i was recently thinking about a build for doing a paladin life, and it occurred to me that this build would work pretty well right now even and especially in u23 with the changes to heavy armor, defensive stance, and all of the undead we will be fighting (something i 100% approve of, honestly why do lowbies with minimal fort bypass options fight so many undead enemies...).
Level 28 Lawful Good Purple Dragon Knight Male
(2 Fighter / 14 Paladin / 4 Ranger / 8 Epic)
Hit Points: 457
Spell Points: 501
BAB: 20/20/25/30/30
Fortitude: 29
Reflex: 20
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 18 35
Dexterity 12 19
Constitution 14 21
Intelligence 8 14
Wisdom 8 15
Charisma 16 25
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 14
Bluff 3 17
Concentration 2 38
Diplomacy 3 17
Disable Device n/a n/a
Haggle 3 17
Heal 1 35
Hide 1 14
Intimidate 3 18
Jump 4 22
Listen -1 12
Move Silently 1 14
Open Lock n/a n/a
Perform n/a n/a
Repair -1 13
Search -1 13
Spellcraft -1 12
Spot -1 12
Swim 4 22
Tumble n/a 19
Use Magic Device 5 29
Level 1 (Fighter)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Pastt Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Two Handed Fighting
Level 2 (Paladin)
Feat: (Deity) Favored by Amaunator
Level 3 (Fighter)
Feat: (Selected) Completionist
Feat: (Fighter Bonus) Point Blank Shot
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Great Cleave
Level 7 (Ranger)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Empower Healing Spell
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Quicken Spell
Level 19 (Paladin)
Level 20 (Paladin)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Manyshot
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
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Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
Enhancement: Purple Dragon Knight - Human Adaptability: Strength (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 2) 8 ap spent
Enhancement: Purple Dragon Knight - Action Surge: Strength (Rank 3)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2) 31 ap spent
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1) 25 ap spent
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3) 10 ap spent
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 1) 2 ap spent
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2) 4 ap spent
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
twists in ld:
grim precision
piercing clarity
hail of blows
cocoon/brace for impact
pros:
- lots of bonus damage to undead
- will benefit from any improvements to paladins
- will not be affected by divine grace change
- good saves
- will not be limited to a prr/mrr cap, this advantage will likely become more and more useful than it will be initially as more sources of prr/mrr are added.
- ranged option, im a melee sort of guy but i couldnt live without the ability to use a bow effectively any more, even if not used often absolutely worth having, and adding 4 ranger levels doesnt prevent having 14 pally levels, which is all i would want.
- haste boost
- will benefit from defensive stance not requiring a shield
- can be adapted to twf (obviously better because, paladin), or swf if you dont have completionist, or are willing to drop it.
- good self heals
- good hamp
- could be adapted to a robot, i think ( +1 human bonus feat -2 heal feats (empower, quicken) = -1 body type feat, right? havent looked into ap/skill points though)
cons:
- lack of robot immunities, level drain being a big deal in undead content (sure there is dw but in deathwyrm that gets dispelled, could see something like that in epic necro potentially)
- lack of improved crit range, unless in dc or ld and using a blunt weapon, which might be something i would do
- lack of shadowveil
comments, criticisms, begin.