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  1. #1
    Community Member FranOhmsford's Avatar
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    Default Streamlining the Game.

    What I would like to see is Adventure Compendium consolidation such as:

    Instead of being 2 lvl 3s, 2 lvl 4s, 2 lvl 5s, 2 lvl 6s and 2 lvl 7s Splinterskull could be changed to 4444/55/6666
    Sorrowdusk likewise could become 7777/88/9999
    Threnal could be moved to straight Lvl 10s
    Delera's Pt 1 could be moved to Lvl 6 to better fit in with the rest of the chain.
    Tharashk Arena and The Prisoner could be moved to Lvl 9
    STK Pt 3 could be dropped to Lvl 4 {All this would require is a slight reduction in the Trap DCs and removal of Flamestrike from the Hobgob casters!}
    The final part of Catacombs could be dropped to lvl 3 to fit in with the rest of the chain and could have it's XP doubled!
    Chamber of Rahmat could be pushed up to Lvl 11 {same as the rest of the Sands walkups - I personally think this is slightly more difficult than Kourush anyway!}
    Offering of Blood could be pushed to Lvl 12 {same as Chains and Wiz King!}.
    Shavarath Flags could be moved to Lvl 20 and given Epic XP!
    In the Demon's Den could be moved to Lvl 20 and given Epic XP!

    Arachnophobia could be retooled as a Group Quest with N/H/E difficulties and 2/4/6 Favour
    An Explosive Situation could be retooled as a Group Quest with N/H/E difficulties and 2/4/6 Favour

    Miller's Debt and Home Sweet Sewer could be dropped to Lvl 1 and moved to Korthos Village {Remaining Solo}.

    The Captives and Where there's Smoke could be dropped to Lvl 2 so they actually fit in on Elite with the Cerulean Hills Slayer Max Level {4}.

    Waterworks Pt 3 and 4 could be dropped to Lvl 3
    Depths of Doom and Discord could be dropped to Lvl 4

    Sunken Sewer and Missing in Action could be upgraded to Lvl 3 - For Sunken Sewer this could justify making certain optionals none optional!

    Swiped Signet could be moved to Lvl 4
    Proof, Irestone, Freshen and Rest for the Restless could be moved to Lvl 5
    Lair of Summoning and Chamber of Insanity could be moved to Lvl 6
    Redwillow's Ruins and The Bounty Hunter could be moved to Lvl 7
    The Pit could be moved to Lvl 8
    Xorian Cypher and The Haunted Library could be moved to Lvl 9
    Hiding in Plain Sight could be dropped to Lvl 9 {so people can actually get into The Restless Isles before they outlevel it!}
    Made to Order, Dreams of Insanity, and The Enemy Within could be moved to Lvl 12
    Relic of a Sovereign Past could be dropped to Lvl 11
    Make Mama a requirement and push Mired to Lvl 14 {guarantee at least one Scale Drop}
    Lords of Dust {drop to 15} could swap places with In the Flesh {move to 16}

    And Murder By Night does not belong at Lvl 19 when Druid's Deep is Lvl 17! - It makes zero sense for you to ask about Werewolves when the Druid's Deep NPC tells you something's gone wrong at the Hospital when you shouldn't even have run Murder By Night yet!
    It may require retooling the mobs CRs etc. but Murder by Night should be dropped to Lvl 17 base!

  2. #2
    Community Member FranOhmsford's Avatar
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    The New Adventure Compendium if my changes were made real

    Lvl 1
    Home Sweet Sewer
    The Miller's Debt
    Heyton's Rest
    The Storehouse's Secret
    The Cannith Crystal
    The Collaborator
    Stopping the Sahaugin
    Necromancer's Doom
    Sacrifices
    Redemption

    Lvl 2
    Misery's Peak
    Arachnophobia
    An Explosive Situation
    Information is Key
    Haverdasher
    Bringing the Light
    Protect Baudry's Interests
    Stop Hazadill's Shipment
    Retrieve the Stolen Goods
    Smuggler's Warehouse
    Kobold's New Ringleader
    Stealthy Repo
    Recovering the Lost Tome
    Garrison's Missing Pack
    Durk's Got a Secret
    Walk the Butcher's Path
    Where There's Smoke
    The Captives

