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  1. #1
    Community Member Certon's Avatar
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    Mar 2006
    Posts
    1,313

    Default New Feat: Epic Summon

    Prerequisites:
    Feat: Augment Summon
    and
    Min Level: 21
    and
    12 CLR or 12 WIZ or 12 SOR or 12 ART or 12 DRU or 12 FVS

    Duration: 1 Minute
    Cooldown: 5 minutes

    Usage: Brings forth a minion, selected from a list, depending on class

    CLR/FVS:

    Eladrin Nobleman: Cleric-type summon with massive light spells. Can and will heal allies.
    Efreeti Sultan: Dual wields flaming scimitars and is enshrouded in a brutal fire shield.
    The Spirit Legion: 10 spectres that spread out and attack all enemies in the area.

    WIZ/SOR:

    Ancient Elemental (Random: Air/Earth/Water/Fire): beefed up versions of standard elementals.
    Elder Beholder: The BIG BAD. This thing will make the enemy beg for mercy.
    Elder Pseudodragon: Fireball breathing, flying dragonette that will also cast dancing sphere and Otto's Irresistable Dance.

    ART:

    Golem (Random: Stone/Clay/Iron): Pretty standard golems, but much tougher.
    Magefire Cannon: Immobile weapons platform, loaded to bear.
    Bladeforged Juggernaut: A taunting, charging, cleaving mass of blades and brutality.

    DRU:

    Ancient Elemental (Random: Air Earth/Water/Fire): As the WIZ summons.
    Dryad Matron: A strong healer/buffer. If not cast in combat, will cast a lot of mass buffs on the party.
    Huge Wood Woad: We've seen it in action. Make it tougher and let it stomp its way into the fray.

    ---

    There is no SP cost for these summons. They are meant to assist in an on and off manner, that's why they have such a short duration and such a long cooldown.

    These things are meant to change a battle, but not all of them. They are to create IMPACT, not duration.

  2. #2
    Community Member bennyson's Avatar
    Join Date
    Oct 2009
    Posts
    617

    Default

    Not bad.

  3. #3
    Community Member LeoLionxxx's Avatar
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    Aug 2010
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    0

    Thumbs up This is a nice one

    This looks like a lot of fun! I like your style of "impact on the fight" thing. Some points of feedback:

    -5 minutes doesn't seem very ling at all. For it being free to use and this powerful, I think 10 minute cool down (starting at the point of summon) is more reasonable. Perhaps to balance this, a 2 minute duration would be considered.

    -
    The Spirit Legion: 10 spectres that spread out and attack all enemies in the area.
    This one looks very lag-inducing, throwing all those monster onto the feild at once. I'd scrap it. As well, most clerics aren't in the habit of forcing tormented souls to do their bidding.

    -
    Bladeforged Juggernaut: A taunting, charging, cleaving mass of blades and brutality.
    Not very desirable to have a player-race summon. Scrap the robot.

    -I like the idea of certain summons being random. Others may not, but then I guess they can just use one of the static ones instead. Keep those as is.

    -To make this work, I might have to be presented as 4 different feats for one to choose from - one for each catagory. You don't want the feat checking every time if you have 12 lvs of class X.
    For instance, I am a lv 21 druid. It would check: do I have cleric lvs? no. I have the FvS levels? no... and so on. You don't want it performing that check every single time you cast it. It would be neat and tidy to have it as one single feat, but not practice.


    Wow, now I KNOW I would find myself excited were this feature introduced
    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

    Bug report form link

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