"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
It's tempting. It also means investing 31 AP into Warchanter. What would you remove from my current enhancement list on top of the 25 AP spent in Rogue Assassin? (personally, I'd drop the halfling Guile line.)
Tenser also got 4 Dex on top of the full BaB. That's kinda huge. And the stuff in Rogue Assassin is quite strong, if purely DPS oriented.
But I'm open for suggestions, a high bard level has merits on its own, obviously.
As a variant I might even try to fit in some Spellsinger Cores to get more versatility with fascinate.
Fun build for a bard life.
Take that, oozes!
Last edited by Gnarkh; 08-13-2014 at 01:35 PM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
Tenser's Dex bonus is alchemical, if you use potions it's essentially +1 dex (albeit permanently).
I don't actually know what I'd change, I just know I like high level bard :P
Love the Bard 18/Rogue 2 ide, but I could never get it to work very well myself. I'll definitely roll one up again.
As for your original (that is, the one that's posted when I write this) build however, how come you're going up the Assassin tree rather than the TA tree? I would've thought No Mercy (+30% damage to helpless) and especially Shadow Dodge (+6 DEX) would be more useful than anything in the Assassin tree.
That's an interesting idea as well.
One thing I wanted to change anyways, is peeling off a couple of AP in the Assassin Tree to get Damage Boost.
In TA I get:
Haste Boost - 30% Attack Speed (not sure if needed on this build, attack speed capped? Not sure.)
Shadow Dodge - 3% Dodge, 3 Dex (if I don't misread this, the other 3 are enhancement bonus and won't stack?)
No Mercy - 30% Damage to helpless
In Rogue Assassin I get:
Damage Boost - 30% damage
Sneak Attack - 4d6 Sneak Dice
Killer - 0-20% Doubleshot
some Venomed Blades as Filler Points, probably 1d4 Poison Damage
Unless I forget something essential?
Can someone clarify how haste boost would affect the build, please. At the back of my head I remember there have been some issues with hardcapping the throwing speed?
One consideration might be, stuff that's helpless is potentially stuff that's CDG'ed a second later.
However, 30% to helpless for a thrower is fantastic obviously, if you twist Pin/Whistler, which one probably should.
If you can stack Killer well in a given situation, it's also a strong option.
There's probably a lot of room to optimize my enhancement layout. It's a 'quick draft'
Last edited by Gnarkh; 08-26-2014 at 11:36 PM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
So it's 6 Dex...that's quite powerful indeed.
Quite some work to do on the enhancements, then.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
Another (although admittedly very minor) advantage of TA tree is that you can grab the basic QS enhancements for DEX-to-damage, +15% attack speed and ~20% doublestrike with QS. That should be a better melee option against bosses whenever Manyshot in on CD. Especially if you plan on running in DC rather than Shiradi.
Last edited by giftie; 08-18-2014 at 07:22 AM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
Currently prepping my TR, might do one more Epic PL, though.
Made some gear:
- Greensteel Cloak (+6 Cha Skills, +3 Stacking Saves, etc.)
- Thunderforged DPS (Touch of Flames, Dragon's Edge, slotted Kinetic Ruby Eye)
- Thunderforged Bossbeater (1st Degree Burns, Dragon's Edge, slotted Good)
- Thunderforged Disabler (Blinding Fear, Paralyzing Fear, probably gonna slot Mabar, if I find one )
And I found a Ring of Deceit.
The damage shuriken will get Mortal Fear at one point.
The disable shuriken...Crippling Flames to debuff for CDG is one option. Anyone tried Mind Breaker? How often does it proc?
(getting stuff disabled with IPS will be a *huge* priority to prep CDG every 10 seconds.)
Last edited by Gnarkh; 08-20-2014 at 02:31 AM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
Melee for those pesky red-names or singleton undeads, where you get no benefit from IPS or CDG and throwers are a DPS loss. Not saying you need to melee, just that it'd be a nice option to have.
One of your earlier incarnations had Manyshot - you mention it halfway down the thread. Didn't notice that your updated build didn't have it anymore.
Not sure how the new build will play, switching to melee on my current thrower would be...weird. (currently a modified shuricannon with a fort debuff weapon, precision and celestia procs, so undead...pah! Also, no IPS...means wohoo, +30% damage stance)
Still, you're right, it's an option of course.
Oh yeah it did, sorry for the confusion then, still changing a lot.
Last edited by Gnarkh; 08-20-2014 at 02:20 AM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
Good morning, Korthos!
So, I TRed and started leveling the toon with the new planned split.
As essential feats and hence shuriken damage will arrive late, I decided to level a melee / hybrid build until at least level 12.
For level 4 I farmed a Tiefling's Blade (dex-to-damage) which makes melee a blast and mitigates not having weapon line feats. Another option would be to roll with a Nat Gann's staff, probably taking rogue levels earlier to unlock quarterstaff enhancements.
As ranged weapons I got from my last life:
- Shadowstar from STK
- Snowstar from Sorrowdusk.
- A triple Pos GS shuriken
Also, some assorted crafted weapons...Holy, Ghosttouch, Everbright, the usual stuff.
While leveling I realized I should have planned the level order in more detail.
Quite hard to keep perform, UMD and trapping skills at an adequate level. So I mix and match classes to optimize skillpoints as nicely as possible. (and fix it even better with an Epic TR.
I very much recommend to run the levels through a planner with your chosen skills and INT tome.
Level order so far (1-11):
Rogue, Bard, Bard, Bard, Wiz, Wiz, Wiz, Wiz, Rogue, Wiz, Wiz
Leveling actually is smooth with nice DPS. For which I blame the Tiefling Blade which rocks on a Dex build without any investment in melee feats.
Necro II was terrible, tho.
Last edited by Gnarkh; 08-25-2014 at 01:47 PM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
With the upcoming changes to Overwhelming Crit, I'm considering settling for a different split, one life ahead, after I farmed out EDs.
bard 10 / ranger 6 / rogue 4 (running in Divine Crusader)
See post #2.
Changed the original build from Rogue Assassin to Thief Acrobat as the +6 Dex is indeed to good to pass up.
Last edited by Gnarkh; 08-26-2014 at 11:18 PM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)
10 Bard/ 6 Ranger /4 Rogue is easily the best split for throwers without Monk in my opinion, as I've mentioned in a few other threads variously. It would need to be halfling if using Shuriken. If not, whatever race you want.
good at business
Yes, I agree, it's a very elegant split getting the best from all worlds I think. If you got full BaB from your ED.
I'm not in math mood enough to calculate shuriken vs. non shuriken. Gut feeling, the extra throw chance beats other options here. For me it's not an option anyways, I I just spent an awful lot of Thunderforged mats to make my precious endgame shuriken.
Comparing the two build ideas presented here. Fully scrolled, I'd expect the split without wizard to have more sheer throwing DPS obviously.
The build with the wizard split should be quite close, though. With the next update increasing the gap a bit.
It's got strong points, though, like epic reflexes (no need for blinding speed really) and the versatility 11 wizard gets you. Plus, you can always throw a nice juicy AoE on top of your thrower damage. (which probably is difficult to model and depends a little on what gear I'll manage to fit in). A lot better to farm through arcane sphere as well.
Last edited by Gnarkh; 08-27-2014 at 01:11 PM.
"Don't mess with dragons for thou art crunchy and go well with ketchup."
Proud citizen of Khyber, Dabbler in the arcane art of creating flavor builds and weird guides:
The Gladys Knight (A melee warlock with soul), The Stonehenge (Efficient druid survival caster), The Starman (Ranged coup-de-grace assassin), DDO Urban Dictionary (All those useless acronyms - fully explained!)