    Lvl 3
    Kobold Assault
    The Kobold's Den: Clan Gnashtooth
    The Kobold's Den: Rescuing Arlos
    Venn's Trail: Clan Tunnelworm
    Venn's Trail: Venn's Fate
    Missing in Action
    The Sunken Sewer
    Redfang the Unruled
    The Friar's Niece
    Return to the Sanctuary
    The Old Archives
    The Crypt of Gerrard Dryden
    Setting the Wards: The Lower Cathedral
    Setting the Wards: The Patriarchs' Crypt
    Endgame: Marguerite
    Endgame: The Archbishop's Fate
    The Sacred Helm
    The Cloven-Jaw Scourge: Blockade

    Lvl 4
    The Cloven-Jaw Scourge: Caverns of Shaagh
    Halls of Shan to Kor
    The Swiped Signet
    Stand Your Ground
    Dirty Laundry
    The Stormreaver Fresco
    The Bookbinder Rescue
    Repossession
    Come Out and Slay
    Depths of Despair
    Depths of Darkness
    Depths of Discord
    Depths of Doom
    First Strike
    The Hobgoblins Captives
    Yarkuch's War Plans
    Whisperdoom's Spawn

    Lvl 5
    The Deadly Package: The Stronghold Key
    The Deadly Package: Agent of the Darguul
    Rest for the Restless
    Irestone Inlet
    Proof is in the Poison
    Freshen the Air
    Archer Point
    Tomb of the Burning Heart
    Tomb of the Crimson Heart
    Tomb of the Sanguine Heart
    Tomb of the Immortal Heart
    A Small Problem
    Partycrashers
    The Snitch
    Under the Big Top
    Guard Duty
    Ghost of a Chance
    Prove Your Worth
    The Legend of Two Toed Tobias
    The Stones Run Red
    Brood of Flame
    Last edited by FranOhmsford; 07-23-2014 at 09:08 PM.

  3. #3
    Community Member FranOhmsford's Avatar
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    Lvl 6
    The Troglodyte's Get
    Gladewatch Outpost
    The Bloody Crypt
    Mystery of Delera's Tomb
    Valak's Mausoleum
    Return to Delera's Tomb
    Dead Predators
    Mirra's Sleepless Nights
    The Lair of Summoning
    Ruined Halls
    Forgotten Caverns
    Chamber of Insanity
    Purge the Heretics
    Caged Trolls
    Doom of the Witch Doctor: The Way to Zulkash
    Doom of the Witch Doctor: Zulkash, Herald of Woe
    The Last Move: The Way to Yarkuch
    The Last Move: Yarkuch's Last Stand

    Lvl 7
    Gwylan's Stand
    Tear of Dhakaan
    Taming the Flames
    Redwillow's Ruins
    The Graverobber
    The Missing Party
    Free Delera
    The Bounty Hunter
    The Scoundrel's Run
    Old Grey Garl
    Bargain of Blood
    The Black Loch
    Storm the Beaches
    The Tide Turns
    The Iron Mines: Freeing Achka
    The Iron Mines: Justice for Grust
    The Grey Moon's Den: The Trollish Scourge
    The Grey Moon's Den: Extermination
    Devil Assault
    The Chronoscope

    Lvl 8
    The Temple Outpost: Captives of the Cult
    The Temple Outpost: The Libram of the Six
    The Pit
    Stormcleave Outpost
    Stromvauld's Mine
    Spies in the House
    Caverns of Korromar
    The Faithful Departed
    Tomb of the Shadow Guard
    Tomb of the Shadow Lord
    Tomb of the Shadow Knight
    Tomb of the Shadow King
    Thrall of the Necromancer

    Lvl 9
    The Shadow Crypt
    The Church and the Cult
    The Haunted Library
    The Keeper's Sanctuary
    The Path to Madness
    The Xorian Cypher
    The Last Stand
    Claw of Vulkoor
    Fathom the Depths
    Into the Deep
    The Tharashk Arena
    The Prisoner
    Gateway to Khyber
    The Jungle of Khyber
    Haywire Foundry
    Hiding in Plain Sight
    The Giant Lieutenants
    The Giants Lair
    The Giants' Supplies
    The Fane of the Six: Cleansing the Temple
    The Fane of the Six: Fall of the Prelate
    The Sanctum: Quench the Flames
    The Sanctum: Church of the Fury

    Lvl 10
    In Need of Supplies
    The Rescue
    Secure the Area
    The Library of Threnal
    Escort the Expedition
    Hold for Reinforcements
    The Missing Expedition
    Entering the Gate Chamber
    The Gate Chamber
    The Threnal Arena
    Slavers of the Shrieking Mines
    Bring Me the Head of Ghola-Fan
    Sykros' Jewel
    Reclamation
    Tempest Spine
    The Vault of Night
    Plane of Night

  4. #4
    Community Member FranOhmsford's Avatar
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    I've added in the 3 Giant Caves in Threnal as Lvl 9s
    and The Threnal Arena as a Lvl 10 quest.

