EDIT: (10/26/15) Update 28 has majorly buffed Tempest and Deepwood Stalker; U28.1 has buffed Arcane Archer but also changed how Manyshot works. You can read my thoughts here, but tl;dr summary: archery has become an even more backloaded DPS combat style than it already was, unfortunately; but the good news is you will see a DPS increase in epics once you've geared for it.
Hello and welcome to another edition of "Revisiting the Classics," wherein I revisit old builds and spruce them up! This thread will be focused on pure builds. If you're looking for a ranger with trap skills, I suggest checking out EllisDee37's Tempest Trapmonkey. If you're interested in more heavily-MCed but still mostly-rgr builds, have a look at Noyellowbar (rgr 15 / pal 4 / ftr 1).
Now, onto some general guidelines:
STR vs DEX: U28 has made DEX builds even more viable than they were before, now that Improved Weapon Finesse applies to bows as well as melee weapons. However, a pure rgr will still come out with at least +7 STR in epic lvls (Ram's Might + Primal Scream) - EDIT: and even more is possible if you have Madstone Boots or Titan's Grip (exclusive so you can only have 1 per char, so effectively +6 STR for boss fights) - vs +4 DEX from capstone; and khopeshes are still the overall best choice for crafted / lootgen TWF DPS, which doesn't work with DEX-to-dmg. So basically it boils down to more DPS (STR-based) or higher AC & Reflex saves (DEX-based). I'm going to focus on DEX builds for this thread; for a pure STR-based rgr using khopeshes, see the Cuisinart thread.
Feats: The primary appeal of rangers is their versatility; they get a full set of melee & ranged feats and some useful survivability perks like Evasion, defensive buffs, and Cure spells. However, even with all their free feats, you're still feat-constrained on a pure build, which means you have to make some tough choices about what your primary build goals are:
- For archery, you still want Point Blank Shot, Precision, Improved Crit:Ranged, Overwhelming Crit, Combat Archery, and Doubleshot (lvl 28 ED feat). Manyshot changes make Doubleshot crucial. [You can also add +4 Ranged Power by taking the Weapon Focus:Ranged & Thrown feats, but this is a pretty modest DPS boost, IMHO, and not worth 2 feats.]
- For melee, you still want Improved Crit for your chosen melee weapons & PTWF (Primal ED feat); you also want Precision or Power Attack (or both). Cleave feats aren't as good as Dance of Death, but they're necessary if you want to use Momentum Swing + Lay Waste in Legendary Dreadnought; also Precision is disabled by Rage effects, including FotW. So plan according to which Epic Destiny you intend to use. [You can add up to +6 Melee Power by taking the melee Weapon Focus feats, which would make up for the Melee Power Turbine took away from TWF feats. But again, I don't think it's worth the 1-3 feat cost.]
- For survivability, you may want some combination of Dodge bonuses (Dodge/Mobility/Spring Atk), extra HPs (Toughness+eToughness), Two Weapon Defense for extra PRR (combine w/Imp Parry from Tempest), and/or metamagics (Emp Heal+Quik+Rejuv Cocoon is a good combo for epic lvls). I'm also a sucker for Least Shadow Dragonmark feat + Gtr DM for Displacement; plus glowing facial tattoos are cool.
Skills: again, these are a matter of personal priorities. Self-heals? Max out Heal and Concentration. Want stealth? Hide & Move Silently. Spot is good for finding stealthed enemies; Search is handy for finding secret doors. [Turbine upped their DCs so True Seeing is no longer sufficient for most of them.] If you're going for AA, you'll want to max out Spellcraft, which now boosts your AA imbues. Use Magic Device (UMD) is the only skill I recommend every rgr has, since you've got plenty of skill pts to spare; even if you can't hit the magic 39 mark for Heal scrolls, UMD is still useful for lots of other things (Raise Dead scrolls, Flame Arrow wands, etc.).
The great thing about DDO is you can have two people with identical race / class combos and come up with very different results. This is not meant to be a definitive set of builds, but samples to help give you ideas.
