Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 73
  1. #41
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Marshal_Lannes View Post
    You have listed some ideas for the classic archer AA/DS and a Tempest with some archery T/DS, what is your idea for an archery first Tempest 2nd elven ranger? I am envisioning T5 DWS 36-40 pts, elf (w/DMs) 12+ APs, a few in AA for arrows at least and an elemental imbue and how much in Tempest?
    That's mostly an Enhancement respec: e.g., 42 APs DWS (all T5s + capstone), 12 APs elf (Gtr Shadow DM), 26 APs Tempest (Deflect Arrows + Growing Storm + Storm Tempest) for something melee focused. The problem IMHO is AA feels like a very backloaded PrE to me: you have to invest significantly into Elemental Dmg to improve imbues; and it costs 31 APs to pick up Shadow Arrows (+1 crit multiplier and +5% Doubleshot). And since they didn't add Ranged Alacrity (yet) to AA, it feels like you need to invest in as much dmg per hit as you can if you want to be a "real" archer. If you're also spending 41-42 APs into DWS for capstone & T5s, that doesn't leave much left over for elf or Tempest, unfortunately.
    Oh and would the classic long sword even be worth considering?
    Not IMHO, unless you're planning to use Fellblades. Bear in mind that if you go DEX-based, your only option for DEX to longsword dmg is Aerenal Grace, which costs at least 18 APs; and you have no option for DEX to-hit on this build.
    Quote Originally Posted by pappo View Post
    I wanted to play as a pure ranged archer, with some rogue for traps and maybe sneak attack bonuses.
    In your case, I don't have any specific advice to offer. Rgr 16 / rog 3 locks you out of lvl 18 core enhancements; and drow has no access to elf racial AA PrE.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #42
    Founder
    Join Date
    Feb 2006
    Posts
    1,036

    Default race options?

    as going with the 41/39 split for enhancements doesn't leave any room for racial enhancements, do you see human as a good alternative to elf? you won't get quite as high of a DEX score but the extra feat would let you add in mobility or drop dodge and get to cleave for a little more melee damage. the extra skill points would let you either drop INT down just a little and keep the same skill progression or allow you to flesh out another skill or two.

    my first inclination was to go elf, though mainly for future flexibility. if you were to decide to go a little more melee focused and that freed up some enhancement points that could go to racial, I have always liked the DM line for elfs.

  3. #43
    Community Member
    Join Date
    Oct 2015
    Posts
    2,342

    Default

    Personally I don't see the point of any 41/39 AP build unless you are just min/maxing. If one is going to play a boring split like that one might as well just play a FB capstone/t5 ravager Barbarian who is going to be stronger than any ranger anyway. I don't think you can go 41/39 and say "i'm elf rangering!" because you really aren't. To be an Elf ranger you actually need to have Elven abilities.

  4. #44
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by kendo View Post
    as going with the 41/39 split for enhancements doesn't leave any room for racial enhancements, do you see human as a good alternative to elf?
    If you want a human rgr, see the Cuisinart thread.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #45
    Community Member
    Join Date
    Oct 2015
    Posts
    2,342

    Default

    Well, playing around with the trees, this is the best AP splits I could come up with for a 20 Ranger Elf.

    Elf Tree 23 APs

    Elven Accuracy II
    Elven Dexterity II
    Ph DM III
    Aerenal Wpn Training IV
    Lesser and Greater DM of shadow
    Aerenal Grace
    Skill

    Skill has huge benefits, it's worth 5 or 6 APs for the cost of 1. This allows the use of longswords with Dex to Dmg also thru Aerenal Grace. While it doesn't offer a to hit option, it will be easy enough to get into the 30s with STR and add an accuracy item plus the bonus to hit from Elf and Aerenal wpn training hitting shouldn't be a problem.

