I've been running a fairly solid pairing of one of my characters with that of my roommate. I'm only on my 3rd life, but have taken up the Arcane Archer life. It seemed highly helpful from what others have demonstrated and I wanted a piece of the fun. I have noticed in playing it that my paralyzing arrows are frequently resulting in "Immune" results on some critters. The most notable and repeatable of this are the assorted earth elementals that I've run across in quests.
Now, if you tell me that they are immune to that, hey, cool, that's fine. The problem is that I've got the highest enhancement investment in paralyzing that I can. My partner in crime, however, is using the occasional shortsword or bastard sword with paralyzing on it, and he's capable of freezing these critters up without hesitation. I have cycled between metalline and morphic arrows, so they clearly aren't just shrugging off base damage, they outright ignore the paralysis - if it comes from my arrows.
Are they intended to be immune to it from only arrows and not melee brawling, are these effects somehow different outside of the save values? Is this why I see a number of monkcher builds where they only invest a single enhancement point into them (rendering both the 17 DC save, and perhaps able to affect more targets through coding oversight?)
Duergar also seem entirely immune from being paralyzed for some reason, but it does not reflect that they are immune upon being struck, nor that they have made any saves.
I just want to know if it's supposed to work this way or something got missed, because it feels improperly balanced to disable the AA utility. As paralyzed enemies don't take the extra damage that held/stoned critters might, it would be nice to have it working the same.