Prerequisites:
Feat: Augment Summon
and
Min Level: 21
and
12 CLR or 12 WIZ or 12 SOR or 12 ART or 12 DRU or 12 FVS
Duration: 1 Minute
Cooldown: 5 minutes
Usage: Brings forth a minion, selected from a list, depending on class
CLR/FVS:
Eladrin Nobleman: Cleric-type summon with massive light spells. Can and will heal allies.
Efreeti Sultan: Dual wields flaming scimitars and is enshrouded in a brutal fire shield.
The Spirit Legion: 10 spectres that spread out and attack all enemies in the area.
WIZ/SOR:
Ancient Elemental (Random: Air/Earth/Water/Fire): beefed up versions of standard elementals.
Elder Beholder: The BIG BAD. This thing will make the enemy beg for mercy.
Elder Pseudodragon: Fireball breathing, flying dragonette that will also cast dancing sphere and Otto's Irresistable Dance.
ART:
Golem (Random: Stone/Clay/Iron): Pretty standard golems, but much tougher.
Magefire Cannon: Immobile weapons platform, loaded to bear.
Bladeforged Juggernaut: A taunting, charging, cleaving mass of blades and brutality.
DRU:
Ancient Elemental (Random: Air Earth/Water/Fire): As the WIZ summons.
Dryad Matron: A strong healer/buffer. If not cast in combat, will cast a lot of mass buffs on the party.
Huge Wood Woad: We've seen it in action. Make it tougher and let it stomp its way into the fray.
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There is no SP cost for these summons. They are meant to assist in an on and off manner, that's why they have such a short duration and such a long cooldown.
These things are meant to change a battle, but not all of them. They are to create IMPACT, not duration.