    DWS - 41 pts

    All DWS Cores (PBS range now +38 meters with DWS and Elven cores)

    5 APs between Stealthy, Tendon Cut and Increased Empathy. Not sure if the extra pos healing power, the extra SA die or a +W melee click is best here.
    Survivalist III
    Power Boost III
    Aimed Shot
    Dex II
    Killer III
    Leg Shot
    Merciful Shot
    Strikes like Lightning
    Head Shot
    Im Archer Focus
    Heavy Draw

    AA 6 pts

    AA and Morphic Arrows cores
    Conjure Arrows
    Flaming Arrow

    Tempest 10 pts

    Whirling Steel and Tempest cores
    Imp Reaction III
    Im Defense I
    Haste Boost III
    Imp Dodge I

    I would like to get over 20 pts in Tempest but there is just no way. I consider conjure arrows a must and if I am in the AA tree I might as well get morphic arrows for DR purposes and one elemental imbue.

  6. #46
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Marshal_Lannes View Post
    All DWS Cores (PBS range now +38 meters with DWS and Elven cores)
    Horizon Shot: "You are always considered to be in Point Blank Shot and Ranged Sneak Attack range." This renders Elven Accuracy's PBS range increase superfluous.

    If you want to go that route, consider 41 APs DWS (capstone), 21 APs Tempest (+1 crit multiplier), 12 APs elf (Gtr Shadow DM), 6 APs AA (Morphic). I'm pretty sure the extra pts in Tempest does more for your melee DPS than the extra pts in elf tree. I don't really see the point of getting DEX to dmg with longswords, since you already get it free to scimitars from Tempest; while Imp Weap Finesse provides DEX to longbows so you don't need Grace anymore. Likewise, +3% Dodge / Doublestrike / Doubleshot from Skill are nice, I'm just not convinced they're worth ditching pts in Tempest or AA to get. Particularly if you're running in LD w/Morphic Arrows + Pulverizer for +1 crit range to bows. EDIT: and I already feel bad about not having at least Growing Storm...

    The good news is I don't really think there's a "bad" way to build a pure rgr these days; it's all about your personal priorities in terms of melee, ranged, and survivability.
    Last edited by unbongwah; 11-28-2015 at 03:01 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #47
    Community Member
    Join Date
    Oct 2015
    Posts
    2,342

    Default

    Quote Originally Posted by unbongwah View Post
    Horizon Shot: "You are always considered to be in Point Blank Shot and Ranged Sneak Attack range." This renders Elven Accuracy's PBS range increase superfluous.

    If you want to go that route, consider 41 APs DWS (capstone), 21 APs Tempest (+1 crit multiplier), 12 APs elf (Gtr Shadow DM), 6 APs AA (Morphic). I'm pretty sure the extra pts in Tempest does more for your melee DPS than the extra pts in elf tree. I don't really see the point of getting DEX to dmg with longswords, since you already get it free to scimitars from Tempest; while Imp Weap Finesse provides DEX to longbows so you don't need Grace anymore. Likewise, +3% Dodge / Doublestrike / Doubleshot from Skill are nice, I'm just not convinced they're worth ditching pts in Tempest or AA to get. Particularly if you're running in LD w/Morphic Arrows + Pulverizer for +1 crit range to bows. EDIT: and I already feel bad about not having at least Growing Storm...

    The good news is I don't really think there's a "bad" way to build a pure rgr these days; it's all about your personal priorities in terms of melee, ranged, and survivability.
    Ah yes, good point on Horizon shot. Based on this I would drop a Dex and Elven Accuracy taking 20 APs in Elf and going 13 in Tempest. Or I could take those 3 pts and put them in Inferno Shot III. This looks like a good fit with manyshot?

    From the looks of it most of the Tempest DPS increases comes in t4 and t5. Basically it is Deflect Arrows and +1 Crit multiplier, taking scimitars in this case to x3, storm dancer and bleed them out vs 3% dodge/DS/DS, and +4 to hit/dmg. As you say, some interesting choices and lots of ways to build a ranger now. Good options.

