Ever since the U28.2 revamp of Manyshot, there's been a lot of drama over the changes and whether it's a nerf or a buff. Not that I expect this to change people's minds, but I'll show how it's a nerf and a buff...depending on what level you are.
This table is a simplified view of the DPS bonus from Manyshot pre- and post-U28. The Doubleshot column lists both the +120% DS from MS as well as rgr-based DS bonuses you can have at that level, using the 41 AA / 39 DWS AP configuration:
- Level 6: max Killer (+20% DS)
- Level 12: Strikes like Lightning (+20% DS)
- Level 18: Shadow Arrows (+5% DS)
- Level 20: AA capstone (+20% DS)
- Level 28: Doubleshot ED feat (+10% DS)
Code:
|
Post-U28 |
Pre-U28 |
|
BAB |
Doubleshot |
Ranged Power |
DPS bonus |
Manyshot DPS |
Variance |
6 |
140% |
24 |
174% |
100% |
73.6% |
7 |
140% |
28 |
179% |
100% |
79.2% |
8 |
140% |
32 |
185% |
100% |
84.8% |
9 |
140% |
36 |
190% |
100% |
90.4% |
10 |
140% |
40 |
196% |
100% |
96.0% |
11 |
140% |
44 |
202% |
200% |
1.6% |
12 |
160% |
48 |
237% |
200% |
36.8% |
13 |
160% |
52 |
243% |
200% |
43.2% |
14 |
160% |
56 |
250% |
200% |
49.6% |
15 |
160% |
60 |
256% |
200% |
56.0% |
16 |
160% |
64 |
262% |
300% |
-37.6%
|
17 |
160% |
68 |
269% |
300% |
-31.2% |
18 |
165% |
72 |
284% |
300% |
-16.2% |
19 |
165% |
76 |
290% |
300% |
-9.6% |
20 |
185% |
80 |
333% |
300% |
33.0% |
21 |
185% |
84 |
340% |
300% |
40.4% |
22 |
185% |
88 |
348% |
300% |
47.8% |
23 |
185% |
92 |
355% |
300% |
55.2% |
24 |
185% |
96 |
363% |
300% |
62.6% |
25 |
185% |
100 |
370% |
300% |
70.0% |
26 |
185% |
104 |
377% |
300% |
77.4% |
27 |
185% |
108 |
385% |
300% |
84.8% |
28 |
195% |
112 |
413% |
300% |
113.4% |
29 |
195% |
116 |
421% |
300% |
121.2% |
30 |
195% |
120 |
429% |
300% |
129.0% |
So you can see that new Manyshot is actually more powerful than old Manyshot except in the BAB 16-19 range; that's when the extra arrow from old MS was most useful, before you have the extra Doubleshot bonuses in epic levels to make up the difference.
Again, this is a simple example, which doesn't factor in your baseline Ranged Power; that would make the epic calcs more complicated. I'm also not counting the extra Doubleshot from Primal EPLs (+9% max), gear (+8% max), ship buff (+2%), or Reckless Chant (+6%).
Now, I think the aspect of new MS which most annoys people - and I admit this vexes me a bit too - is that you don't the guaranteed arrows you do with old MS. After all, there's no such thing as "2.7 arrows;" you either fire 2 or you fire 3. Probabilities are all well & good, but when you've only got a 20-second buff, you want to get as much mileage out of it as you can. Which, again, is why I stressed the importance of hitting a base Doubleshot of at least 80%, so your MS DS bonus is 200%+, guaranteeing at least 2 extra arrows per shot.