The Classic Archer (updated 12/27/17)
First let's go with the basic leveling plan:
Most feats are pretty much what I expect on any ranged toon. Favored Enemies are based on what I consider the most prevalent mobs at any given level. Your final FE feat can be whatever you want based on what you plan to face in epics: elf for drow in Eveningstar, Elemental for ToEE farming, even Dragon if you (still) run eVON 6 or FTP regularly - whatever. The optional feats depend on e.g. do you want to keep melee as a backup (in which case IC:Slash + PTWF is worthwhile) or what ED you plan to use (more on that soon).Code:Classic Archer (U37) Ranger 20 True Neutral Elf Stats 28pt 32pt Level Up ---- ---- -------- Strength 8 8 4: DEX Dexterity 18 18 8: DEX Constitution 12 14 12: DEX Intelligence 14 14 16: DEX Wisdom 14 14 20: DEX Charisma 8 8 24: DEX 28: DEX Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Hide 3 2 2 2 2 2 2 2 2 2 2 23 Move Si 3 2 2 2 2 2 2 2 2 2 2 23 Spellcr 2 1 1 1 1 1 1 1 1 1 11 UMD 2 1 1 1 1 1 1 1 1 1 11 Tumble 1 1 ------------------------------------------------------------ 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Feats 1 : Point Blank Shot 3 : Precision 6 : Quicken Spell 9 : Improved Critical: Ranged 12 : Improved Critical: Slashing OR Weapon Focus: Ranged 15 : Spell Focus: Enchantment 18 : Empower Healing Spell 21 Epic : Overwhelming Critical 24 Epic : Combat Archery 26 Destiny: Perfect Two Weapon Fighting OR Pierce Damage Reduction: Silver OR Holy Strike 27 Epic : Blinding Speed OR Epic Damage Reduction 28 Destiny: Doubleshot 29 Destiny: Harbinger of Chaos OR Embodiment of Law OR Deific Warding 30 Epic : Epic Reflexes OR Epic Damage Reduction 30 Legend : Scion of: Arborea OR Ethereal Plane OR Plane of Earth OR Feywild 1 Ranger : Favored Enemy: Undead 5 Ranger : Favored Enemy: Giant 10 Ranger : Favored Enemy: Evil Outsider 15 Ranger : Favored Enemy: Construct 20 Ranger : Favored Enemy: Aberration OR Elemental
Heroic Enhancements: for heroic leveling I prefer tier-5 Deepwood Stalker (DWS) to tier-5 AA; OTOH, if you want to focus on AA imbues (esp. Paralyzing), then you should front-load those instead. So let's look at a couple of leveling plans depending on which you want to focus on first. Note that these schemes presume you want to focus purely on ranged DPS; if you also want to melee, it's a good idea to put 6 APs into Tempest ASAP for the first two cores so you can get DEX to-hit. [Improved Weapon Finesse will provide DEX to dmg so you don't need the third Tempest core.]
tier-5 DWS:
tier-5 AA with a focus on imbues:Code:Leveling Guide
- AA0 Arcane Archer; AA1 Conjure Arrows; DS0 Far Shot
- DS1 Stealthy I, II, III; DS1 Favored Defense I
- DS2 Improved Weapon Finesse; DS0 Sneak Attack; DS2 Melee/Range Power Boost I, II
- DS2 Melee/Range Power Boost III; DS3 Thrill of the Hunt I, II, III
- DS3 Favored Hunter I, II, III; DS2 Faster Sneaking I
- DS0 Sniper Shot; DS2 Faster Sneaking II, III; DS4 Killer I
- DS4 Killer II, III; AA1 Corrosive Arrows
- AA0 Morphic Arrows; AA2 Elemental Damage; AA1 Energy of the Wild I
- AA1 Energy of the Wild II, III; AA3 Soul Magic; AA0 Metalline Arrows
- DS2 Survivalist; DS3 Survivalist
- DS4 Survivalist; Elf0 Elven Accuracy; (Bank 1 AP)
- DS0 Advanced Sneak Attack; DS5 Strikes Like Lightning; DS5 Improved Archer's Focus
- DS5 Heavy Draw; DS5 Extra Favored Enemy: Monstrous Humanoid
- DS5 Head Shot; AA3 Elemental Damage
- AA3 Terror Arrows; AA2 Force Arrows I
- AA2 Force Arrows II; AA4 Paralyzing Arrows
- AA4 Elemental Damage; AA4 Smiting Arrows; AA4 Banishing Arrows
- Reset Elf
- Deepwood Stalker: Mark of the Hunted
- Arcane Archer: Aligned Arrows, Shadow Arrows
- (none)
- (none)
- Dexterity
- Elf0 Elven Accuracy; Elf0 Elven Dexterity; Elf0 Elven Accuracy II
- DS0 Horizon Shot; Elf0 Elven Dexterity II; Elf0 Elven Accuracy III
The earliest you can grab Paralyzing Arrows is level 6 (costs 22 APs). I think it's worth delaying it a couple of levels to pick up a few things from DWS first (namely Imp Weap Finesse for DEX to dmg and Sniper Shot); but you can reset DWS @ lvl 6 to grab Paralyzing + 4th tier elemental dmg instead.Code:Leveling Guide
- AA0 Arcane Archer; AA1 Conjure Arrows; DS0 Far Shot
- DS1 Stealthy I, II, III; DS1 Favored Defense I
- DS2 Improved Weapon Finesse; DS0 Sneak Attack; AA1 Corrosive Arrows
- AA2 Elemental Damage; AA2 Force Arrows I
- AA0 Morphic Arrows; DS2 Melee/Range Power Boost I, II, III
- DS0 Sniper Shot; AA0 Metalline Arrows; AA3 Elemental Damage
- AA3 Terror Arrows; AA2 Force Arrows II
- AA1 Energy of the Wild I, II, III; AA3 Soul Magic
- AA4 Paralyzing Arrows; AA4 Elemental Damage
