Page 12 of 14 FirstFirst ... 2891011121314 LastLast
Results 221 to 240 of 263
  1. #221
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Takllin View Post
    Take out the 1d6 cold one, I know its for flavor, but its pretty weak.
    Replacing that would be preferable. 1d6 cold damage is rather negligible except versus cold vulnerable mobs, of which there are a few such as fire mephits, fire elementals, fire giants, salamanders, and red dragons... but only against the first two categories will a mere 1d6 make much of a difference. Also there are just as many mobs immune to cold as vulnerable to it. I assume this damage is not multiplied on a crit and is just 1d6 no matter what; it just doesn't seem worth 3AP, rather it feels like an AP tax to get to the higher enhancements in its line. Look at it this way, any random generated weapon can have 1d6 cold damage added to it via Risia Festival crafting, no AP required, and with a little effort or plat that 1d6 cold could be icy burst instead... still no AP required.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  2. #222
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    1,291

    Default

    I think just upgrading Iced Edges a bit would be enough to justify its cost.

    1 AP - 1d3 cold damage
    2 AP - 1d6 cold damage
    3 AP - 1d6 cold damage and 1d10/2d10/3d10 cold damage on crits (aka icy burst)

  3. #223
    Community Member
    Join Date
    Jan 2014
    Posts
    1,241

    Default

    Quote Originally Posted by Takllin View Post
    Take out the 1d6 cold one, I know its for flavor, but its pretty weak.
    Quote Originally Posted by Aelonwy
    Replacing that would be preferable. 1d6 cold damage is rather negligible
    It's sad that people can think that +1d6 damage to all attacks is weak, because it is better than the majority of melee enhancements in this game.

  4. #224
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by btolson View Post
    I think just upgrading Iced Edges a bit would be enough to justify its cost.

    1 AP - 1d3 cold damage
    2 AP - 1d6 cold damage
    3 AP - 1d6 cold damage and 1d10/2d10/3d10 cold damage on crits (aka icy burst)
    Yes I could see that being attractive. Wait did you mean for that to be one AP each tier or cumulative 6AP? If cumulative 6AP then I still wouldn't get it by choice. I might be willing to go 1 AP/1 AP/ 2 AP for the final tier costing total of 4AP... keeping in mind that is all the AP from a single character level.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  5. #225
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Scrabbler View Post
    It's sad that people can think that +1d6 damage to all attacks is weak, because it is better than the majority of melee enhancements in this game.
    It's seems weak because:

    1 Its cold damage, lots of things immune to cold.

    2 Other source of cold damage without AP expenditure, namely Risia Festival Crafting.


    Personally rather spend 2AP on a +1 to hit and damage from a particular weapon set like what you see in the dwarven racial tree, elven racial tree, kensei tree, etc as a type of damage that isn't so frequently resisted. That's like having a +2 higher strength or whatever your combat stat happens to be. The +1 to hit and damage helps you to hit, helps you to confirm crits, helps you to overcome basic damage reduction (not special dr). And each plus 1 is guaranteed, not a roll of the die that can skunk you.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  6. #226
    Community Member Takllin's Avatar
    Join Date
    May 2007
    Posts
    253

    Default

    Quote Originally Posted by Scrabbler View Post
    It's sad that people can think that +1d6 damage to all attacks is weak, because it is better than the majority of melee enhancements in this game.
    It doesn't scale well at all, a large problem I have with how the current enhancements work. Because you can access them so early on, they are not as powerful, or heroics would be a lot easier.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  7. #227
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    1,291

    Default

    Quote Originally Posted by Aelonwy View Post
    Yes I could see that being attractive. Wait did you mean for that to be one AP each tier or cumulative 6AP? If cumulative 6AP then I still wouldn't get it by choice. I might be willing to go 1 AP/1 AP/ 2 AP for the final tier costing total of 4AP... keeping in mind that is all the AP from a single character level.
    Meant it as the same total cost of 3 AP that it is now.

