Ok I seen a build with the same class splits I forgot the builders name but I will find it and give credit in a edit.

Ok I wanted to fix a 10 level dwarf fighter I had that I was not using and wanted to make him self sustaining high dps and have a bit of trapping for favor runs.

The original build have shield stuff in it I dumped all that for the full THF line. I also was on a first run thru so no past live and wanted something that did not need so many tomes all the builds I see here all have 5000 point spent on tomes. This only needs 1) 2 dex tome at 7 and I think that is even optional as I did not use dodge as I had planned to. I may still tweak this and put dodge back in

The whole + 2 set at 20 was just to round him out and pick a point of umd bit of will save more just little tweaks so I think for just the fist 20 levels no epic stuff this guy should be fun and low cost build truthfully it could be done for point 0

So this is not a tank build

I was wondering is I would not have been better off to use barbarian instead of fighter and thought on that would help

So here u go let me know your thoughts for improvements

Code:
Character Plan by DDO Character Planner Version 04.20.02
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Tarkanian 
Level 20 Neutral Good Dwarf Male
(10 Fighter \ 3 Rogue \ 7 Bard) 
Hit Points: 300
Spell Points: 232 
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 13
Will: 9

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             16                    22
Dexterity            12                    14
Constitution         18                    20
Intelligence         10                    12
Wisdom                8                    10
Charisma             12                    15

Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 13
+2 Tome of Dexterity used at level 13
+2 Tome of Constitution used at level 13
+2 Tome of Intelligence used at level 13
+2 Tome of Wisdom used at level 13
+2 Tome of Charisma used at level 13

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               5                    15
Bluff                 1                     2
Concentration         4                    11
Diplomacy             1                     2
Disable Device        4                     7
Haggle                5                     8
Heal                 -1                     2
Hide                  1                     2
Intimidate            2                     3
Jump                  5                    12
Listen               -1                     0
Move Silently         1                     2
Open Lock             5                     9
Perform               n/a                  23
Repair                0                     1
Search                4                     9
Spellcraft            0                     3
Spot                  3                     8
Swim                  3                     8
Tumble                2                     3
Use Magic Device      5                    25

Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting


Level 2 (Rogue)


Level 3 (Bard)
Feat: (Selected) Empower Healing Spell
Spell (1): Cure Light Wounds


Level 4 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 5 (Fighter)
Feat: (Fighter Bonus) Cleave


Level 6 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Expeditious Retreat


Level 7 (Bard)
Spell (1): Sonic Blast


Level 8 (Rogue)


Level 9 (Bard)
Feat: (Selected) Improved Two Handed Fighting
Spell (2): Cure Moderate Wounds
Spell (2): Blur


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 12 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 13 (Bard)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 15 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Great Cleave
Spell (2): Rage
Spell (3): Haste
Spell (3): Cure Serious Wounds


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Power Critical