- AA4 Banishing Arrows; AA4 Smiting Arrows; AA2 Force Arrows III
- DS3 Favored Hunter I, II, III; (Bank 1 AP)
- AA0 Aligned Arrows; AA5 Elemental Damage; AA5 Arrow of Slaying
- AA5 Final Strike; AA5 Runebow
- AA5 Moonbow; DS2 Survivalist
- DS3 Survivalist; DS3 Thrill of the Hunt I, II
- DS0 Advanced Sneak Attack; DS4 Killer I, II, III
- DS4 Survivalist; DS3 Thrill of the Hunt III; DS2 Faster Sneaking I
- AA0 Shadow Arrows; DS2 Faster Sneaking II, III; DS0 Mark of the Hunted
- Elf0 Elven Accuracy; Elf0 Elven Dexterity; Elf0 Elven Accuracy II
- AA0 Mystical Archer; Elf0 Elven Dexterity II; Elf0 Elven Accuracy III
Epic Configuration: I'm not going to bother listing all possibilities because that's a serious PITA. Let's just look at two:
Burst DPS (FotW)
Focus of this build is on burst DPS via Manyshot + Adrenaline + (Slaying Arrow | Sniper Shot). During Unbridled Fury, rotate thru your ranged special attacks each time Adrenaline Overload pops up. Melee is there for flavor / variety and a way of recharging Adrenaline; also Adrenaline + Overwhelming Force + Merciful Strike can be a potent combo, IMO. Plus adding Spring Boost addresses one of pure rgr's shortcomings, namely no runspeed bonuses apart from Longstrider. Takes either Arborea for the extra Ranged / Melee Power (bigger burst DPS) or Plane of Earth for added acid dmg, +2 Paralyzing DCs, and +20 PRR (good combo of DPS & survivability bonuses IMO).Code:Feats 30 Legend : Scion of: Arborea OR Plane of Earth Enhancements (80 AP) Arcane Archer (42 AP)Deepwood Stalker (31 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Force Arrows I, Elemental Damage
- Terror Arrows, Soul Magic, Elemental Damage, Dexterity
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Dexterity
- Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow
Tempest (7 AP)
- Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack, Mark of the Hunted
- Stealthy III, Increased Empathy I
- Faster Sneaking III, Improved Weapon Finesse, Melee/Range Power Boost III
- Thrill of the Hunt III, Favored Hunter III, Aimed Shot
- Killer III, Merciful Shot, Leg Shot
Destiny (24 AP) Fury of the Wild
- Shield of Whirling Steel, Tempest
- Item Defense I, Improved Reaction III
- Sprint Boost I
Twists of Fate (36 fate points)
- Primal Scream III, Boulder Toss III, Fast Healing III
- Acute Instincts III
- (none)
- Gird Against Demons I, Sense Weakness III, Overwhelming Force III
- Fury Eternal
- Unbridled Fury
- Grim Precision (Tier 3 Shadowdancer)
- Balanced Attacks (Tier 3 Primal)
- Pin (Tier 2 Shiradi)
- School Specialist: Enchantment (Tier 2 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)
Listed Twists are a wishlist, not a hard requirement; I'm certainly not expecting a first-lifer to have Epic Completionist. The first priority IMO is Pin for added CC / helpless damage (though you will probably unlock Cocoon first); add the other Twists as they become available and you earn enough Fate pts for them.
Sustained DPS (Crusader)
Based on White Feather Sniper
This configuration is more focused on Doubleshot (Zeal of the Righteous) and ranged sneak attacks, using the DWS capstone (Horizon Shot) plus the Ethereal Plane Scion feat. Crusader also boosts your healing (Sacred Ground), adds DR-breaking (Blessed Blades), and boosts your crit range (Celestial Champion).Code:Ranger 20 Chaotic Good Elf Feats 30 Legend : Scion of: Ethereal Plane Enhancements (80 AP) Deepwood Stalker (42 AP)Arcane Archer (31 AP)
- Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack, Mark of the Hunted, Horizon Shot
- Stealthy III, Increased Empathy I
- Survivalist, Faster Sneaking III, Improved Weapon Finesse, Melee/Range Power Boost III
- Survivalist, Thrill of the Hunt III, Favored Hunter III
- Killer III, Merciful Shot
- Extra Favored Enemy: Dragon, Heavy Draw, Strikes Like Lightning, Head Shot, Improved Archer's Focus
Elf (7 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Force Arrows II, Elemental Damage
- Terror Arrows, Soul Magic, Elemental Damage, Dexterity
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage
Destiny (24 AP) Divine Crusader
- Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II, Elven Accuracy III
Twists of Fate (36 fate points)
- Bane of Undeath, Interrogation, Purge the Wicked, Wisdom
- Consecration III
- Sacred Ground, Empyrean Magic, Blessed Blades
- No Regret, Crusade
- Castigation, Heavenly Presence, Celestial Champion
- Grim Precision (Tier 3 Shadowdancer)
- Otto's Whistler (Tier 3 Shiradi)
- Pin (Tier 2 Shiradi)
- School Specialist: Enchantment (Tier 2 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)
You could also use the 39 DWS / 41 AA combo from Strimtom's build.