Ok I seen a build with the same class splits I forgot the builders name but I will find it and give credit in a edit.
Ok I wanted to fix a 10 level dwarf fighter I had that I was not using and wanted to make him self sustaining high dps and have a bit of trapping for favor runs.
The original build have shield stuff in it I dumped all that for the full THF line. I also was on a first run thru so no past live and wanted something that did not need so many tomes all the builds I see here all have 5000 point spent on tomes. This only needs 1) 2 dex tome at 7 and I think that is even optional as I did not use dodge as I had planned to. I may still tweak this and put dodge back in
The whole + 2 set at 20 was just to round him out and pick a point of umd bit of will save more just little tweaks so I think for just the fist 20 levels no epic stuff this guy should be fun and low cost build truthfully it could be done for point 0
So this is not a tank build
I was wondering is I would not have been better off to use barbarian instead of fighter and thought on that would help
So here u go let me know your thoughts for improvements
Code:
Character Plan by DDO Character Planner Version 04.20.02
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Tarkanian
Level 20 Neutral Good Dwarf Male
(10 Fighter \ 3 Rogue \ 7 Bard)
Hit Points: 300
Spell Points: 232
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 13
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 12 14
Constitution 18 20
Intelligence 10 12
Wisdom 8 10
Charisma 12 15
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 13
+2 Tome of Dexterity used at level 13
+2 Tome of Constitution used at level 13
+2 Tome of Intelligence used at level 13
+2 Tome of Wisdom used at level 13
+2 Tome of Charisma used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 15
Bluff 1 2
Concentration 4 11
Diplomacy 1 2
Disable Device 4 7
Haggle 5 8
Heal -1 2
Hide 1 2
Intimidate 2 3
Jump 5 12
Listen -1 0
Move Silently 1 2
Open Lock 5 9
Perform n/a 23
Repair 0 1
Search 4 9
Spellcraft 0 3
Spot 3 8
Swim 3 8
Tumble 2 3
Use Magic Device 5 25
Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting
Level 2 (Rogue)
Level 3 (Bard)
Feat: (Selected) Empower Healing Spell
Spell (1): Cure Light Wounds
Level 4 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 5 (Fighter)
Feat: (Fighter Bonus) Cleave
Level 6 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Expeditious Retreat
Level 7 (Bard)
Spell (1): Sonic Blast
Level 8 (Rogue)
Level 9 (Bard)
Feat: (Selected) Improved Two Handed Fighting
Spell (2): Cure Moderate Wounds
Spell (2): Blur
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 12 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 13 (Bard)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 15 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Bard)
Level 18 (Bard)
Feat: (Selected) Great Cleave
Spell (2): Rage
Spell (3): Haste
Spell (3): Cure Serious Wounds
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Power Critical