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  1. #1
    Community Member ilhares's Avatar
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    Sep 2009
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    Default Arcane Archer: Paralyzing Arrows effect. Broken?

    I've been running a fairly solid pairing of one of my characters with that of my roommate. I'm only on my 3rd life, but have taken up the Arcane Archer life. It seemed highly helpful from what others have demonstrated and I wanted a piece of the fun. I have noticed in playing it that my paralyzing arrows are frequently resulting in "Immune" results on some critters. The most notable and repeatable of this are the assorted earth elementals that I've run across in quests.

    Now, if you tell me that they are immune to that, hey, cool, that's fine. The problem is that I've got the highest enhancement investment in paralyzing that I can. My partner in crime, however, is using the occasional shortsword or bastard sword with paralyzing on it, and he's capable of freezing these critters up without hesitation. I have cycled between metalline and morphic arrows, so they clearly aren't just shrugging off base damage, they outright ignore the paralysis - if it comes from my arrows.

    Are they intended to be immune to it from only arrows and not melee brawling, are these effects somehow different outside of the save values? Is this why I see a number of monkcher builds where they only invest a single enhancement point into them (rendering both the 17 DC save, and perhaps able to affect more targets through coding oversight?)

    Duergar also seem entirely immune from being paralyzed for some reason, but it does not reflect that they are immune upon being struck, nor that they have made any saves.

    I just want to know if it's supposed to work this way or something got missed, because it feels improperly balanced to disable the AA utility. As paralyzed enemies don't take the extra damage that held/stoned critters might, it would be nice to have it working the same.

  2. #2
    Founder & Build Synthesis Battlehawke's Avatar
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    Default aa

    A silly question, and at your progression level would be a silly overlook, but did you drag the Paralyzing Icon from your enhancement page down to your speed bar and do you have it active?

    Would be a simple fix....
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  3. #3
    Community Member xaniri's Avatar
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    Apr 2010
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    Default paralyzing

    I have noticed the same....
    I am doing my first AA ever and I noticed that my envenomed blade succeeds in paralyzing much more often than my paralyzing arrows, which is kind of weird as the blade has DC 17 and the paralyzing arrows have dc 26.
    In some quests, where the paralyzing takes effect on every other hit, the difference is almost none, but in quests where it's harder to get the paralyzing the blade is a lot better

  4. #4
    Community Member Alternative's Avatar
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    Default

    Paralyzing weapons worked on elementals since I remember, the reded taming the flames quest with a frosted paralyzer was easy a pie.

    Now when the new AA enhancements came out, the AA paralyzing arrows worked on too many things, including undead, constructs, oozes and such. When it was fixed it was fixed too hard, not all evs play the game enough to know such details, so that's that.

    As for the duergar they were always immune due to racial reasons or some buff, I remember only charms worked on them. It's hard to remember such stuff because once you get experienced you storm through heroics using your best dps weapon or instakill/damage spells because that's faster than paralyzing.

  5. #5
    Community Member ilhares's Avatar
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    Default

    Quote Originally Posted by Battlehawke View Post
    A silly question, and at your progression level would be a silly overlook, but did you drag the Paralyzing Icon from your enhancement page down to your speed bar and do you have it active?

    Would be a simple fix....
    Yes, if it were my incompetence in question, you'd be right, that would be a simple fix. The nature of the problem isn't my competence, however, but the apparently different mechanic being used to apply paralyzing between ranged and melee. Or AA paralyzing, at the very least.

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