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  1. #1
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    Default Slight change to guild buff durations: Giving value to earning renown

    I had this idea last week and the more I think about it, the more I think its a good idea.

    Change the duration of the guild buffs from one based on Guild Level, to one based on how much Renown you've contributed to your guild. The actual formula would take into account both the absolute amount of renown you've earned, and the relative proportion of your donated renown to the guild's overall renown.

    Guild Level is already useful in that it unlocks additional buffs, but there's currently no direct incentive to choose renown for your guild, other than the collective benefit of higher level. A direct benefit would encourage more individual participation, which also benefits the guild collectively. It also gives an incentive to join and participate with smaller or newer guilds (because your renown is going to be a greater proportion of the total, and you earn more renown with Small Guild Bonuses), rather than just join whatever mega-guild can offer you the full suite of amenities already. Lastly, it gives an incentive to remain with a guild, because changing guilds sets your renown back to zero and resets your buff time to the minimum.

  2. #2
    Hero Phoenix-daBard's Avatar
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    Quote Originally Posted by droid327 View Post
    I had this idea last week and the more I think about it, the more I think its a good idea.

    Change the duration of the guild buffs from one based on Guild Level, to one based on how much Renown you've contributed to your guild. The actual formula would take into account both the absolute amount of renown you've earned, and the relative proportion of your donated renown to the guild's overall renown.

    Guild Level is already useful in that it unlocks additional buffs, but there's currently no direct incentive to choose renown for your guild, other than the collective benefit of higher level. A direct benefit would encourage more individual participation, which also benefits the guild collectively. It also gives an incentive to join and participate with smaller or newer guilds (because your renown is going to be a greater proportion of the total, and you earn more renown with Small Guild Bonuses), rather than just join whatever mega-guild can offer you the full suite of amenities already. Lastly, it gives an incentive to remain with a guild, because changing guilds sets your renown back to zero and resets your buff time to the minimum.
    Well that would really tick my wife off. And I would rather not divide my guild into a group of haves and have nots.

    /not signed with a vengeance

  3. #3
    Community Member Gizeh's Avatar
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    So you want to segregate guild members into camps of "has a lot of time to spend on DDO" and "can't log on as often". What purpose would that serve, other than being a potential griefing tool?

    Besides, provided that the members of the guild quest together, it would be a lose/lose situation, as the "longies" would have to wait every time the "shorties" want to rebuff because their buffs ran out.

    Lastly, this would discourage anyone from joining an established guild, as they would never be able to catch up with the long time members.

  4. #4
    Community Member doubledge's Avatar
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    hehehee... Oh **** he's serious..

    No thank you, unless the cap was something low like 1k renown.


  5. #5
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    Wait, explain to me what the downside is? I'm not understanding what could be negative about this.

    There's a baseline duration, just like there is for guilds right now. That duration is enough to get you through a set of quests, just like it is now. The only difference is you can earn longer duration - just playing the game will earn you some without trying, or you can deliberately earn more by taking renown rewards over XP or item rewards. There is no "have-nots", only "haves" and "have extras". No one, not even a brand new player, has a duration that's "too short" to play with others.

    The difference is more for soloing, or being able to log in and still have enough left for a play session, or being able to run around in adventure zones or something and then jump into a LFG without refreshing first.

    And even if you still don't like it - how do you propose that new and smaller guilds compete for new players? That's also a problem that needs to be weighed against every other concern. The more palpable in-game benefits guilds offer (and the new buffs offer way more than the old ones), the harder it is for "small market" guilds to draw new players. You could be the most awesome small guild ever, recruiting super hard, and most people are going to be like "you're not L150, sorry, I want full buffs, im joining the same superguild everyone else is in"

    I'm not as concerned with people not wanting to join "established guilds". There's enough reason to join big guilds even if they don't have extended duration.

  6. #6
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    Quote Originally Posted by doubledge View Post
    hehehee... Oh **** he's serious..

    No thank you, unless the cap was something low like 1k renown.
    1M renown, with an asymptotic curve? I'd be OK with that. And it wouldn't be too hard to get, especially with guild size bonus, but it would make an appreciable difference if everyone in a guild chipped in 1M.

  7. #7
    Community Member doubledge's Avatar
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    Quote Originally Posted by droid327 View Post
    1M renown, with an asymptotic curve? I'd be OK with that. And it wouldn't be too hard to get, especially with guild size bonus, but it would make an appreciable difference if everyone in a guild chipped in 1M.
    Wait. what's the base timer for buffs at 0 renown? 4 hours like it is now?

    What do you suggest the renown/bonus is neccisary? How much time are you adding per bonus?

    The way it is stated it's almost impossible to see it as anything but DooooOOOoooooMMmMmMmM1!!1111!.


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