    House Phiarlan Favour would make sense - 2/4/6 for each of the caves, 15 for the Arena

    This could possibly make 400 house P Favour actually doable.

  5. #5
    Community Member FranOhmsford's Avatar
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    Lvl 11
    A Relic of a Sovereign Past
    And the Dead Shall Rise
    From Beyond the Grave
    Spawn of Whisperdoom
    Desert Caravan
    The Chamber of Rahmat
    The Chamber of Kourush
    Purge the Fallen Shrine
    Maraud the Mines
    Raid the Vulkoorim
    Tomb of the Tormented
    Tomb of the Blighted
    Tomb of the Forbidden
    Tomb of the Unhallowed
    The Twilight Forge

    Lvl 12
    The Titan Awakes
    The Cursed Crypt
    Made to Order
    Dreams of Insanity
    The Enemy Within
    Invaders
    Diplomatic Impunity
    Frame Work
    Eyes of Stone
    Offering of Blood
    The Chamber of Raiyum
    Chains of Flame
    Against the Demon Queen
    Zawabi's Revenge

    Lvl 13
    Assault on Summerfield
    Blockade Buster
    Undermine
    Siegebreaker
    Feast or Famine
    Trial By Fire
    Maze of Madness
    Foundation of Discord
    A Cry for Help

    Lvl 14
    A Cabal for One
    The Crucible
    Madstone Crater
    Prison of the Planes
    Gianthold Tor
    The Reaver's Fate
    Mired in Kobolds
    Desecrated Temple of Vol
    Flesh Maker's Laboratory
    Ghosts of Perdition
    Inferno of the Damned

    Lvl 15
    Litany of the Dead
    Acid Wit
    Delirium
    Disciples of Shar
    Escape Plan
    Shadow of a Doubt
    Missing
    Sinister Storage
    Fear Factory
    Lords of Dust

  6. #6
    Community Member FranOhmsford's Avatar
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    Lvl 16
    In the Flesh
    Servants of the Overlord
    The Spinner of Shadows
    Beyond the Rift
    Rainbow in the Dark
    Ritual Sacrifice
    Coalescence Chamber
    Running with the Devils
    Let Sleeping Dust Lie
    Friends in Low Places
    A Lesson in Deception
    Thrill of the Hunt
    Army of Shadow
    Through a Mirror Darkly

    Lvl 17
    The Shroud
    Ascension Chamber
    Acute Delirium
    The Sane Asylum
    The Lord of Stone
    The Lord of Eyes
    Prey on the Hunter
    Monastery of the Scorpion
    Enter the Kobbie
    Stealer of Souls
    Murder By Night
    Outbreak
    Overgrowth
    Thorn and Paw
    The Druid's Curse

    Lvl 18
    A Vision of Destruction
    Hound of Xoriat
    Detour
    Rest Stop
    Lost in the Swamp
    A Stay at the Inn
    The End of the Road
    The Shipwrecked Spy
    Dream Conspiracy
    Finding the Path
    I Dream of Jeets
    The Mindsunder
    Eye of the Titan

    Lvl 19
    Reclaiming Memories
    Raiding the Giants' Vault
    Mining for Ancient Secrets
    The Riddle
    Wrath of the Flame
    The Weapons Shipment
    Schemes of the Enemy
    Power Play
    Blown to Bits
    The Tracker's Trap
    Lines of Supply
    Breaking the Ranks
    A Break in the Ice
    What Goes Up

    Lvl 20
    In the Demon's Den
    The Dreaming Dark
    Genesis Point
    A New Invasion
    Bastion of Power
    Sins of Attrition
    Tower of Despair
    Master Artificer
    Lord of Blades
    Last edited by FranOhmsford; 07-24-2014 at 10:45 PM.

  7. #7
    Community Member FranOhmsford's Avatar
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    I forgot about Master Artificer - It's probably best for that to be moved to Lvl 20 and given Epic XP too.