  8. #228
    Community Member
    Join Date
    Jan 2014
    Posts
    1,241

    Default

    Quote Originally Posted by Aelonwy View Post
    It's seems weak because:
    Still a sign of tremendous power creep, that what had been one of the better Warchanter enhancements (and still better than 60% of enhancements across all melee classes) is now being called not good enough to even keep around.

  9. #229
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Scrabbler View Post
    Still a sign of tremendous power creep, that what had been one of the better Warchanter enhancements (and still better than 60% of enhancements across all melee classes) is now being called not good enough to even keep around.
    Tell you what if they changed the damage type to force (just for instance don't anyone freak out) than I would agree that it was powerful for the AP cost. But its COLD damage. If it were 1d6 untyped damage it would be powerful or even OP for the AP cost, but its not, its cold.

    Power creep is crazy but you have to take the damage type (and possible other sources) into consideration.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  10. #230
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    1,291

    Default

    Two points relating to Iced Edges:

    1: The closest corollary is Arcane Archer's Imbue Arrows, which costs you 2 AP for 1d6 damage and is ranged rather than melee. Iced Edges currently costs 3 AP for 1d6 damage, and you are pigeon-holed into cold only.

    2: By adding the burst effect to the third tier you allow it to scale with character progression, since increasing crits is something virtually all melee characters strive for.

  11. #231
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by btolson View Post
    Two points relating to Iced Edges:

    1: The closest corollary is Arcane Archer's Imbue Arrows, which costs you 2 AP for 1d6 damage and is ranged rather than melee. Iced Edges currently costs 3 AP for 1d6 damage, and you are pigeon-holed into cold only.

    2: By adding the burst effect to the third tier you allow it to scale with character progression, since increasing crits is something virtually all melee characters strive for.
    Good point. I have an arcane archer. I only use the cold imbue versus cold vulnerable foes, or on occasion when in groups with casters for the minus to saves but thats with the tier5 improved imbue effect. Can't say I've actually noticed a difference really.

    Mostly she runs around using either paralyzing, force or shock imbue.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  12. #232
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by btolson View Post
    Two points relating to Iced Edges:

    1: The closest corollary is Arcane Archer's Imbue Arrows, which costs you 2 AP for 1d6 damage and is ranged rather than melee. Iced Edges currently costs 3 AP for 1d6 damage, and you are pigeon-holed into cold only.

    2: By adding the burst effect to the third tier you allow it to scale with character progression, since increasing crits is something virtually all melee characters strive for.
    Well said, and I would support this change.

  13. #233

    Default

    Quote Originally Posted by btolson View Post
    Two points relating to Iced Edges:

    1: The closest corollary is Arcane Archer's Imbue Arrows, which costs you 2 AP for 1d6 damage and is ranged rather than melee. Iced Edges currently costs 3 AP for 1d6 damage, and you are pigeon-holed into cold only.

    2: By adding the burst effect to the third tier you allow it to scale with character progression, since increasing crits is something virtually all melee characters strive for.
    I really like this as well. That's brilliant, and think devs should take a serious look at it.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  14. #234
    Community Member poltt48's Avatar
    Join Date
    Mar 2010
    Posts
    207

    Default

    Love how every time they try to improve or balance a class 95% of the posts are from people *****ing that makes them more powerful or better then there class. Would love to just see feedback from people trying it on lamnia so devs can decide if works instead of 95% people not even try it just here to complain they did not improve class of your toon.
    Soulsavour 28 cleric completionist/epic completionist, Soundofthe Melodymaster 20 lock completionist/triple epic completionist (working on triple normal completionist), Holypoo 28 pally epic completionist, Edgeofshadows 28 rogue

  15. #235
    Community Member
    Join Date
    May 2013
    Posts
    477

    Default

    Quote Originally Posted by poltt48 View Post
    Love how every time they try to improve or balance a class 95% of the posts are from people *****ing that makes them more powerful or better then there class. Would love to just see feedback from people trying it on lamnia so devs can decide if works instead of 95% people not even try it just here to complain they did not improve class of your toon.
    That's a bit unfair.
    Often it takes an outside perspective to call OP. The player base that favors the discussed class more often ask for the moon.
    It's hard to be objective and eliminate your own biases but we're all trying here.

