Ok I seen a build with the same class splits I forgot the builders name but I will find it and give credit in a edit.
Ok I wanted to fix a 10 level dwarf fighter I had that I was not using and wanted to make him self sustaining high dps and have a bit of trapping for favor runs.
The original build have shield stuff in it I dumped all that for the full THF line. I also was on a first run thru so no past live and wanted something that did not need so many tomes all the builds I see here all have 5000 point spent on tomes. This only needs 1) 2 dex tome at 7 and I think that is even optional as I did not use dodge as I had planned to. I may still tweak this and put dodge back in
The whole + 2 set at 20 was just to round him out and pick a point of umd bit of will save more just little tweaks so I think for just the fist 20 levels no epic stuff this guy should be fun and low cost build truthfully it could be done for point 0
So this is not a tank build
I was wondering is I would not have been better off to use barbarian instead of fighter and thought on that would help
So here u go let me know your thoughts for improvements
Code:Character Plan by DDO Character Planner Version 04.20.02 DDO Character Planner Home Page Tarkanian Level 20 Neutral Good Dwarf Male (10 Fighter \ 3 Rogue \ 7 Bard) Hit Points: 300 Spell Points: 232 BAB: 17\17\22\27\27 Fortitude: 15 Reflex: 13 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 12 14 Constitution 18 20 Intelligence 10 12 Wisdom 8 10 Charisma 12 15 Tomes Used +1 Tome of Dexterity used at level 3 +2 Tome of Strength used at level 13 +2 Tome of Dexterity used at level 13 +2 Tome of Constitution used at level 13 +2 Tome of Intelligence used at level 13 +2 Tome of Wisdom used at level 13 +2 Tome of Charisma used at level 13 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 15 Bluff 1 2 Concentration 4 11 Diplomacy 1 2 Disable Device 4 7 Haggle 5 8 Heal -1 2 Hide 1 2 Intimidate 2 3 Jump 5 12 Listen -1 0 Move Silently 1 2 Open Lock 5 9 Perform n/a 23 Repair 0 1 Search 4 9 Spellcraft 0 3 Spot 3 8 Swim 3 8 Tumble 2 3 Use Magic Device 5 25 Level 1 (Rogue) Feat: (Selected) Two Handed Fighting Level 2 (Rogue) Level 3 (Bard) Feat: (Selected) Empower Healing Spell Spell (1): Cure Light Wounds Level 4 (Fighter) Feat: (Fighter Bonus) Power Attack Level 5 (Fighter) Feat: (Fighter Bonus) Cleave Level 6 (Bard) Feat: (Selected) Extend Spell Spell (1): Expeditious Retreat Level 7 (Bard) Spell (1): Sonic Blast Level 8 (Rogue) Level 9 (Bard) Feat: (Selected) Improved Two Handed Fighting Spell (2): Cure Moderate Wounds Spell (2): Blur Level 10 (Fighter) Level 11 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 12 (Fighter) Feat: (Selected) Weapon Specialization: Slashing Weapons Level 13 (Bard) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 15 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 17 (Bard) Level 18 (Bard) Feat: (Selected) Great Cleave Spell (2): Rage Spell (3): Haste Spell (3): Cure Serious Wounds Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Power Critical