  8. #8
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    Quote Originally Posted by FranOhmsford View Post
    Instead of being 2 lvl 3s, 2 lvl 4s, 2 lvl 5s, 2 lvl 6s and 2 lvl 7s Splinterskull could be changed to 4444/55/6666
    Yes, when those quest chains came out the XP mechanics were different; you got bonus XP for being below the level; so there wasn't a need for the players to be as careful about matching the quest level precisely. No bravery streaks or any of that...

    Nowadays they should change quest series to have a span of only 0 or 1 levels.


    Hey, I didn't see Sharn Syndicate in your list... I think those should be moved to about 5 levels higher!

  9. #9
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Scrabbler View Post
    Yes, when those quest chains came out the XP mechanics were different; you got bonus XP for being below the level; so there wasn't a need for the players to be as careful about matching the quest level precisely. No bravery streaks or any of that...

    Nowadays they should change quest series to have a span of only 0 or 1 levels.


    Hey, I didn't see Sharn Syndicate in your list... I think those should be moved to about 5 levels higher!
    How on Earth did I forget the Bookbinders?

    Despite the super high trap damage in Repossession, the insane end fight in Come out and Slay and the pure insanity of Bookbinder Rescue these are low level quests.
    Lvl 4 is just about right and I though it was looking a bit sparse.

  10. #10
    Community Member FranOhmsford's Avatar
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    As for "span of 0 or 1 level"

    What I've tried to do here is provide changes that could be made without changing the quests drastically - In most cases Mob CRs etc. can literally stay the same as now - All that has to be changed is the quest's base level.

    Take Proof, Irestone and Freshen for instance - None of these quests would feel amiss at base lvl 5 as they are now - There's no need to change a thing other than the base level.
    And let's face it...It's no longer 2010 - There's literally no reason for these quests to still be level 4 other than "In my day we had to walk to school uphill in t' snow and t' rain"

    There's so many Low level quests that even on a 2nd life character I completely ignore Carnival Heroic, never do the same quest twice and still hard cap pre lvl 8!


    Even so: There's other quests that are simply a level above where they need to be and we can replace one of the three quests above quite easily by moving Halls of STK down a lvl.
    Now this would require slight changes to the mechanics of the quest:
    The Trap DCs would need reducing for definite!
    And
    The Hobgob casters should probably have Flamestrike taken away from them - It'll serve them right for spamming it!

    But again these should be simple enough changes for the Devs to make.
    They've even proved that they can do this sort of thing by moving Cabal for One up to Lvl 14 when they Epicced Gianthold and made it a Flagging quest {You'll notice they didn't drop Crucible down to lvl 13 to replace it thank goodness!}.


    The fact that Sunken Sewer and MIA are hidden down by the Rusty Nail in the Marketplace while being Lvl 2 quests has always struck me as strange BUT I can't see them being moved to the Harbour as they're literally where they're supposed to be - right next to the Steam Tunnels.

    And there's no way in their current condition they'd survive an upgrade to base lvl 3.
    HOWEVER:
    Sunken Sewer has a whole half of the Dungeon that is completely optional! By making this none optional the Devs could easily make this quest base Lvl 3 without changing a thing! {the gate to that side of the dungeon may need another way to open it so newbies don't require open locks or knock to run it {Add a Str option to open it maybe.}.
    Oh and the Door at the end of that side should probably be sealed shut so people don't just start avoiding the other half of the dungeon instead.

    As for MIA - Upgrade the Secret Door DCs and you're basically done - A Lvl 2 base quest becomes a Lvl 3 base quest - Still a relatively easy Lvl 3 but let's face it...when Friar's Niece is Lvl 3 the competition isn't exactly high!

  11. #11
    Community Member Nestroy's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    How on Earth did I forget the Bookbinders?

    Despite the super high trap damage in Repossession, the insane end fight in Come out and Slay and the pure insanity of Bookbinder Rescue these are low level quests.
    Lvl 4 is just about right and I though it was looking a bit sparse.
    While I concur with all you said, Fran, I cannot concur with your evaluation of the Sharn Syndicate quest arc.

    1.) The Arc is situated right in between Catacombs and 3BC, and competes with Waterworks, Steam Tunnels, Tangleroot and Carneval. The pack costs 350 TP and brings no loot to go for, only meh XP and only meh favor for the TP costs. Therefore to make the pack attractive, it either needs to give more favor (but we already have plenty of coinlord favor), needs an epicisation (but what for? Epic short quests? Inflated mobster stats?) or more XP (in a level range where we already have plenty of XP available). Therefore the pack is of questionable usefulness on lv. 4.