  8. #48
    Founder
    Join Date
    Feb 2006
    Posts
    1,036

    Default

    Quote Originally Posted by unbongwah View Post
    If you want a human rgr, see the Cuisinart thread.
    why would I want to look at the cuisinart build? that dips heavy into tempest and I am looking at a pure ranged ranger, most likely with a 41/39 AA/DWS split. with nothing left over for racial enhancements, what's the benefit of elf over human? they can start with a higher dex score but human would have the extra feat and skill points.

    is the extra point or two in DEX worth that much that elf is the only logical choice for a pure 20 ranged focused build?

  9. #49
    Community Member
    Join Date
    Oct 2015
    Posts
    2,342

    Default

    So I looked thru all the named light armors in the game. None of them really jump out as THE best to have. The green dragonscale looks awesome but as armor it is kinda is blah and seems really hard to get. I guess the Thunderholm shadow armor? All the good effects seem to be on medium or heavy armor, the 2d6 SA is decent and seems the way to go for lack of better options unless I am missing something. I would probably want to glammer the armor though because the shadow armor doesn't feel very elf rangerish.

  10. #50
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by kendo View Post
    with nothing left over for racial enhancements, what's the benefit of elf over human?
    If you've already decided on a 41/39 AP split, then it boils down to the inherent racial bonuses: i.e., +2 DEX vs extra feat & skill pts. Sounds like you've already decided human is better. EDIT: although another possibility is 42 APs DWS (T5s + capstone), 31 APs AA (Shadow Arrows), 3 APs human (Dmg Boost + heal amp), with 4 APs left over to tweak things.
    Quote Originally Posted by Marshal_Lannes View Post
    So I looked thru all the named light armors in the game. None of them really jump out as THE best to have. The green dragonscale looks awesome but as armor it is kinda is blah and seems really hard to get.
    In terms of DPS, my preferred progression would be:


    As you've noticed, Shadow Killer is not a great DPS option; if you use shadow dragonhide, it would be for the survivability benefits, not the DPS boost.

    For a Tempest, my guess is ToEE lt armor + ToEE fire weapon + T3 TF weapon w/Dragon's Edge is the best overall endgame option, since that gets you both +20 Melee Power ToEE set bonus and 35% Armor Piercing. at least until eVale comes along and we all redo our gear sets again.

    I don't know what's the best option for an archer, since you can't have both ToEE and TF weapons equipped, obviously.
    Last edited by unbongwah; 11-30-2015 at 10:35 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #51
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Crunching some Doubleshot numbers using the 41 AA / 39 DWS split:

    Doubleshot
    20% Strikes Like Lightning (T5 DWS)
    20% Master of Imbument (AA capstone)
    10% Doubleshot ED feat
    +5% Shadow Arrows imbue
    +9% Doubleshot EPL x3
    +8% enhancement (eQuiver of Alacrity or eDynamistic Quiver)
    +2% ship buff (Seasoned Archer)
    74% Doubleshot (passive)
    20% max Killer
    94% Doubleshot (buffed)

    Manyshot adds 120% Doubleshot, so that's 214% Doubleshot. If you group with a WC w/Reckless Chant, it becomes 220%. [I still say Turbine should replace AA Attack Boost with Doubleshot Boost; that would goose it to 250% DS.]
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  12. #52
    Founder
    Join Date
    Feb 2006
    Posts
    1,036

    Default

    Quote Originally Posted by unbongwah View Post
    If you've already decided on a 41/39 AP split, then it boils down to the inherent racial bonuses: i.e., +2 DEX vs extra feat & skill pts. Sounds like you've already decided human is better. EDIT: although another possibility is 42 APs DWS (T5s + capstone), 31 APs AA (Shadow Arrows), 3 APs human (Dmg Boost + heal amp), with 4 APs left over to tweak things.
    actually, being a long time DnD player, I was leaning towards elf. as Tevye would say -- Tradition ! the only race I saw being even close was human, as you have mentioned several times how tight feats and enhancements are with a pure ranger build looking to maximize ranged damage, was curious how the extra feat and skills would match up against a bit more dex.