  16. #236

    Default

    Quote Originally Posted by Rull View Post
    That's a bit unfair.
    Often it takes an outside perspective to call OP. The player base that favors the discussed class more often ask for the moon.
    It's hard to be objective and eliminate your own biases but we're all trying here.
    Normally I'd agree with your line of reasoning Rull, but lets be honest, this is a FEEDBACK THREAD STARTED BY A DEV, they want specific Warchanter feedback. Poltt48 is right.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  17. #237
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    I looked this up last week, it is actually in the community guidelines:

    https://www.ddo.com/en/community/community-guidelines

    6. Derailing/disruption of official discussion threads

    Official threads are created by the Community, Development, and other teams to gather feedback and create a focused discussion around a given topic. Attempting to derail these threads by posting unrelated comments or bringing other issues into the discussion is not permitted.

  18. #238
    Community Member Takllin's Avatar
    Join Date
    May 2007
    Posts
    253

    Default

    Ahhh geez the forum paladins are at it again...

    Quote Originally Posted by poltt48 View Post
    Love how every time they try to improve or balance a class 95% of the posts are from people *****ing that makes them more powerful or better then there class. Would love to just see feedback from people trying it on lamnia so devs can decide if works instead of 95% people not even try it just here to complain they did not improve class of your toon.
    They have not released an updated version of the Warchanter tree on Lamannia, so how can we test something that isn't there? They are asking for feedback, we are giving it to them. It just so happens that part of the feedback we are giving has to do with Fighters and Tactical abilities. I'm not biased towards Fighters, or Bladeforged, or even Divine Might. I think they all need to be rebalanced, this is not calling for nerfs because it makes it better than other top builds, it is because it is an OP ability, which should be something Fighters have access to, not Bards.

    Quote Originally Posted by Rull View Post
    That's a bit unfair.
    Often it takes an outside perspective to call OP. The player base that favors the discussed class more often ask for the moon.
    It's hard to be objective and eliminate your own biases but we're all trying here.
    Thank you for understanding.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  19. #239
    Community Member
    Join Date
    Aug 2012
    Posts
    29

    Default

    Quote Originally Posted by btolson View Post
    Two points relating to Iced Edges:

    1: The closest corollary is Arcane Archer's Imbue Arrows, which costs you 2 AP for 1d6 damage and is ranged rather than melee. Iced Edges currently costs 3 AP for 1d6 damage, and you are pigeon-holed into cold only.

    2: By adding the burst effect to the third tier you allow it to scale with character progression, since increasing crits is something virtually all melee characters strive for.
    I do not post a lot but this is such a good idea that I decided to post. This would make the ability appealing and at a reasonable cost. I am not sold on just being cold damage but the burst makes the ability feel better.

    In regards to CC, bards should be among the best because CC is an integral part of their design. Having a Tier 5 ability be a good CC for a bard is reasonable as well. A bard should be able to use CC in EE content. The CC from a bard in EE should be effective but not over powered. I do not see anything atm that disproves Frozen fury is a good CC for a class designed to have good CC.

    I will say one more thing, whining about pet class 101 really does not serve a purpose here.

  20. #240
    Community Member B0ltdrag0n's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by Silverleafeon View Post
    I looked this up last week, it is actually in the community guidelines:

    https://www.ddo.com/en/community/community-guidelines
    There is a type of irony to this post.


    Topic at hand.

    That said 3 ap for d6 damage is weak, and not better than 60% of melee enhancements in the game. A straight +1 to base damage works out to a bit over 1.5 damage a swing on a Swash capable weapon...which factoring in attack speed and such makes it closer to the mid 2 damage range. Never mind any other effects such as double strike, fury, blitz, helpless, etc etc.

    Comparatively the average of a d6 (assuming no resistances) is 3.5. It is a bad enhancement in the same way Venomed blades is bad...
    Officer of Renowned

Page 12 of 14 FirstFirst ... 2891011121314 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload