I will like to see on 2015 the following classes
1) illusionist
2) Necromancer
3) Cavalier
4) true Samuraii
5) Black Guard
I will like to see on 2015 the following classes
1) illusionist
2) Necromancer
3) Cavalier
4) true Samuraii
5) Black Guard
Both already in the game. See "Wizard". Though the Illusion school could stand a few more spells.
No point in a mounted-combat specialist until after they implement mounts.
Already in the game. See "Fighter".
No thanks to Evil characters. There's too much griefing as-is without adding more excuses for it.
I would have liked Beguiler, maybe as a bard PrC. It's very thematic and suited to bard (read: swash goes to fighter).
Can we please get Psionicist first before we go into Kits!
OK so Cavalier was a Class back in 1st Ed. but:
a) SirValentine's right {I can't believe I just typed that!} - If the Devs bring a Mounted Class out and Paladins are still not allowed theirs the Bantha droppings are really gonna hit the fan!
b) We already have PALADIN!!!
AND
c) Did I mention PALADINS!!!!!
As for your other suggestions:
Samurai - Uh PALADINS!!!!!
Illusionist/Necromancer - You are joking about Necromancer right? It's been the ONLY School worth concentrating on for as long as I've been playing DDO!!! Heck there was a time when even Arch-Mages were Necro specced and a Necro specced Arch-Mage is not even close to a PM!!!
Illusionist like Evoker, Conjurer and Enchanter could do with boosts through the Archmage Prestige but they are actually already in the game!
Blackguard - NO! If the Devs ever put this in the game I'll be deleting DDO off my Computer!!!
The first three are already provided through training in the Wizard, Pale Master and Swashbuckler trees.
A samurai can be created through the Kensei Fighter training, which also adds/supplements Monk skills for this concept. Adding in a katana as a special slashing weapon for this training would make for good eye candy but isn't required.
There are no Evil player characters allowed in DDO, so a Blackguard, an evil Paladin, is not possible.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
1) illusionist
This is a subset of Wizard and should not be limited to just illusionist but be open for all schools as it is a specialization. However, before this can be put into place each school needs more spells at each level. But these can be added as Trees much like the Sorcerer Elemental Trees, one feature of these types of specializations is the bonus to DC to the selected school with the penalty of not being able to cast spells of a different school.
2) Necromancer
While some would say "We have PM", the problem they miss is that a PM is more Arcane while Necromancer is actually more Divine in nature, Also a PM is more about making your character more undead like while a Necromancer is more about using undead to accomplish goals. I think this would be a good idea for a Tree available to the Cleric/FvS allowing a undead focus and changing the Turn Undead to Rebuke Undead. Now the problem with this is Charm/Summon control. In order to make this work well the Charm/Summon need some kind of UI with simple basic control.
3) Cavalier
I agree that without Mounted combat this one may not be worth pursuing. However, much like Paladin they could still implement this class. But features that would need to be added to make this work well would be to implement the Charge and Bull Rush combat tactics.
4) true Samuraii
While an interesting choice, before this can work the ancestral weapon will need to be created and will need to advance with level to keep it useful. The other part is adding in more weapon types that DDO does not currently have implemented to help keep the flavor.
5) Black Guard
Is more an Anti-Paladin and since Turbine is avoiding the Evil alignment for players I don't see this as being an option anytime soon.
Really? All those are pretty much covered save the Paladin, and the paladin can be one if it had evil spells.
Most of the base classes are in the game. http://www.d20srd.org/indexes/classes.htm
Anything else is eberron specific or forgotten realms specific.
The only class I would like is a prestiege; mystic theurge.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
I struggle to think of any class/kit/PRE not represented or possible in some fashion or flavour in DDO beyond Psionicist and Warlock. And Warlock to me seems very like Sorceror, and I don't understand how a Psionicist will bring anything to the table that isn't covered by arcanes/bards. So... I think I'd rather see more things like (but not actually) iconics, e.g. High Elf with Bladesinger racial tree, Mountain Dwarf with Battlecleric racials etc. I'd rather just see these as 'alternative' races rather than iconics, where you just pick a different kind of elf and start at L1 as normal. Or just add more options to existing class trees.
I'd rather see that than them try to shoehorn in a new class or entirely new race. A Wis/int race would not go amiss I guess, but I can't bring myself to say the G word.
It's been asked before. While Eberron lore supports the concept (the Kalashtar are monastics melded with good Quori; adversaries to their evil kin of the Dreaming Dark), Turbine is unlikely to bring them in. We'd likely see gnomes first...and THAT is a tale of another story...
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
I would like to see an illusionist tree.
Summoning fake dragons; decoys with a bunch of HP that intimidate equal to your illusion DC.
Sounds fun, a wiz thats not quite cc, not quite a tank, but he does keep the mobs busy.
Just like necromancy can be specced as archmage but was worth a tree of it's own, illusion might be deep enough also.
A False Life based self'heal' mechanic, where he has a False Life cap that scales with level abd gear, which he has to keep full as if they were a hitpoints bar, for if he takes real damage that won't return as easily (think protoss shield).
Yeah I guess it could be made to work.