    thanks for taking the time to answer all the questions, it is very helpful

  13. #53
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by unbongwah View Post
    Crunching some Doubleshot numbers using the 41 AA / 39 DWS split:

    Doubleshot
    20% Strikes Like Lightning (T5 DWS)
    20% Master of Imbument (AA capstone)
    10% Doubleshot ED feat
    +5% Shadow Arrows imbue
    +9% Doubleshot EPL x3
    +8% enhancement (eQuiver of Alacrity or eDynamistic Quiver)
    +2% ship buff (Seasoned Archer)
    74% Doubleshot (passive)
    20% max Killer
    94% Doubleshot (buffed)

    Manyshot adds 120% Doubleshot, so that's 214% Doubleshot. If you group with a WC w/Reckless Chant, it becomes 220%. [I still say Turbine should replace AA Attack Boost with Doubleshot Boost; that would goose it to 250% DS.]
    Divine Crusader has some interesting options for Doubleshot.

    Celestial Champion ins +10% double shot instead of +8% from gear and Zeal of the Righteous is +~50% every other manyshot.

    Not saying its better then Fury, or Dreadnought but just point out its got a lot of doubleshot not found in other Destinies.

  14. #54
    Community Member ForwardWu's Avatar
    Join Date
    Jul 2006
    Posts
    245

    Default

    Even on a pure archer, I found that spending all 41 AP in AA true to get AA capstone seems a bit overkill. When you get most of the doubleshot bonus (~50-70%), I think the benefits from DWS capstone outdone the extra 20% doubleshot. Not aiming at AA capstone also gives the benefit of freeing quite a lot of AP to play around.

  15. #55
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    My goal would be to hit at least 200% Doubleshot during Manyshot: a guaranteed 3 arrows per shot is a big deal, IMO, particularly when combined with special atks like Slayer Arrow or Sniper Shot. Since MS provides +120% DS, that means you want at least 80% DS from other sources. Unfortunately, I think the only way to do that without both the AA capstone and Strikes like Lightning is to group with a bard who has Reckless Chant (EDIT: or run in DC and use Zeal of the Righteous).

    20% Strikes like Lightning OR Master of Imbument
    10% Doubleshot ED feat
    +5% Shadow Arrows imbue
    +9% Doubleshot EPL x3
    +8% enhancement (eQuiver of Alacrity or eDynamistic Quiver)
    +6% Reckless Chant
    +2% ship buff (Seasoned Archer)
    60% Doubleshot (passive)
    20% Killer (max stacks)
    80% Doubleshot (buffed)

    Again, this would be a lot easier if Turbine would just follow my advice and add Doubleshot action boost to AA. EDIT: the Doubleshot bonuses are what makes Div Crusader more appealing for an AA than it used to be, IMHO, particularly if you don't have those EPLs or the right quiver.
    Last edited by unbongwah; 12-02-2015 at 02:31 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #56
    Community Member
    Join Date
    Dec 2009
    Posts
    14

    Default

    Hey, what feats would u add to this build lvl 29 and 30? I guess Scion of the Feywild is obvious legendary feat choice but what about lvl 29 epic feat?

  17. #57
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Legendary feats: Scion of Arborea is the obvious choice for the +20 Melee/Ranged Power. Although if you focus on DWS SAs and max out Hide, it sounds like Ethereal Plane is a reasonable alternative; perma-Blur and Invis Guard are nice survivability perks. Feywild's Sonic + Enchant bonuses make it feel like it's aimed at bards. Limbo if you think predictability is for cowards.

    As for lvl 29 feats: Deific Warding or Wind thru the Trees if you want to boost your defenses; Dire Charge for the AoE stun (followed by Dance of Death) if you think you can get your DCs high enough; Chaos or Order for the extra DPS; Dreamscape if you're RPing Chaotic Neutral.