    2.) The Arc is staged with the Searing Height Quests (where we find the first Sharn Ambassadors), Baudrys (where we learn of Hazardil) and The Swiped Signet (Quickfoot gang). The whole arc continues to a certain extend with Hiding in Plain Sight. So between lv. 3 quests and lv. 10 quests we have a glaring gap in that story line.

    3.) We now have plenty of low level quest arcs (up to quest levels 7), and we continue with the arcs at lv. 9+ (VON, Red Fens, Sorrowdusk, Restless Isles), but we basically do not have a true lv. 8 arc.

    Therefore, I would love to see Sharn Syndicate getting elevated to lv. 8 quests. Give some XP to the quests, give some beef to the mobs, make the traps go slightly up in DC (only a notch, they are already on the upper level for lv. 4 quests) and make us evict those Sharn dummies from Stormreach on lv. 8+ ^^. Not that we need the quests there either, but they would nicely fit into the story arc there.

  12. #12
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Nestroy View Post
    While I concur with all you said, Fran, I cannot concur with your evaluation of the Sharn Syndicate quest arc.

    1.) The Arc is situated right in between Catacombs and 3BC, and competes with Waterworks, Steam Tunnels, Tangleroot and Carneval. The pack costs 350 TP and brings no loot to go for, only meh XP and only meh favor for the TP costs. Therefore to make the pack attractive, it either needs to give more favor (but we already have plenty of coinlord favor), needs an epicisation (but what for? Epic short quests? Inflated mobster stats?) or more XP (in a level range where we already have plenty of XP available). Therefore the pack is of questionable usefulness on lv. 4.
    Of all the above packs it's Carnival that jumps out to me as being viable for upgrading.
    The problem then becomes...What to do with The Snitch!
    Because said quest is already an order of magnitude easier than the rest of the Chain and it would require a HUGE Upgrade to fit in at a higher level.

    A Small problem, Partycrashers and possibly Big Top could all be moved to Lvl 7 with no issues {Heck you wouldn't have to change a thing in Small Problem Elite!}.

    However: The Snitch at Lvl 7 would be like Lords of Dust if it was Lvl 18! - It's already weak for the level it's at - Upgrading it would require a lot of work.

    Unfortunately Pt 1-3 of Sharn Syndicate would require almost complete re-tooling to fit in at Lvl 8, Pt 4 & 5 are basically trap quests anyway and trap DCs can easily be changed {the dmg in Repossession can stay as it is though!},
    And Come Out and Slay could easily be moved up to Lvl 5 as is BUT Lvl 8? That would require every mob in the quest to be retooled!

    Quote Originally Posted by Nestroy View Post
    2.) The Arc is staged with the Searing Height Quests (where we find the first Sharn Ambassadors), Baudrys (where we learn of Hazardil) and The Swiped Signet (Quickfoot gang). The whole arc continues to a certain extend with Hiding in Plain Sight. So between lv. 3 quests and lv. 10 quests we have a glaring gap in that story line.
    I think you mean Cerulean Hills not Searing Heights!

    The Swiped Signet actually has nothing to do with The Sharn Syndicate - These are two different gangs.
    Yes there's a Quickfoot emissary in Come Out and Slow but there's also a Kobold {Why can't he be made into a Hireling Devs?} and a Bugbear in there!
    Baudry's Bugbears and assorted Humanoids are also not really part of any Sharn Arc - If anything Sharn is tacked on to the Baudry Arc!


    Quote Originally Posted by Nestroy View Post
    3.) We now have plenty of low level quest arcs (up to quest levels 7), and we continue with the arcs at lv. 9+ (VON, Red Fens, Sorrowdusk, Restless Isles), but we basically do not have a true lv. 8 arc.
    Sorrowdusk is currently 6-10 base and with my changes would be 7-9.
    Delera's is 5-8 {6-8 if I had my way}.
    Necro 2 is 8-9
    Threnal is all over the place but min quest lvl is 8 and max is 10 {I'll give you Threnal though as I'd like to move the whole chain to Lvl 10!}.
    Necro I and Carnival are Lvl 5 {actually Bloody Crypt is Lvl 6}.
    3 Barrel actually has 2 Lvl 7 quests in it!
    And there's a whole slew of f2p quests at Lvls 6-8!

    I don't think we're exactly missing quests at Lvls 6-9!

