So, I'm playing in a campaign where my character is a Warforged Sorcerer, and having a fair amount of fun, The DM made a house rule that I was allowed to encribe explosive runes on my hands and set them off without hurting myself, at the cost of a hand.
So of course I did exactly that. It was great. I set off a third explosive rune that round in an effort to deal as much damage as possible, and while it nearly killed my surprisingly buff sorcerer, it did cost me both my hands. Inicidentaly my character also picked up a cursed rock in that dungeon and has half movement speed.
So now I am slowed and handless. The DM says I might be able to get new hands made in this one town, but despite having done over 60 damage in a single round and saving another player's life in the process, the party still will only agree to go to said town "whenever it's convenient for everyone else."
Anyway, as a stop-gap, I've been using a pair of iron gauntlets and the spell "Magic Hand" to animate them and make them work like sorta real hands. I'm wondering if anyone else has any ideas. Not having hands sucks.