    The final lvl 30 feat can be whatever you like to fill in any gaps.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #58
    Community Member
    Join Date
    Sep 2009
    Posts
    968

    Default

    Quote Originally Posted by unbongwah View Post
    Dire Charge for the AoE stun (followed by Dance of Death) if you think you can get your DCs high enough;
    from reading through that thread.. (sorting out the drama).. looks like a mid (maybe even low?) 90's DC is what's needed?

  19. #59
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Ever since the U28.2 revamp of Manyshot, there's been a lot of drama over the changes and whether it's a nerf or a buff. Not that I expect this to change people's minds, but I'll show how it's a nerf and a buff...depending on what level you are.

    This table is a simplified view of the DPS bonus from Manyshot pre- and post-U28. The Doubleshot column lists both the +120% DS from MS as well as rgr-based DS bonuses you can have at that level, using the 41 AA / 39 DWS AP configuration:
    • Level 6: max Killer (+20% DS)
    • Level 12: Strikes like Lightning (+20% DS)
    • Level 18: Shadow Arrows (+5% DS)
    • Level 20: AA capstone (+20% DS)
    • Level 28: Doubleshot ED feat (+10% DS)


    Code:
    Post-U28 Pre-U28
    BAB Doubleshot Ranged Power DPS bonus Manyshot DPS Variance
    6 140% 24 174% 100% 73.6%
    7 140% 28 179% 100% 79.2%
    8 140% 32 185% 100% 84.8%
    9 140% 36 190% 100% 90.4%
    10 140% 40 196% 100% 96.0%
    11 140% 44 202% 200% 1.6%
    12 160% 48 237% 200% 36.8%
    13 160% 52 243% 200% 43.2%
    14 160% 56 250% 200% 49.6%
    15 160% 60 256% 200% 56.0%
    16 160% 64 262% 300% -37.6%
    17 160% 68 269% 300% -31.2%
    18 165% 72 284% 300% -16.2%
    19 165% 76 290% 300% -9.6%
    20 185% 80 333% 300% 33.0%
    21 185% 84 340% 300% 40.4%
    22 185% 88 348% 300% 47.8%
    23 185% 92 355% 300% 55.2%
    24 185% 96 363% 300% 62.6%
    25 185% 100 370% 300% 70.0%
    26 185% 104 377% 300% 77.4%
    27 185% 108 385% 300% 84.8%
    28 195% 112 413% 300% 113.4%
    29 195% 116 421% 300% 121.2%
    30 195% 120 429% 300% 129.0%
    So you can see that new Manyshot is actually more powerful than old Manyshot except in the BAB 16-19 range; that's when the extra arrow from old MS was most useful, before you have the extra Doubleshot bonuses in epic levels to make up the difference.

    Again, this is a simple example, which doesn't factor in your baseline Ranged Power; that would make the epic calcs more complicated. I'm also not counting the extra Doubleshot from Primal EPLs (+9% max), gear (+8% max), ship buff (+2%), or Reckless Chant (+6%).

    Now, I think the aspect of new MS which most annoys people - and I admit this vexes me a bit too - is that you don't the guaranteed arrows you do with old MS. After all, there's no such thing as "2.7 arrows;" you either fire 2 or you fire 3. Probabilities are all well & good, but when you've only got a 20-second buff, you want to get as much mileage out of it as you can. Which, again, is why I stressed the importance of hitting a base Doubleshot of at least 80%, so your MS DS bonus is 200%+, guaranteeing at least 2 extra arrows per shot.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #60
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    I've updated my Shadow Tempest build. I'll also try to update my AA build...umm...eventually. But in the interim, feel free to check out CThru's and Strimtom's builds. Purely ranged rgrs have become very strong; they've also become pretty cookie-cutter, since you want to spend most of your APs on AA+DWS and it's just a question of which T5+cap to take.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload