that early on somewhere. Hoping it makes its way around to the tempest tree as that was a disappointment compared to the others.
The armor/prr/etc changes are not specifically for pally's anyway. it's all melee and yes overall look good. so you pull up all melee defensively, but don't increase pally dps substancially and now they lose the one niche they have in tanking as anyone can tank. I'll be able to take my cleric/heavy armor/shield and intim tank and do more damage than my pally with ruin. Pally's didn't need tons of help to armor/prr they needed to be able to kill stuff in somewhat of an ok manner. not up to monk level, just an acceptible level.
The evasion changes hit my toon which was totally redesigned when epics hit. I took it in stride then, i'm really tired of the nerfs. If it was for an over powering reason like the batman build heavy armor evasion back in the day or wounding/puncturing insta killing mobs then ok it needs some adjustment. Regular evasion is not overpowered, especially with the mrr changes as listed. no need ot dial them back. no need to water down future loot with another choice.
I would love to do an anti rage post after lam/live and go great job dev's. That's why i'm trying to give feedback now before it's too late for changes. the lack of change from the first notice of these changes till the recent repost makes it look like nothing will change. that's discouraging. Bards gave me hope for good changes in the future without the past history of breaking builds or coming up with plans that only get half finished. will we get light shields from 1-28? 2 epic options are not enough. it's a repeat of the bucklers which was probably the one failure of the bard changes.
lots of rambling... not enough coffee...
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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Adding this one recipe (not exactly per se with the one ingot, but just a size change one) to the magma forge would be preferable, definitely yes. Were they to do recipies I question why they wouldnt simply do one for all the epic shields (as theres what, maybe 6 of them?) so who knows. But if it can be done, that would be ideal. If it cant, then best not to muck it up for the majority. Even though it does affect one situation poorly, its a situation they CAN correct with other actions, IF they can be bothered to take them. Which they should, once they realize how important it is, being that there are multiple things pushing it that direction.
Except then druids who suddenly might want 2 of the raid shield will have to suffer through another forsaken set of 20 because the abysmal drop rates in those raids are so stupefyingly low that 12 people can do 20 runs and for all 240 pulls completely legitimately expect to see nothing except a barren wasteland of disappointment in the chest as they inexorably crawl their way to a 20th reward simply to see some glimmer of loot actually show from grind of an unfathomable scale compared to what the game was, and should, be about. Seriously =/
That raid is a whole other discussion. Raids should have some carrot teasing you to come back and hoping to get something that day. The phlogs are not consistent enough or varied like shroud to be the carrott. Needing 30 is a painful run of approx 60 raids for one item. What if you are a dual wielder? Painful. Shroud wasn't that painful as it gave a large consistently 1 to 1.5 a run. 20 Runs and you could should have enough to make or trade to make what you want. BTC is a fail as it should have been BTA. Of course there is the whole "that which shall not be named" that caused people to be done with the raid earlier than it should be expected so a lack of lfm's/groups which further causes a problem for those left. No corresponding increase in EH or EE to ramp up drops that people want to deal with is another concern. Good crafting itemization for tier 1 and 2 though and I think the raids are fun.
And yes I agree that people's equipment should not be nerf'd so that they lose. Options should be available for people to say wow nice move turbine. not arg not again... This is for the equipment, abilities, etc. I've said for months this game can't withstand another wheloon/stormhorns update that makes half your gear (or whatever) irrelevant. No more nerf's. Come up with good alternatives to the item/ability/etc that you want to change so that it's not a negative. Like you say above, giving some option to change all epic shields would make even more people happy (bards, tower shield users) to get access to an item that is set to one class or build. too many good people have left as why spend the time building a character or grinding gear to have it invalidated. Makes you want to go to another game where that probably won't occur. I can't recall another game I've played where rules are consistently changed for items or abillites.
Last edited by Thar; 08-16-2014 at 08:17 AM.
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While I agree that the majority of people using the shield aren't pure druids or even druid splashes at this point. You can't seriously sit there and defend the majority in good consciousness when the item is clearly designed in mind for one class. As other people have suggested an option to make the shield a small shield would be fine, but if it comes down to a choice I'd rather see them make a choice that favors the minority simply on the intended design of the item. I understand fully that with the PRR/MRR changes it will make the shield as is a lot more favorable for those who have farmed it out and want a heavy shield, but again it is ultimately a DRUID item and as such should fit a druid's needs over a fighter/paladin/etc.
i cant speak for mages and rangers;but Im excited for my three or four melee characters.Heavy Armor was pretty much junk ,maybee not anymore(to bad I been selling all my heavy armors for 2 yrs )
If the majority using it arent that class, then whatever the intended design, the playerbase has embraced it in a wider fashion. Given the vast, vast number of healers who use it for the proc and devotion mods, I think its fair to say that its not a "druid" item over one effect on the shield. It has *three* healing spell effects on it. And *one* druid effect on it. And the druid effect doesnt even help elemental casting druids, of which you see some for earthquake and other spells, only animal form ones, so its not even everyone of that class. So yea, I can say that in good conscious, and I did. And as Ive mentioned, I have a druid I play a lot in the same boat, and I still said it. Ill agree to disagree if needed, but I would much rather prefer it stay heavy for the majority of people, and for times druids dont need evasion, than see alllll those people lose stats for a single case. Another stone paws shield in orchard is an easy fix, as is having a recipe for this one, but a broad band nerf isnt going to help anything in the big picture.
It might be a bad move, but it is the only conclusion from the armour changes that assume evasion for light armour or less choices. Since med and heavy armour get the prr/mrr buff for free (as in always), a "ring of evasion" is the only way to keep that balanced.
Of course, maybe they will just introduce evasion as a feat choice instead. So rogues and monks would be essentially just getting a feat for free.
Khyber:
Lunality, Sorcality, Tunality, Axation, Causation, Shurality, Desparality, Stingality and a few more...
Stingality
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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