    Quote Originally Posted by Nestroy View Post
    Therefore, I would love to see Sharn Syndicate getting elevated to lv. 8 quests. Give some XP to the quests, give some beef to the mobs, make the traps go slightly up in DC (only a notch, they are already on the upper level for lv. 4 quests) and make us evict those Sharn dummies from Stormreach on lv. 8+ ^^. Not that we need the quests there either, but they would nicely fit into the story arc there.
    The thing is you've already proved that it fits in perfectly well at Lvl 4!

    Taking your Arc we've got:

    {Using Elite Levels}

    Info is Key {4} - This uses a large portion of the same map as HiPS.
    Baudry Chain {4}
    Stealthy Repo, Smuggler's Warehouse, Garrison's Missing Pack, Durk's Got a Secret, Walk the Butcher's Path {4}
    Cerulean Hills Slayer 1-4
    Where There's Smoke and the Captives {5 - 4 if I had my way}
    Kobold Assault {5}
    The Swiped Signet {5 - 6 if I had my way}
    Waterworks {5-6}
    Sunken Sewer, MIA & Shan to Kor {4-7 currently}
    Sharn Syndicate & Proof is in the Poison {6}

    Only the last part of STK is higher level and only 5 {6 if it was up to me} quests out of the above are the same level or higher than Sharn!

    We can take the Arc further by adding in:

    Archer Pt {7}
    Gladewatch Outpost {8}
    The Bounty Hunter {8}
    Hiding in Plain Sight, Ghola Fan and Slavers of the Shrieking Mines + Restless Isles Slayer {12}
    Mired in Kobolds & Feast or Famine {15}
    Cabal for One, Crucible & Gianthold Tor {16}
    The Missing and Fear Factory {17}
    Enter the Kobold {19}
    Last edited by FranOhmsford; 07-24-2014 at 02:17 AM.

  13. #13
    Hopeless Romantic dunklezhan's Avatar
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    L13-15 and L18 are still clearly lacking in content even with these changes. Which is not a criticism of the suggested tweaks, just an observation that there's still not enough content there so can we PLEASE have less epic, more heroic over the next few updates?

    Yes yes, anathema, Epic is all that matters blah blah blah.

    I really dislike the epic levels. Its not the quests themselves so much (Wheloon excepted - the overall storyline is super epic, the quest experience on the other hand is... mundane in the extreme apart from the end fights. Abandoned starving prisoners and bog standard lizardfolk? Ya-a-a-wwww- ... hmm? Oh. Sorry. I was so bored I forgot to finish yawning.) its that the mobs take half an hour to beat down and nothing that you learned to use and love in heroics works anymore due to immunities, super high saves and if you already have your EDs Levels 21-24 are just a pointless, reward-less grind, and... oh its just too tedious to go into. Except for explorer areas. Epic explorer areas are fantastic.

    I just much prefer the faster, snappier pace of heroic levels.
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  14. #14
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by dunklezhan View Post
    L13-15 and L18 are still clearly lacking in content even with these changes. Which is not a criticism of the suggested tweaks, just an observation that there's still not enough content there so can we PLEASE have less epic, more heroic over the next few updates?
    I haven't made any changes to Lvl 18 but I do feel there's enough there as is.

    The thing is that a 1st Life hits 20 before he/she has finished Vale/Spinner - They probably haven't even run any Lvl 17 stuff {OK maybe they've run a Shroud for 0 xp!}.

    A 2nd Life just may need to run a couple of Sane Asylums or flag for Dreaming Dark to cap after running through IQ1.

    But frankly I think we have FAR TOO MUCH lvl 17-19 content that NEVER GETS RUN!

    19 especially is overloaded atm as once you hit 20 you're looking to run Epics anyway! {Perhaps we could drop Eye of the Titan to Lvl 18}

    13's always been weak on quests and losing Cabal didn't help - losing Mired also won't help so yes I feel a new pack aimed at Lvl 13 would be a good idea.

    14-15? Uh GIANTHOLD!!!
    Uh ORCHARD!!!
    No - We're NOT missing quests at these levels!
    Most of my characters ignore The Madness Chain and Shar Chain altogether!

  15. #15
    Community Member FranOhmsford's Avatar
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    Downgraded Eye of the Titan to Lvl 18 as I feel we have too many Lvl 19s and not enough 18s. No in-quest changes would need to be made - Keep the quest as is Just change it's base Level.

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